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4/5 (30 votes)

This dungeon-crawling hack-and-slash action RPG may be simple, but if what you crave is a near-endless supply of the undead to cleave in twain and piles of epic loot, it might just be the perfect snack for a break in your day.

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What is this game? no one has commenting lately?

rococoroecocoa September 24, 2014 12:49 AM replied to Darkrai Dark-Fist

You can get really far in the game using a barbarian and just mashing the attack button. I'm curious to see how other builds and strategies work, but not curious enough to start over with a ranged or magic character.

rococoroecocoa September 25, 2014 12:40 AM

Had to start over because the game auto-saved in the middle of a fight a split second before my character died.

Experimentation indicates that ranged attacks are a joke. Remember that scene in Indiana Jones where the guy does some fancy scimitar moves and then Indy just shoots him? This is the equally hilarious opposite. When battling a ranged attacker, you *could* stand apart and plink at each other until somebody falls, but it's much more satisfying to run up to them with dual hammers (or swords or hatchets, but never a shield) and take them out in one or two clicks. It's a shame that ranged attacks are so useless, because they're really nicely animated.

rococoroecocoa September 26, 2014 2:16 AM

Beat the game on normal difficulty. Found a glitch with the final boss:

After a certain point, he vanishes and re-spawns some distance away with some new minions. I was fighting him near a wall at that point; he and his minions re-spawned outside of the playable area and we couldn't reach each other. Entering and exiting the room didn't help; I had to reload and do the whole fight from the beginning.

I've been experimenting with different skills in the late game and new game+. These are all described in the game guide, but I'm using spoiler tags just in case.

Grim Dagger:

Similar to non-magical projectiles. Even at high levels and with magic buffs in place, weak enemies that normally fall to a couple of melee hits can withstand extended sessions of grim daggering. Not recommended.

Dark Minion:

Incredibly useful. There are skeletons and/or zombies on nearly every map just waiting to tank for you. Let a zombie distract the spider swarms, or get an infernal archer buddy to take the heat off of you in a dungeon. Does not work on vampires.


Not as useful as Dark Minion. It doesn't work on spiders, demons, golems, bosses, or NPCs-- only on certain normal human enemies, which can only be found on a few maps and are, counter-intuitively, squishier than the undead. If you find yourself in the middle of a wave of bandits, this can help to turn the tide, but there are better ways of avoiding or dealing with that situation.


Health potions are more common than mana potions, so using mana to restore your own health is kind of a waste. This is the only way to restore a possessed minion's health, but it's generally faster and simpler to just get a new minion.

incorporealist November 30, 2014 2:53 PM

Really enjoyed this one! No real bugs that I noticed except for a touch of lag. I played through it with the ranged character, and though the beginning was a little rough, once you get the "incendiary" skill and some decent equipment the archer is ludicrously powerful. I used a grand total of 4 cure spells and 5 mana potions to get through the last map including the boss. Thanks for this one.


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