Faithful JIG readers, I need your help. I'm being driven mad, you see. Utterly batty. This innocent-looking, seemingly simple little piece of interactive fiction has destroyed me and is now taunting my broken, weeping form. So many clues! So much information! Argh!
We have recently featured a number of pieces of ifiction, but Final Selection, created by Sam Gordon, is undoubtedly the most wicked to date (except perhaps Anchorhead, but that's another story...). The premise is quite simple: you are the prime candidate for the position of Director of the Museum and Institute for Puzzles and Problem Solving. If you secure the job you will enjoy a life (and sizable budget) devoted to the unraveling of enigmas and solving of conundrums.
There is, however, one final test: in order to prove your aptitude in this field, you must solve one "simple" puzzle yourself. To do so you must explore a single room, gathering clues and solving puzzles, until you finally reach the unknown problem's answer. Upon doing so, you ring a bell; the current Director will come in and ask you a question. If you answer correctly, the position is yours; if not, too bad, chump!
This game is a toughie. Actually finding clues is not a problem. Quite the opposite, in fact; the room is brimming with enigmatic pieces of paper, puzzles to be solved, items to be collected. And, of course, the game reminds you that some seeming "clues" are in fact red herrings. It's very easy to become overwhelmed. And, unlike many other pieces of IF, there is no handy-dandy hint system to keep the player on the right track.
Happily, in addition to being overwhelming, Final Selection is also extremely entertaining. I love the premise, love the setting, and am hopelessly addicted. The game is extremely clever and well designed; in fact, it won the L'avventura è l'avventura One Room Game Competition in 2006. It also isn't entirely unforgiving, as it provides an extremely convenient note-taking system that keeps track of all of the clues the player has collected.
If you generally like the IF genre, you will probably have a lot of fun with Final Selection. I know that, despite being stymied, I certainly have. So, faithful JIG readers, save me! Rescue me from the depths of my puzzle-induced despair. And, of course, enjoy playing this great and headache-inducing gem.
You know you want the job:
The links above point to JIG's internally developed Flash-based Z-Machine interpreter (thanks asterick!), with the story files hosted here. That means you can now play these games in your browser rather than having to download and run the game in a standalone interpreter.
If you would rather download the game, you may do so at the Interactive Fiction Database. If you choose to download the game, you will need an interpreter to read the z-file, just like most IF games: try Gargoyle for Windows, or Zoom or Splatterlight for Macintosh and Unix.
If you like "Final Selection," take a look at other Interactive Fiction we have reviewed here at JIG.
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Here is a walkthrough. Notice that we don't have to pick up too many items, we just examine them for our notes and move on.
We'll start by examining everything that can give us clues - there are plenty!
ENVELOPE:
This is the only item on your person. Open the envelope to reveal a letter. Read the letter to discover the basic plot for the game, and mentions ringing a bell to tell the director the answer to the puzzle. You only get one shot at this. Also notice the Post Script: "I should tell you, firstly, that the answer is a single word; secondly, everything you need is in this room; and, thirdly, although there are many words in this room, you will be in no doubt when you discover the correct word."
DESK:
Examine Blotter: WHERE THINGS ARE CAN BE AS IMPORTANT AS WHAT THEY ARE. A good general tip for this game.
Pick up blotter: underneath is a blue paper which says "Dunce."
Examine Brown Book: Robinson Crusoe by Daniel Defoe. Inside the book is a brown paper which simply reads "5."
Examine Newspaper: "6 Across: Marxist found in shoals provides a clue of doubtful value (3,7)" From the interlocking words you can see that the second word of the solution begins with the letter "H".
Even a novice crossword puzzle enthusiast could tell you the answer to this clue is "Red Herring." Move along!!
Open drawer. Inside is a PDA, we can't use this just yet. But there is also a tin box which contains compasses, a set square, and a protractor, items which any technical artist can use.
Examine protractor: "Someone has made an ink mark on it at the 37 degree mark and has written the letter "N" on it." In other words, 37°N. This is not geometry, it's geography!
Examine Magazine: "WHEN, ROUND THE WORLD, YOUR SEARCH BECOMES DISTRACTED/LOSS OF MEMORY MAKES IT MORE PROTRACTED." This clue makes sense in light of the protractor. It will have to do with the globe.
FIREPLACE:
Examine painting. "John the Baptist in the Wilderness by Sir Joshua Reynolds."
Try to take the painting - even though you can't take it, you discover a post-it note behind the painting which reads "8."
Examine the fireplace: Wood and "Screwed up Paper." The wood is useless, however the paper reads: "He who hesitates is lost" "The early bird catches the worm" and the number "7."
There's a little more to the fireplace than the painting and the area with the wood. Examine the mantel for more clues!
Examine cigar tube. Look inside it and find tissue paper which reads "CLOSE, BUT NO CIGAR!" Another red herring!
Examine brass ornament: There's invisible writing on this. Hmm, we'd better take this item.
Examine yellow cassette: "A Trick of the Tail" by Genesis. (A real song, by the way!) We'll have to take this item as well.
When we get to the stereo: Insert the yellow Genesis cassette and turn the stereo on. Surprisingly we don't hear the promised song but "Number 9 … Number 9 … " over and over until you turn off the stereo.
CUPBOARD:
Open the cupboard and look inside cupboard.
We notice that this is actually a mini-bar with an empty ice box.
Examine bottle: "Being."
CORNER SHELF:
Open wooden box. This is an unusual music box, with a missing key. Also the ballerina is in front of a mirror with unusual markings. There's a nondescript, mysterious bronze sphere here, so we'll take this.
BOOK SHELF:
At first I thought the book shelf was inaccessible due to the mention of glass doors, however I realized that I was wrong, the glass doors were irrelevant.
Examine blue book: a math book, not relevant to the solution.
Examine green book: Rudyard Kipling's "Jungle Book." There's a word find in here, but it's not terribly useful, it says something along the lines of "Not every clue is relevant, beware some thing false."
Examine weighing machine: basically it's a scale with a left slot and a right slot in which you can place weights, and there is already a metal disc weighing down the left side.
Look inside cardboard box: Weights for the scale!
MAIN DOOR:
There is a notice there: "IF YOUR FINGERS ON THE LID JUST SLIP/PERHAPS I NEED TO GIVE TO YOU A TIP"
TABLE:
Examine steel box. When you try to open it, you just can't seem to grab hold of the lid. Perhaps the clue from the door will help.
Examine stereo. We can listen to our cassette tapes here. Insert cassette and turn stereo on.
Examine exercise book. "WHEN AT LAST THE LITTLE KEY YOU FIND/A WEIGHT IS SURELY TAKEN OFF YOUR MIND"
Examine black box. There are fifteen numbered buttons and seven small unlit lights.
HATSTAND:
Examine umbrella: there is a ferrule at the tip of the umbrella.
Remove the ferrule.
Open umbrella. Green paper: "Cupid."
Look inside top hat. There are two items.
Examine laminated card: this would be a really great cipher based on the atomic chart, however this is actually not used in this game (as far as I could tell).
Examine blue cassette: "A Strange Clue" by a band called "Blue Wave Conundrum."
When you get to the stereo and listen to this tape, the lyrics are quite cheesy. "I have five fingers on my hand/Only five digits...Yeah, yeah!/Only five words to tell you/How muuuch eeeoooaannnggg..." This last part is where the tape peters out and stops. Basically this clue is letting you know that you need to find five words (if you hadn't guessed).
SOLVING THE PUZZLES
BRASS ORNAMENT & BRONZE SPHERE:
We have an item with invisible writing so let's see if we can't guess how to read that writing.
Let's put the brass ornament inside the ice box, then close the ice box and cupboard. Wait a couple turns and go back to check on our brass monkey. (You can always type "Z" to pass time.)
Examine ornament: "BY FREEZING, I WASN'T HARMED AT ALL; NOT SO, FOR THE PROVERBIAL BALL" This is a clue to let us know that a certain ball will be affected by freezing.
What ball do we have that we're not sure what to do with?
Place the bronze sphere into the ice box, close the ice box and cupboard. This one will take a bit longer, so you might want to go work on another puzzle. The game will tell you that you hear something in the cupboard.
Open the ice box and you will find that while the bronze split in two, the contents of the bronze ball have frozen into an ice sphere.
Take the ice sphere and eventually it melt away to reveal: a memory card.
Examine the card: "FREEZING POINT OF W: 32 DEGREES" This is the other half of our geography puzzle!
THE GLOBE:
We have two halves to the globe puzzle, one a latitude from the protractor (37°N) and one a longitude from the memory card (32°W). Incidentally this location is in the middle of the Atlantic Ocean.
Turn the globe to the coordinates (ex. "turn globe to 32 degrees w") and the globe will open apart like a flower revealing a white note card. Incidentally I sometimes have trouble looking at the card depending on what items are around, the game seems to confuse this card for the memory card.
Examine white card: "In the beginning... Genesis Numbers Proverbs Joshua Daniel" A lot of these words ring a bell. We'll get back to this piece of the puzzle later.
THE BLACK BOX:
The answer to this puzzle is not obvious, and I did not come across a hint unless you count the mention of a math book as being a hint.
Technically you could just press the numbers sequentially until you found out the solution but there is a logical progression of numbers here:
Press button 1
Press button 1
Press button 2
Press button 3
Press button 5
Press button 8
Press button 13
This is the famous Fibonacci sequence, recently alluded to in pop culture by the films Pi (π) and The DaVinci Code. The sequence is made by adding the sum of the previous two numbers together. The black box opens.
Look inside the black box. There is a battery inside - take it.
THE SCALE:
If you play with the weights you can determine the weight of the disc on the left as
5 units,
then do a little addition to come up with the following:
Insert weight 10 in right slot, insert weight 4 in right slot, insert weight 6 in left slot, insert weight 3 in left slot.
Now the two trays will be level. Pull the lever and you will be able to look at the disc as it will be ejected from the scale with the rest of the weights.
Examine disc: One side has a series of numbers and the number "3" in the middle, the other side simply reads "Awash."
There's something else you shouldn't forget: remember the hint from the exercise book? "WHEN AT LAST THE LITTLE KEY YOU FIND/A WEIGHT IS SURELY TAKEN OFF YOUR MIND."
Have you examined the weights?
Open weight 10 and you get the key to wind up the music box.
THE MUSIC BOX:
We are going to wind that music box now. Insert the key into the hole and wind the key.
Press red button. Examine mirror.
Repeat these exact steps until it tells you that you have written down the sequence in your notes. The ballerina has given you a code:
X59631X.
It's not a stretch to figure out that the "X"s can be ignored - they were only a marker to tell you the beginning and the end of a five number code, 59631. This code will be used later on.
THE STEEL BOX:
As mentioned earlier, you can't quite grab hold of this box and the door gives you a hint about it: "IF YOUR FINGERS ON THE LID JUST SLIP/PERHAPS I NEED TO GIVE TO YOU A TIP"
Where have we seen a tip?
We remove the tip of the umbrella, the ferrule, which is machined similarly to the hole in the lid of the steel box.
Screw in the ferrule, and hey presto, a handle! Open the lid.
Look inside steel box.
Red paper: "Evade."
HANDHELD COMPUTER (PDA):
In order to turn on the PDA, you need to open it, insert the battery, and close it. Also you will need to insert the memory card into the recess.
When you do power up the PDA by closing it with the battery inside, you will get a prompt: TOUCH THE SCREEN TO ENTER THE FIVE-DIGIT SECURITY CODE: "You will surely find the answer, In the hands of the little dancer."
We already know that the ballerina in the music box gave us the code of 59631.
Type "touch the screen" and then you can type the numerical code.
You then get a really specific prompt:
1) Find 5 numbers and find the clue to get them in the right order.
2) Find 5 words and order them by their first.
3) Pair the last of each word with a number
4) You will now have five letter/number combinations such as A5 or I9
5) Look up each in the table below and find the letter at the intersection
6) This 5-letter word is the answer to the question
Below this is a matrix of letters which, eliminating some extra letters, reads: "THE CLEVER JOB SEEKER OUTFOXES THE CRAZY OLD MAN WHO POSES QUITE A SIMPLE CHALLENGE." This is just a little extra fun thrown in for our amusement!
Let's break down the solution one step at a time:
1)
Find 5 numbers and find the clue to get them in the right order.
We have indeed found five numbers, and the clue to get them in order.
The clue is from the globe: "In the beginning... Genesis Numbers Proverbs Joshua Daniel."
Remember how I mentioned the names sounded familiar?
Genesis was the yellow cassette which gave us "9," Numbers refers to the group of random numbers on the back of the metal disc plus the number "3," Proverbs refers to the "screwed up paper" which gave us "7" ("He who hesitates is lost" and "The early bird catches the worm" are proverbs), Joshua refers to the painting "John the Baptist in the Wilderness by Sir Joshua Reynolds" which gave us the post-it with "8," and Daniel is Daniel Defoe from Robinson Crusoe which gave us "5."
93785.
2)
Find 5 words and order them by their first.
Simply, the five words referred to by the song on the blue cassette, listed alphabetically:
Awash, Being, Cupid, Dunce, Evade.
3)
Pair the last of each word with a number
The last of each word means the last letter. awasH, beinG, cupiD, duncE, evadE. HGDEE. Pairing them means with the list of numbers from 1) - see 4) for the detailed list.
4)
You will now have five letter/number combinations such as A5 or I9
We get H9, G3, D7, E8, and E5.
5)
Look up each in the table below and find the letter at the intersection
We simply use the matrix to find the answer. Also, as someone else mentioned, be careful of the matrix especially if you're using the web version, the letters may not be lined up with the correct number. It is not difficult to compensate for this discrepancy, just move over one row so the letters are lined up. The downloaded version seemed to look much nicer in this section. (Thanks Jay for pointing out the downloaded version!)
6)
This 5-letter word is the answer to the question
Remember the end of the letter from the director?
"Although there are many words in this room, you will be in no doubt when you discover the correct word."
Ring the bell. (Yes, you're sure.)
He poses the question, "If we give you the job, tell me in one word what will be your top priority?"
And your answer to the question which you got from the letter matrix:
*drumroll please*
Your answer is
"PIZZA!!"
That has to be the best solution ever!
Posted by: ottoman | June 29, 2008 10:26 AM