One More Line

  • Currently 3.3/5
  • 1
  • 2
  • 3
  • 4
  • 5
3.3/5 (63 votes)

How long can you last in this simple yet addictive one-touch arcade game as you rocket down the endless corridor, latching onto and swinging from node to node while you leave a colourful trail behind you?

Read More


mittudomain December 1, 2014 6:37 PM

Gee, this is not my game... I suck at it big time...

Maybe that's why it doesn't thrill me too much :(

argyblarg December 2, 2014 8:52 AM

Me too! My best is 15. I think the problem is that you can't really see far enough ahead to plan's mostly just luck. At least it sure seems that way.

quek.ruoling December 2, 2014 11:31 AM


It was brutal at first but eventually I sort of got used to the weird grappling system. I love the resulting multi-coloured streaks and loops. Oh if anyone is overwhelmed the devs have put out a video with some gameplay tips.


Spirograph on steroids !


Surprisingly addicting yet frustratingly annoying! I found my self repeatedly trying to beat my best score. Maxed out at 19; tried so hard for 20 but just couldn't do it.

Few games have really tried to make me better my own score, but I must admit this one really pushed me. Even after I hit 19 (a score which I thought was rather exemplary) I found myself continuing to try to get that mythical score of 20.

The addicting part is how fun it is. Even when you lose, you get that "well, that was just a bad deal" kind of reaction, so you try again.

The frustrating part is when you finally get close to your high score and you link on to a node about 5 pixels away and you spin at about 1500 RPMs, hoping that when you release the mouse button you'll shoot upwards and not into the wall. More often than not, though, you find yourself once again launching from the beginning in the hopes of getting at least one point higher than your highest score.

I like it.



Really needs a way to pick where you latch on. I've died so many times because it ignored the node right next to me and instead latched on to the very node I was trying to avoid.


I love the style, but it moves WAY too fast from the starting point. It needs more time for acceleration to learn how to steer. It's like getting into your car, sitting behind the wheel, and it immediately flying into 60 mph.


^ Scroll Up | Homepage >

Leave a comment [top of page]

Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Jewel Match Royale Collector's Edition

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Dark Tales: Edgar Allan Poe's The Raven Collector's Edition

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives