
Early April Fools!!! AH HA HA HA!! HA HA!! LOL!!! HA HA HAHAHA!!! HE HEEEE HEEE!! WOOO!!! Heh heh... heh... hehheh... heh... HAAAA HA HAHAHA!!!! :-D
Marvin Spectrum - A quick reflexes-based game where you duck, dive or jump through obstacles that come your way. The interesting mix-up is that you must change colors with the [ASDF] keys to match with the obstacle you're trying to pass through, else you get fried! Brain hurt owie.
Growth - A beat-based sound toy where you place three drum sounds on a small rectangular grid: snare, hat, and kick. Hit the play button and the drummer gets to work, and your music causes a unique tree to grow in the center!
The Four Seasons of Castle - From the author of last week's Wonderful Sea, The Four Seasons of Castle is another short but adorable room escape game flavored with a little RPG fantasy. Slide through the environment with the arrows at the top of the screen, and click on items to interact. Grab every item you see and try using them everywhere!
Sound Clock (beta) - Tap out a few beats with this simple sound toy. Just drag and drop dots onto the clock-like circles, adjust the speed, and you're good to go, Mr./Ms. DJ Man/Woman!
Mystery Mansion 101 - The first in a series of minimalistic room escape games presented in two-color wireframe glory! Is it just me, or did video games always used to look this cool?
JIG Poker Night - Every Saturday (4:00 PM) through May 17th. Join us for a chance to win fabulous prizes. Or not. You decide.
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Comments (may contain spoilers)
Any chance of a wee walkthrough for Mystery Mansion?
Posted by: captainlepton | March 28, 2008 6:03 AM
First!
Posted by: DudeWow
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March 28, 2008 6:07 AM
I really liked the sound clock. Made some interesting beats out of it :)
Posted by: Absalon
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March 28, 2008 6:21 AM
Walkthrough:
Posted by: captainlepton | March 28, 2008 7:08 AM
Mystery Mansion 101 walkthrough:
The first thing you need to know is that every inventory item is invisible until you pick it up. Great, huh?
The objects you should be able to get immediately are:
The door:
The picture:
The table:
The fireplace:
The hammer:
The dark room:
The picture exactly like the first picture:
The next thing you need to do:
The pick:
The stepladder:
You've just activated the only animated thing in the game:
The key to the safe:
Posted by: Cerulean
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March 28, 2008 7:17 AM
I get a "bar gold"! Yaaaay.
Man, I solve it RIGHT before you post that walkthrough. I was going nuts because everything didn't make sense.
Anyway, onwards to the next few mystery treasure rooms!
(there's like 4 more)
Posted by: weirdguy
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March 28, 2008 7:21 AM
Hmm. 102 is the same room, but different puzzles. And multiple endings? Fancy.
I've already cleared the first available ending, which is
Posted by: weirdguy
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March 28, 2008 7:42 AM
Whoop, nevermind, the post magic of JiG hit again.
Posted by: weirdguy
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March 28, 2008 7:45 AM
I'm actually getting quite into SoundClock. Once you get past a game mentality (which I'm sure we're all in having got to it through JIG) and you get into a rythum it's lovely, then again I'm a big fan of Electroplankton.
Posted by: jimlefevre
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March 28, 2008 7:55 AM
That's not how you spell 'rythum' is it?... um... rhythm? Ah yes that's better.
Posted by: jimlefevre
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March 28, 2008 7:58 AM
So uh... are you supposed to do anything with
Posted by: Corridor | March 28, 2008 8:14 AM
Riddum :)
Posted by: bioLarzen
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March 28, 2008 10:08 AM
Walkthru for 102 (Hidden room2) - the car one
At the start you have a key, a hammer and a pair of pincers (looks like a ruler though). You are in the room of the safe where the very first episode ends.
The safe
You find two notes.
Also something, as if a nail is visible where the memos have been.
You find a remote control. Doesnt work yet.
Pictures.
The memos.
The other memo says: A Keyboard B Phone.
And you may note that if you press a button on the button pads the turn white. Hmmmm... white square on the memo - white square button on the button pad...
Once opened each small safe offers you one battery. Feed them into
So, you got a working remote now. Great. Push the button.
Car
And you're the proud owner of a crown.
You're thru.
Posted by: bioLarzen
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March 28, 2008 10:38 AM
So wish these room escapes were based on logic. Sigh. Wandering around and clicking on invisible pixels (although I will admit this was really beautiful) just doesn't do it for me. I HAVE to get proficient at Flash so I can develop some really great room games, eh?! haha OK...through whining. Off to play CGDC games for a bit.
Posted by: dsrtrosy
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March 28, 2008 11:05 AM
While I would like to think the fact that the gift casket opens as you exit the castle is a setup for a sequel (the most adorable vampire game ever), in reality it doesn't seem like it's necessarily the best ending. Anyone find anything else?
Incidentally, it's probably just because I'm sleep deprived, but I find the concept of giving someone a casket as a present hilarious. If I ever strike it rich, that's definitely going to be someone's 50th birthday gift.
Posted by: Lizard
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March 28, 2008 11:34 AM
It's not really ixel hunting as the hot spots seem to be large enough - it's that you don't see them :)
But still I think they are fairly easy ones.
just finished the bird one.
Posted by: bioLarzen
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March 28, 2008 11:37 AM
Mystery Mansion 102 walkthough!
Basics
2 use matches on left picture
3 use pincers on left picture
4 get hammer from the hole
5 smash candle thing next to cupboard
6 get candle from debris and light it with the matches
7 click under/on table and go down
8 click ladder
9 click above ladder with hammer and get pick
10 turn around open cupboard and get bird
11 go up hit right picture with hammer
12 burn picture with matches
13 use pick on wall and get ladder
14 put ladder underneath clock (put it on the floor!)
15 click door in the clock twice and get key
16 put bird in the clock!
Now continue with any of the endings!
happy ending 1
2 use pick on the wall in the cupboard
3 open safe with the key!
happy ending 2
2 click it and use pick on the bricks
3 go in get memo from the wall
4 use hammer on the table and get wood
5 put wood in the fireplace
6 burn memo with matches
7 put burning memo in the fireplace
8 click cross and get sword
9 cut cactus with sword
10 get screwdriver from cactus
11 pull cord
12 open cupboard and unscrew the plate
13 pull the lever and get the shield (were the deer was on)
14 open the door and use shield on the flames
15 click the dragon with the sword until it dies
16 open the safe with the key!
happy ending 3
2 in the garden via window
3 click bricks on left side of shed and get saw
4 right of the shed is a board with a small hole, click it
5 use saw on board
6 click doghouse twice
7 put seeds in pot next to doghouse
8 hit faucet with hammer and fill watering pot
9 water the seeds! Repeat 4 times or so
10 click flower to get adhesive
11 open adhesive by clicking he cap
12 put glue on sawed up board
13 put birdhouse in the tree
14 turn to the bird and click it, go back to the birdhouse
15 click bird/birdhouse and get remote thingy
16 click the remote and turn around
17 open safe with the key!
happy? ending 4
happy ending 5
2 click the crack under the table with the hammer
3 go down and open the safe
4 get two memo’s
5 use hammer on crack in the safe
6 get remote
7 turn around until you see a roster
8 use pincer on screws
9 look at the numbers on one of the memo’s
10 first enter the code as a calculator or numpad (3 being bottom right)
11 open the thing (handle on the right)
12 get battery and turn until you see an other roster
13 same deal here but use it as a keyboard (3 being up and right)
14 open it and get battery #2
15 put both batteries in remote and click it
16 turn until you a car
17 open hood with pincer
18 unselect pincer and click under the hood!
Posted by: kama
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March 28, 2008 1:31 PM
im confused in mystery mansion 101.
Posted by: Sloth
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March 28, 2008 2:01 PM
I am ADDICTED to Growth! It seems a bit simple but I love it!
Posted by: guy_zap
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March 28, 2008 3:42 PM
The pickaxe only works on
Posted by: weirdguy
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March 28, 2008 4:49 PM
Well I did solve the mystery mansion 101 alone but I'm stuck on... er...well... the four season of castle.
So far I've got the
did anyone tried to do it anyway ?
Posted by: luuna | March 28, 2008 5:47 PM
Walkthrough for Mystery Room 102 Room 3 (The one with the bird in the image)
Posted by: vexedgirl
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March 28, 2008 6:17 PM
I love the retro feel of the Mystery Mansion games, but they are probably the most illogical point-and-click games ever made. They don't really challenge your brain, just your patience and persistence in clicking everything-on-everything.
Posted by: baba44713
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March 29, 2008 3:30 AM
Ag. I know I shouldn't be asking this...but...walkthrough for The Four Seasons of Castle? Please?
Posted by: Viridis
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March 29, 2008 12:19 PM
The Four Seasons of Castle Walkthrough
Introductory notes:
It's a standard "click the object to get/interact" type game. All of the click targets are clearly visible - no pixel hunting needed, although some actions don't make a lot of sense. The gameplay is also highly linear - at any one time there is really only one thing you can do.
If you get stuck, try examining items in your inventory. (Activate the item, then click the blue "?" to examine them.)
Walkthrough:
1. Get the Flower
Posted by: RM | March 29, 2008 3:23 PM
It is the only ending I know of.
Posted by: Zace
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March 29, 2008 3:36 PM
One more thing.
Posted by: Zace
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March 29, 2008 3:38 PM
about the present
Posted by: mariolinamay
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March 29, 2008 9:11 PM
Actually, if you just play the last couple of games from this author (Four Seasons of Castle, Wonderful Sea, and Turtle Help), you'll quickly realize that these stories lead into one another. (In fact, I already had a hunch when I played Wonderful Sea last week, then confirmed it when I played Turtle Help)
Basically, the story goes that the man helped some sort of aquatic creature (some say turtle, others say fish) . This aquatic creature was actually the princess of the sea (or the sea goddess, as the games describe) and she led the man to the Sea Palace . The rest is as mariolinamay described , though the sea princess told the man to never open the present.
Posted by: Anon
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March 30, 2008 9:31 AM
growth in real life:
http://www.youtube.com/watch?v=wreP8FMupyM
Posted by: Anonymous | April 3, 2008 1:27 PM