Vilesteel

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4/5 (31 votes)

This dungeon-crawling hack-and-slash action RPG may be simple, but if what you crave is a near-endless supply of the undead to cleave in twain and piles of epic loot, it might just be the perfect snack for a break in your day.

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5 Comments

What is this game? no one has commenting lately?

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rococoroecocoa September 24, 2014 12:49 AM replied to Darkrai Dark-Fist

You can get really far in the game using a barbarian and just mashing the attack button. I'm curious to see how other builds and strategies work, but not curious enough to start over with a ranged or magic character.

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rococoroecocoa September 25, 2014 12:40 AM

Had to start over because the game auto-saved in the middle of a fight a split second before my character died.

Experimentation indicates that ranged attacks are a joke. Remember that scene in Indiana Jones where the guy does some fancy scimitar moves and then Indy just shoots him? This is the equally hilarious opposite. When battling a ranged attacker, you *could* stand apart and plink at each other until somebody falls, but it's much more satisfying to run up to them with dual hammers (or swords or hatchets, but never a shield) and take them out in one or two clicks. It's a shame that ranged attacks are so useless, because they're really nicely animated.

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rococoroecocoa September 26, 2014 2:16 AM

Beat the game on normal difficulty. Found a glitch with the final boss:

After a certain point, he vanishes and re-spawns some distance away with some new minions. I was fighting him near a wall at that point; he and his minions re-spawned outside of the playable area and we couldn't reach each other. Entering and exiting the room didn't help; I had to reload and do the whole fight from the beginning.

I've been experimenting with different skills in the late game and new game+. These are all described in the game guide, but I'm using spoiler tags just in case.

Grim Dagger:

Similar to non-magical projectiles. Even at high levels and with magic buffs in place, weak enemies that normally fall to a couple of melee hits can withstand extended sessions of grim daggering. Not recommended.

Dark Minion:

Incredibly useful. There are skeletons and/or zombies on nearly every map just waiting to tank for you. Let a zombie distract the spider swarms, or get an infernal archer buddy to take the heat off of you in a dungeon. Does not work on vampires.

Possession:

Not as useful as Dark Minion. It doesn't work on spiders, demons, golems, bosses, or NPCs-- only on certain normal human enemies, which can only be found on a few maps and are, counter-intuitively, squishier than the undead. If you find yourself in the middle of a wave of bandits, this can help to turn the tide, but there are better ways of avoiding or dealing with that situation.

Cure:

Health potions are more common than mana potions, so using mana to restore your own health is kind of a waste. This is the only way to restore a possessed minion's health, but it's generally faster and simpler to just get a new minion.

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incorporealist November 30, 2014 2:53 PM

Really enjoyed this one! No real bugs that I noticed except for a touch of lag. I played through it with the ranged character, and though the beginning was a little rough, once you get the "incendiary" skill and some decent equipment the archer is ludicrously powerful. I used a grand total of 4 cure spells and 5 mana potions to get through the last map including the boss. Thanks for this one.

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