Get ready to point-and-click your way through another weird and wonderful world of puzzles and mini-games with NinjaDoodle's latest installment in the ClickPLAY series, ClickPLAY Rainbow! The goal? To find and click the play button, wherever it may be hiding. Each stage is a little puzzle to figure out how to make the button appear, whether it be by tearing the scenery apart, deciphering a code, appeasing the physics gods, or meeting the demands of a snooty robot waiter. Click around and experiment; since each level has different rules that you'll have to figure out for yourself, the solution is never the same twice.
Play all the ClickPLAY games:
If there's one thing we as a species should be able to get behind, it's light-hearted puzzles featuring adorable muppet creatures, and NinjaDoodle continues to deliver that in spades. Rainbow has a lot going on, both in terms of creativity and charm, and figuring out the answer to each abstract stage is always fun. There are, however, a few stages that may be frustratingly fiddly because of physics or timing or both (stupid ball, don't you want to go in your home?!) or require a bit of trial-and-error even when you know what you're supposed to be doing. But if you're quick of mind and pure of heart (or just clever and patient) you'll find a lot to enjoy here and just the right amount of easy-going puzzling solving to prime you up for the rest of your week.
Walkthrough Guide
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ClickPLAY Rainbow Walkthrough
Last Sip
Grab the mug by the handle and turn it upside down.
Brain Surgery
Click the stitches along Frankie's forehead. Lift the top of his head off.
Achoo
Click and hold the mouse button down over the mountain's nose and move your mouse slowly up and down. As the nose rises, stay on the nose and keep moving your mouse until the top blows off.
Monster Munch
Click a monster and raise it up off the other monster. Keep doing this until you reveal the play button.
Paper Pirates
Click the white triangle in the background and flip it over. Drag and drop the pirates into the boat.
Bat n Ball
Click the red X box. When the ball is just a little more than halfway down, click the circle with the arrow to swing the bat.
To complete the level you have to get the ball into the container to the left.
Pokey Pokey
Click on the roof and drag it into the hole in the tower so that one of the bottom points and a little bit of the rectangular bottom go in. Screenshot
You'll know you have it right when you push the play button out.
Robot Dinner
Parts of the code are hidden in various places on and around the robot. You'll find:
1W along the bottom front of the robot
2B found by clicking the robot's right foot (the one to the player's left)
3W in its mouth found by clicking anywhere on the robots head
4B found by clicking the crack in the wall enough times to break the wall
The code is:
1W 2B 3W 4B = White, Black, White, Black.
When you have it entered the correct code, click the robot's left arm, then raise the lid off the tray in his right hand.
Daredevil
Keep clicking the truck to make it accelerate. Make it go fast enough to jump the gap.
Fantastic
Click a piece to move it. Keep clicking it until it is to the left of the piece before it. Then, click the top wedge to move out another piece and repeat the process. Continue moving the pieces around to complete the full circle and a complete play button.
Eliminator
Each circle has a symbol on it. Move each ball to the ball with the opposite symbol. For example, the circle with the checkmark clears the circle with the X. Clear all the balls to beat the level.
Balooney
Make each balloon match the shape of the person carrying it.
From left to right: triangle, square, circle, rectangle.
Wet 'Em 2 Get 'Em
Drag and drop each ball into the water to reveal the play button.
The farthest ball on the right is the play button.
Safe Landing
There's a few ways to do this one. All that has to happen to reveal the play button is the black circle has to touch the box that says GOAL. The easiest way is to remove the red blocks from the top down.
Ball n Chain
Swing the ball around and destroy the bricks at the top of the screen to cause the play button to drop.
The button is in the middle, above the word "Ball" in the level name.
Pipes n Us
Keep dropping balls into the pipe until the play button gets pushed out the other end.
Captain Hook
Take the hook to the top left corner and raise it up above the word "clicks". Your hook should snag another hook. Drag it down and let it drop. When you successfully pull down the play button, click it.
Collectomatic
Click and drag to rotate the blue box and guide the ball around the maze to collect all the yellow dots.
Hardly Wordly
There are dials hidden behind each picture; enter the correct combinations according to the clues given by each portrait to unlock the play button.
Norton Everett
NE = North East. Click the dial 1 time.
Samuel Warrant
SW = South West. .Click the dial 5 times.
Nelson Winkle
NW = North West. Click the dial 7 times.
Stefan Egmund
SE = South East. Click the dial 3 times.
Ding Dong
Press the red button when the mallet is as close to the center as possible.
Do this until the mallet hits the bell and turns into a play button.
Fliporama
The four squares in the dead center of the level can be rotated to form a play button. As always, the play button points to the right. Screenshot
Spot On
To the right and left at the top of the screen you can find hints. P=16, L=12.
Spell out the word PLAY using the number code.
The code is 1612125.
Ball Sorter
The fractions at the bottom refer to the ratio of antennae and eyes. 1/1, means one antenna and one eye. Get each creature into its proper spot, by clicking the barriers to remove them. Clicking them again restores the barrier. Screenshot
Canon Balls
Think Peggle or Pachinko. Shoot a cannonball at the black X circle to turn them into check marks. Hitting them again will turn them back into Xs. Turn them all into checkmarks.
Posted by: Brad | August 26, 2011 6:13 PM