Polar PWND

  • Currently 3.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 3.6/5 (52 votes)
| Comments (10) | Views (7)

JamesPolar PWNDThe penguins have declared war on the polar bears, leaving it up to you, a loyal Ursus Maritimus soldier in a sled, to topple the enemy and stop their master plan! Physics, building game Polar PWND is all about placing objects to guide the bear down the slopes, across treacherous waters, and to the penguin-populated goal.

Presented in a cartoony world where penguins wear helmets and walruses chug away at bottles of vodka, you have to guide a sliding bear towards the a bunch of enemy penguins loitering at the other side of the screen. To achieve this feat you are equipped with ramps, bombs and mines. Ramps, as you would think, send the polar bear soldier off an angle. A well-placed bomb can propel said soldier at higher speeds, while mines blow the bear high into the air. Bombs and mines do not detonate until the bear touches them, so the trick is to arrange all these elements correctly to create a perfect penguin-colliding chain reaction.

Adding a bit of spice is the ability to rotate the ramps, plus Polar PWND doesn't really stick a limit on how many of what you can place, bucking the trend of most similar games that use such limitations to increase the difficulty. This means, technically, that you could simply force your way through some levels by just scattering a lot of mines and hoping for the best, but that does take the elegance out of your victory. Instead, some trial and error lets you tweak out the perfect sequence of ramps and explosions to get to the goal.

Analysis: First remark — this is a pretty short game and should not take you more than an hour or so to get through. It has ten levels, excluding the four tutorial stages, and none are particularly difficult. A bit of lateral thought quickly makes a solution obvious, though I have to admit one or two levels were completed with a bit of luck. Like all physics games there is a level of randomness on how the sliding bear reacts to a slide and explosion, though far, far less than anything I have played before. In fact, deviating from its usual response to a setup was the exception to the rule, thanks to a pretty solid physics engine.

This, combined with the easy means to change setups — you restart a puzzle without resetting your arrangement, allowing you to make slight tweaks — means the trial-and-error process is very painless. There are some tricky levels, one involving a sinking ark and another required a precise downward slide for success, but nothing that slams the brakes on you. So overall it's quite painless and though the levels show a lot of potential, Polar PWND never ups the ante. Don't misunderstand: it's a lot of fun to play, but there is much more potential here (no doubt something we will see in the sequel hinted at the end).

Where it does score highly is in the presentation. The artwork is great, though for some reason it forces low quality graphics, which is kinda obvious and sadly cannot be changed — an attempt at McGuyvering some performance improvement? The character design stands out most, though more useless comments from the swaying bottle-brandishing Walrus would have been nice.

Polar PWND comes off like a really good prequel to something bigger, instead of an entire game. In fact, I suspect it is a flashy tech demo for Orbit's physics script, in which case it does a really good job and a fun way to kill a little bit of time without completely knotting your synapses.

Play Polar PWND


nate8nate Author Profile Page January 25, 2010 7:44 PM

AARG! It keeps changing to low quality graphics!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Since when did penguins meet polar bears?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

@nate8nate I had the same problem when playing, but a fun game any ways

Score: 0 (0 votes) Vote up Vote down Report this comment Reply


Jayisgames I know this comment is probably not going to be on topic. However as soon as I saw it was from newgrounds, the fact reminded me. Every single game on newgrounds should be at least rating-o with your current ratings system. When I found a game (I am not going to name it) and found it was only rating-y, I thought it would be pretty much okay for my little brother to play it. However I still decided to check it. When I opened the link, I was horrified to see the language on the page. Most people have ad-blockers and therefore you can understand my feelings. I sincerely hope this problem will be justified.

On the topic of this game: I liked how they made a game even while it was loading, I love such games.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I had the same problem with my quality randomly lowering.

Good time waster. Never been a giant fans of these games because most levels have an "easy" way out.

Example would be the last level"

The one with the penguin on the tank moving towards you and a penguin behind the tank.

Simply stack 3 of the mines on top of each other and the tank will have trouble rolling over the mines, thus rocking back and forth, and eventually the penguin ends up rolling off the tank and into the other penguin.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Hmmm... Communist polar bears and Nazi penguins? I LIKE!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Can somebody please read my rant? :P

(In the meantime, please explain to me how to beat the level with the resturant since my computer has a glitch which prevents videos from loading :P)

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Nevermind, now I'm stuck on the next level O_o

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I loled @ McWhale. How cleverly awesome!! That in itself made the game.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

fairly easy game, very short. I await the so called more levels. I did like how every surface had 0% friction, maybe the next installment could include different surface types to offer unique challenges. This installment however was fun but was quite repetitive: slide, explode, jump, etc.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

9 Clues: The Ward

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Popular on JiG

The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple


The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.