Tightrope Theatre

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3.6/5 (51 votes)

You're a unicyclist tasked with performing death defying stunts for an eager crowd. You've got to roll and leap from tightrope to tightrope, avoiding spikes, flames and even cannonballs along the way. Another great hit from Ludum Dare!

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https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU December 15, 2014 11:02 AM

Yeah, and I quit on that falling barrels level.

Pixel Perfect jump games died out for a reason in the 80's. Everyone HATED them.


I'd have to agree. The controls are clearly intentionally slippery, but the degree of precision that the game requests even early on doesn't work well with it.

I'd also argue that it doesn't even really fit the theme. It certainly has entire LEVELS on one screen, but that's nothing new. It's pretty standard for games like this. An entire GAME on one screen is something else entirely.

Patreon Crew SonicLover December 15, 2014 1:18 PM replied to Nicholas McIntyre

I'd argue otherwise on both points. I played through the whole game and never did I feel that the game was unfair. Hard, definitely, but never unfair.

As for the theme, think of it this way: after each level, while the curtain is down, the props and tightropes and so forth are rearranged to make the next one. All the levels take place in the same staging area.


Wish there were a way to turn off the music/sounds.

Carny Asada December 15, 2014 8:33 PM

I quit on the falling barrels too!

I like the game -- the slipperiness makes it a little different than the usual platformer and you definitely have to strategize before you start moving.

I have no opinion about whether this violates the spirit of the challenge.

Patreon Crew SonicLover December 15, 2014 9:18 PM

Here's a tip for getting past the falling barrels:

The barrels are more predictable than you think they are. Watch them until you learn their timing, then start navigating.


Nice short platformer. (Finished under 15 min).
NOT a highdifficult tagworthy game.

Leopardmask December 16, 2014 3:57 PM replied to jcfclark

It doesn't tell you how, but pressing M turns off the sound. When a game doesn't tell me how to turn off sounds, I always try that first. Pretty standard.


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