Onamis seems to be a portmanteau of the French words for "friendly" and "one". As soon as you are trapped inside, you might start to wonder just how friendly people really are. There you are, with no map, no guide, and no inventory. You don't have the ability to turn around or look back. There's not even a clue. Well, except that scrap of paper on the floor. Maybe someone was being friendly, after all.
After the first Onamis escape game left us wanting more, the second Onamis game had the distinction of being in the first-ever link dump. Unfortunately, while the second installment was well-received in the comments, Onamis 3 slipped underneath our radar screens. Now, as a fourth game joins the series, the mystery of Onamis seems to be getting deeper.
Onamis 4 invites you back into the shafts of an abandoned power plant. Your only chance of escape comes in the form of scarce clues and codes. If pieced together correctly, and entered in the right place, you'll find yourself closer to escape—or closer to the core of this mystery. As gasses hiss from every vent, you'll need to solve puzzles that will seem quite elementary, at least after the third or fourth try.
Each of these games is deceptively simple. With clean, white walls and lack of inventory, it is easy to be fooled into thinking the solutions will be neat and easy. However, without paying close attention to detail (read as: blatant pixel hunting) and careful written notes, it is easier to get stuck than to move ahead. As you ascend each level of chapter 4, there is no obvious way to return to previous levels, outside of restarting. Even the most careful escape artist may need to try more than once. Alone, Onamis 4 is perfect for a coffee break. Together, the chapters are a challenge. So, if you happen to have a weekday free this week, fill your holiday with the entire series.
Jeu! That is,
Or, if you prefer, start at the beginning.
Cheers to Laynix for suggesting this one! =)