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4.2/5 (34 votes)

Mutants! Zombies! Lumpy faces galore! Despite some bumps in its execution, this turn-based strategy game inspired by Zombotron, Xenosquad, and even Fallout is still a solid little title good for casual fans and newcomers.

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bdr198524 July 11, 2014 1:14 AM

Not to be a jerk, but a hoard is what a dragon puts all the treasure it steals into. A horde is a large group. Unless the game really does send living treasure stolen by the zombies to attack you or something...

misterwilson July 11, 2014 3:03 AM

A useful note: empty item slots are automatically filled with spare ammo/clips. If you want to buy the hammer soldier a gun, for example, you'll also want to unequip a grenade or two so that he has enough ammo.

Annoyingly there doesn't seem to be a way to redistribute items. Unless I'm missing something, it looks like to give a soldier grenades you have to buy them, even if you have spare grenades unequipped on another soldier.


Horde, not hoard. Sorry for being nitpicky, it's one of the few misspellings that triggers a knee-jerk OCD desire to correct spelling.

colin.d.howell July 11, 2014 4:27 PM replied to bdr198524

"Unless the game really does send living treasure stolen by the zombies to attack you or something..."

Mmm, creeping coins...

(One of the zanier monsters from the original Wizardry computer RPG.)

jeemeyel July 13, 2014 12:58 AM

Very much enjoyed the game. Three suggestions for improvement -- the third is the most serious.

1. Suppose you send a character to a position by clicking that position. And suppose there are multiple routes to that position, at least one of which crosses a mine and at least one of which doesn't. The character should avoid the mine, not step on it.

2. Something should happen at the ending.

3. It needs to be more challenging. It was way too easy. I messed up a few times quite badly -- accidentally grenading my own characters, stepping on mines (see 1), leaving characters exposed, but still I won basically every time, and almost always with 3 stars.

gavtyven July 13, 2014 6:59 AM

I find the defending of a building weirdly easy. I'm not sure it's supposed to be that way. It says to defend it for 10 turns for example, but it counts every turn as 2 turns I think, so you only have to defend it for 5 turns, and the enemies don't even reach the building in that few turns.


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