The hero or villain of Goblin by Cobcris may look like a garden gnome but he's packing outsized malevolence in that tiny frame, because he's swallowed the colors of the sun and the moon. Point and click your way around his cottage to complete this slightly twisted fairytale and get the colors back.
Goblin is the first Flash game from its developer, but you wouldn't know it from the music and visuals. Minimalistic yet lush, they have a retro-modern look with a bit of a creepy bent in the recurrent large eye image. The translation of the text is a bit rough in spots but the basic plot comes through fine and it's got a delightful touch of macabre whimsy, especially in the ending. Rather short, and with perhaps too much of a dependence on repeat-after-me Simon Says puzzles, it's not the most difficult puzzler out there, but if you like games as art, you won't want to miss this one.
Walkthrough Guide
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Goblin Walkthrough:
The game contains an easy mode and a challenge mode. The challenge mode contains slightly longer puzzles and no hints. Both modes have the same ending. This walkthrough will work for either mode.
Blue:
Click the trashcan and read the paper inside.
The paper says "4" and "15" in Roman numerals. Therefore, set the clock hands to 4:15 by clicking on them.
Click the pendulum in the clock.
The goblin will play Simon Says with you. Repeat the sequences back at him.
Red:
The lights will go out. Open the window (between the coat rack and the clock).
Click and read the white leaning book on the top shelf.
There will be two pictures of moon phases. Match the pictures of the moon and click on the jar to capture them. Challenge mode and easy mode are different.
Easy mode:
Two wedges of light at top, jar, full moon (all white), jar.
Challenge mode:
One wedge of light at bottom, jar, new moon (all black), jar, two wedges of light at top, jar, full moon (all white), jar.)
Play Simon Says again.
Finale:
Find keys:
Under the doormat.
Under the coat rack.
In the flame in the jar.
In the trashcan.
Under the seat cushion.
Under the right foot of the armchair.
In challenge mode: Behind the picture is a lock which can be opened with one of the keys. The book is inside it with more clues.
Also in challenge mode, there is a key in the lower left corner of the door behind the picture.
Then in either mode, set the clock to seven o'clock and hit the pendulum.
Use all the keys you have on the box; it will turn white.
The fire in the bowl on the bookshelf will go out. Take the key in the bowl and use it on the box.
Chase the goblin and click on him repeatedly until he rises like a balloon and then explodes. He always runs in the same pattern, so wait for him in a corner.
Use the key from the goblin on the door.
The end!
Posted by: joye | November 29, 2011 3:12 PM