Monster Slayers

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4.2/5 (182 votes)

It's casual strategy done right in Nerdook's Monster Slayers! Marching endlessly to the right, choose between commands to keep your troops winning victory after victory over the baddies. Upgrades and other customization options round out this incredibly engaging casual strategy game that looks as great as it plays!

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Here is a list of all the summons I have found and what they do:

Animal Hide + Demon Tooth = Guardian - All units become invurnerable to missles

Animal Hide + Oak Leaf = Seraph - All Units heal over time

Animal Hide + Fire Stone = Deamon - All units gain flame attack

Animal Hide + Cursed Bone = Reaper - All enemies lose HP over time

Animal Hide + Blue Crystal = Blade - All melle units double damage

Animal Hide + Monster Claw = Savage - All melee units gain lifedrain

Demon Tooth + Oak Leaf = Treeant - All enemies move at half speed when entangled

Demon Tooth + Fire Stone = Deamon - All units gain flame attack

Demon Tooth + Cursed Bone = Serpent - Units gain dodge and poison attacks

Demon Tooth + Blue Crystal = Fox - All units move twice as fast

Demon Tooth + Monster Claw = Savage - All melee units gain lifedrain

Oak Leaf + Fire Stone = Reaper - All enemies lose HP over time

Oak Leaf + Cursed Bone = Serpent - Units gain dodge and poison attacks

Oak Leaf + Blue Crystal = Seraph - All Units heal over time

Oak Leaf + Monster Claw = Treeant - All enemies move at half speed when entangled

Fire Stone + Cursed Bone = Blade - All melle units double damage

Fire Stone + Blue Crystal = Frosty - All units gain frost attack

Fire Stone + Monster Claw = Deamon - All units gain flame attack

Cursed Bone + Blue Crystal = Frosty - All units gain frost attack

Cursed Bone + Monster Claw = Savage - All melee units gain lifedrain

Blue Crystal + Monster Claw = Fox - All units move twice as fast

Keep in mind that not all summons are good.

36 Comments

I've been playing this on Kongregate the last two days a little bit. I'm a little frustrated, because there is quite a bit of grinding to earn the cash to level up your guys. Also, if you want to change their class, they reset to rank and level 0 which is sort of frustrating. Especially because some classes are so obviously better than others.

It's a fun game, I just feel a little out matched a lot. I wish I didn't have to grind so much. And I wish the classes were balanced a little better.

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Just wondering how to get the hats? I only have like 8 after completing the game. Am I right in guessing it's to do with multiplayer?

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thanks for reviewing my game! @Matt: I've fixed the grinding somewhat, now bosses drop gold based on their hit points, so it's much quicker later in the game. Also, yes, additional hats are obtained by defeating a multiplayer army that has them. :)

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I enjoyed this game ... it is just the type of casual game that I can get into. I'm glad it doesn't require time invested into it or lots of do-overs. Although a player above me commented that it was hard to level up, I think there's just a bit of strategy in choosing the composition of your army, planning which upgrades as well as carefully picking your missions.

For example, a priest for healing is indispensible. The Pikesman is much more effective than the ranger/bowsman. And it is much better to give the Beserker a +damage hat, more HP to one of the swordsman, and +armor to the priest.

So it does take a bit of strategy, which is good, but (and this is the BEST part) not a lot of clickety-clickety clicks. Just select your position: attack, defend, fall back or march quickly.... and leave it there until you need to change.

This is awesome. My only disappointment was how quickly the story part ended... but I found on replaying that new hats and encounters were still to be discovered.

I'm quickly realizing that I can always count on Nerdook games for humor and quick entertainment. . I look forward to whatever else is around the corner.

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Hey, could someone put together a character tree to see all the possible outcomes?

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ok. What is your best party idea's?

I have one priest, one assassin (swordsman) one demon hunter (spear thrower), one elite shield bearer, and a useless archer.

I'm just starting my second play through.

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Does the attack/fall back combat flow remind anyone of the fighting in Little King's Story?

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It's Patapon without music! Now I have to go and find my PSP...

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It's Patapon, without the music. Now I have to go and find my PSP!

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Okay this is really weird, but I am getting some serious deja vu from this game. I feel like I've played the exact same thing before here on JIG a while ago, but with different art and story. Anyone have any idea what I'm talking about?

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Monster-slayers Unit Upgrade Map

Lancer -> Priest/Knight -> Priest/Knight/Grey Knight/Flame Mage

Spearman -> Javalineer/Heavy Pikeman -> Javilineer/Heavy Pikeman/Demon Hunter/Hammer Thrower

Archer -> Flame Archer/Frost Archer -> Flame Archer/Frost Archer/Longbow Archer/Siege Ballista

Swordsman -> Legionaire/Berserker -> Legionaire/Berserker/Mercinary/Assasin

Top Units by Role (Based on Personal Bias)
Close: Assasin, Grey Knight
Mid: Heavy Pikeman, Hammer Thrower
Ranged: Longbow Archer, Flame Mage
Special: Priest, Frost Archer

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Figured out what it was. An older game by Nerdook called "Bongo Boom Battlegrounds" that was featured in a Link Dump Friday. It was a lot like this one except it featured a rhythm component as the main part of gameplay.

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waxedmush October 9, 2010 10:17 AM

Seconding a lot of elle's remarks, this game definitely seems to favor the melee attacks with a healing priest in the background. I've got 3 Legendary level swordsmen; Assassin, Berzerker, and Legionaire, and 2 Legendary Lancers; Knight and Priest, which works pretty well in any situation. Sweet Game overall, with lots of fun upgrades and summons. Gonna try to get those other hats!

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CrankYanker Author Profile Page October 9, 2010 5:59 PM

Anyone have any combos for Summoning? I'll post what I have, and can figure out, but there are quite a few combinations, and I've only scratched the surface:

Animal Hide + Demon Tooth = Guardian (your units become invulnerable to missles)
Animal Hide + Oak Leaf = Seraph (your units heal over time)
Animal Hide + Fire Stone = Daemon (all units gain fire attacks)
Demon Tooth + Oak Leaf = Treant (enemies entangled and move at half speed)
Cursed Bone + Blue Crystal = Frosty (all units gain frost attacks)
Monster Claw + Cursed Bone = Savage (all units gain lifesteal)
Monster Claw + Oak Leaf = Treant (enemies entangled and move at half speed)
Fire Stone + Oak Leaf = Reaper (all enemies lose HP over time)
Demon Tooth + Cursed Bone = Serpent (all units gain dodge and poison attacks)

There are more, does anyone have the whole list?

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No matter how tedious the play became, It was worth it to beat the game, just to hear the charming song at the end!

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The only one I know is Demon Tooth + Fire Stone = Daemon (all units gain flame attacks)

Still need:
Animal Hide + Cursed Bone, Blue Crystal, and Monster Claw

Demon Tooth + Blue Crystal and Monster Claw

Oak Leaf + Cursed Bone and Blue Crystal

Fire Stone + Cursed Bone, Blue Crystal, and Monster Claw

This assumes that the order of ingredient does not matter... anyone got any help?

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My main party:

3 X Grey Knight (great damage and survivability)
1 X Priest (an absolute must)
1 X Flame Mage (great ranged damage)

A better party may be 2 X Berserker, 2 X Flame Mage, 1 X Priest.

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Joshageddon Author Profile Page October 10, 2010 3:44 PM

Here is a list of all the summons I have found and what they do:

Animal Hide + Demon Tooth = Guardian - All units become invurnerable to missles

Animal Hide + Oak Leaf = Seraph - All Units heal over time

Animal Hide + Fire Stone = Deamon - All units gain flame attack

Animal Hide + Cursed Bone = Reaper - All enemies lose HP over time

Animal Hide + Blue Crystal = Blade - All melle units double damage

Animal Hide + Monster Claw = Savage - All melee units gain lifedrain

Demon Tooth + Oak Leaf = Treeant - All enemies move at half speed when entangled

Demon Tooth + Fire Stone = Deamon - All units gain flame attack

Demon Tooth + Cursed Bone = Serpent - Units gain dodge and poison attacks

Demon Tooth + Blue Crystal = Fox - All units move twice as fast

Demon Tooth + Monster Claw = Savage - All melee units gain lifedrain

Oak Leaf + Fire Stone = Reaper - All enemies lose HP over time

Oak Leaf + Cursed Bone = Serpent - Units gain dodge and poison attacks

Oak Leaf + Blue Crystal = Seraph - All Units heal over time

Oak Leaf + Monster Claw = Treeant - All enemies move at half speed when entangled

Fire Stone + Cursed Bone = Blade - All melle units double damage

Fire Stone + Blue Crystal = Frosty - All units gain frost attack

Fire Stone + Monster Claw = Deamon - All units gain flame attack

Cursed Bone + Blue Crystal = Frosty - All units gain frost attack

Cursed Bone + Monster Claw = Savage - All melee units gain lifedrain

Blue Crystal + Monster Claw = Fox - All units move twice as fast

Keep in mind that not all summons are good.

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griffith76 Author Profile Page October 11, 2010 3:01 AM

fun little game. After I completed the story mode I played a bit in multiplayer and encountered some dude with a character with over a few thousand HP and got pwned real hard then I stopped playing. But it is entertaining while it lasts. Thanks for sharing this here :D

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I liked Vertical Drop Heroes better, but this has a nice polished appeal too. And my very favorite part:

The singing at the end was just the best! I was laughing so hard, thanks!

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with 5 swordsmen: elite berskerker, the other one and 3 assassins i beat the game without even maxing them to the max.

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I'm doing well with a range-focused army: a longbowman, an ice archer, and a demon hunter, with a legionaire to keep the nasties off my back line and a healing priest to keep everyone standing.

The above commenters seem to be undervaluing ranged troops- they have great DPS, and their fragility doesn't come into play if you have a good tank in front of them.

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I went for a balanced party. One of each class pluss an extra swordsman. With the swordsmen, went one legionaire and one bezerker. Walked through most of the game, had to try a couple dop-overs but not to bad. The trick is to not waste money changing classes bt to always upgrade instead.

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Well, that is what is neat about this game: toying with all the unit combination types and the ability to customize to playing style.

My favorite summon: Savage.

I hope someone comes up with a hat list. I've found about 15 different hats... I'll post a list later. Seems 8 per game slot is max for hats, though. Finding them seems random.

How to improve the game:

Allow for bigger bonuses/treasures as play continues.

Allow ability to add a sixth unit past a certain play level.

Easter eggs on summons.

Some predictability on how to get those durn hats.

;-)

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Class Stats

Name (cost) HP Damage Movement A.Speed Crit Armor Special

Swordsman (250) 60 3-10 3 75 0 1 10% Block Projectiles

Veteran (250) 72 3-12 3 77 3 2 10% Block Projectiles

Legionnaire (750) 180 2-12 3.5 60 3 4 50% Block Projectiles

Veteran (750) 225 2-15 3.5 63 5 6 50% Block Projectiles

Elite (1500) 263 3-20 3.5 64 10 8 50% Block Projectiles

Legendary (5000) 300 4-30 3.5 64 15 10 50% Block Projectiles

Divine (10000) 450 6-40 3.5 67 20 13 50% Block Projectiles

Berserker (750) 120 6-22 2.7 77 8 1 50% Life Steal

Veteran (750) 150 7-27 2.7 79 10 3 50% Life Steal

Elite (1500) 175 9-36 2.7 81 15 5 50% Life Steal

Legendary (5000) 200 12-54 2.7 81 20 7 50% Life Steal

Divine (10000) 300 18-72 2.7 83 25 10 50% Life Steal

Thunderblade (750) 122 4-24 3 77 8 1 Lightning Damage and Stun

Veteran (750) 165 5-30 3 79 10 3 Lightning Damage and Stun

Elite (1500) 193 6-40 3 81 15 5 Lightning Damage and Stun

Legendary (5000) 220 8-60 3 81 20 7 Lightning Damage and Stun

Divine (10000) 330 12-80 3 83 25 10 Lightning Damage and Stun

Mercenary (1500) 225 14-45 2.2 79 80 6 +75% Crit Chance

Elite (1500) 263 18-60 2.2 81 85 8 +75% Crit Chance

Legendary (5000) 200 24-90 2.2 81 90 10 +75% Crit Chance

Divine (10000) 459 36-122 2.2 83 95 13 +75% Crit Chance

Assassin (1500) 180 11-30 4 88 20 3 50% Dodge

Elite (1500) 210 14-40 4 89 25 5 50% Dodge

Legendary (5000) 240 18-60 4 89 30 7 50% Dodge

Divine (10000) 360 27-80 4 92 35 10 50% Dodge

Spearman (250) 55 8-12 3 75 5 0 Knocks Back Horsemen

Veteran (250) 66 8-14 3 77 8 1 Knocks Back Horsemen

Javelineer (750) 78 9-18 3 77 8 1 Throws 2 Spears. Knocks Back Horsemen

Veteran (750) 98 11-23 3 79 10 3 Throws 2 Spears. Knocks Back Horsemen

Elite (1500) 114 14-30 3 81 15 5 Throws 2 Spears. Knocks Back Horsemen

Legendary (5000) 130 18-45 3 81 20 7 Throws 2 Spears. Knocks Back Horsemen

Divine (10000) 195 27-60 3 83 25 10 Throws 2 Spears. Knocks Back Horsemen

Heavy Pikeman (750) 108 8-22 2 77 3 1 Knocks Back Horsemen

Veteran (750) 135 10-37 2 79 5 3 Knocks Back Horsemen

Elite (1500) 158 12-36 2 81 10 5 Knocks Back Horsemen

Legendary (5000) 180 16-54 2 81 15 7 Knocks Back Horsemen

Divine (10000) 270 24-72 2 83 20 10 Knocks Back Horsemen

Flame Spearman (750) 84 10-24 3 77 8 1 Double Damage to Buildings

Veteran (750) 105 12-30 3 79 10 3 Double Damage to Buildings

Elite (1500) 123 15-40 3 81 15 5 Double Damage to Buildings

Legendary (5000) 140 20-60 3 81 20 7 Double Damage to Buildings

Divine (10000) 210 30-80 3 83 25 10 Double Damage to Buildings

Hammer Thrower (1500) 165 12-29 2 79 5 3 Knocks Back Enemies

Elite (1500) 193 15-38 2 81 10 5 Knocks Back Enemies

Legendary (5000) 220 20-57 2 81 15 7 Knocks Back Enemies

Divine (10000) 330 30-76 2 83 20 10 Knocks Back Enemies

Demon Hunter (1500) 173 6-27 3 79 5 3 Bonus Damage vs. Boss

Elite (1500) 201 8-36 3 81 10 5 Bonus Damage vs. Boss

Legendary (5000) 230 10-54 3 81 15 7 Bonus Damage vs. Boss

Divine (10000) 345 15-72 3 83 20 10 Bonus Damage vs. Boss

Archer (250) 25 3-7 3 75 0 0 Weak at Close Range

Veteran (250) 30 3-8 3 77 3 1 Weak at Close Range

Flame Archer (750) 36 4-11 3 77 3 1 Bonus Damage vs. Buildings

Veteran (750) 45 5-14 3 79 5 3 Bonus Damage vs. Buildings

Elite (1500) 53 6-18 3 81 10 5 Bonus Damage vs. Buildings

Legendary (5000) 60 8-27 3 81 15 7 Bonus Damage vs. Buildings

Divine (10000) 90 12-36 3 83 20 10 Bonus Damage vs. Buildings

Frost Archer (750) 36 1-8 3 77 3 1 Slows Enemies

Veteran (750) 45 1-11 3 79 5 3 Slows Enemies

Elite (1500) 53 2-14 3 81 10 5 Slows Enemies

Legendary (5000) 60 2-21 3 81 15 7 Slows Enemies

Divine (10000) 90 3-28 3 83 20 10 Slows Enemies

Shadow Archer (750) 36 1-8 3 77 3 1 Penetrating Arrows

Veteran (750) 45 1-11 3 79 5 3 Penetrating Arrows

Elite (1500) 53 2-14 3 81 10 5 Penetrating Arrows

Legendary (5000) 60 2-21 3 81 15 7 Penetrating Arrows

Divine (10000) 90 3-28 3 83 20 10 Penetrating Arrows

Siege Ballista (1500) 68 12-41 2 4 5 3 Piercing Attack

Elite (1500) 79 15-54 2 6 10 5 Piercing Attack

Legendary (5000) 90 20-81 2 6 15 7 Piercing Attack

Divine (10000) 135 30-108 2 8 20 10 Piercing Attack

Longbow Archer (1500) 60 6-18 3 79 5 3 Fires 3 Arrows

Elite (1500) 70 8-24 3 81 10 5 Fires 3 Arrows

Legendary (5000) 80 10-63 3 81 15 7 Fires 3 Arrows

Divine (10000) 120 15-48 3 83 20 10 Fires 3 Arrows

Lancer (250) 70 10-25 5 58 0 0 Charging Attack

Veteran (250) 84 10-30 5 60 3 1 Charging Attack

Knight (750) 144 12-42 6 60 8 2 Charging Attack

Veteran (750) 180 14-53 6 63 10 4 Charging Attack

Elite (1500) 210 18-70 6 64 15 6 Charging Attack

Legendary (5000) 240 24-105 6 64 20 8 Charging Attack

Divine (10000) 360 36-140 6 67 25 11 Charging Attack

Priest (750) 42 2-5 2.5 60 3 1 Heals Others

Veteran (750) 53 2-6 2.5 63 5 3 Heals Others

Elite (1500) 61 3-8 2.5 64 10 5 Heals Others

Legendary (5000) 70 4-12 2.5 64 15 7 Heals Others

Divine (10000) 105 6-16 2.5 67 20 10 Heals Others

Sorcerer (750) 72 2-14 2.5 60 3 1 50% Melee Reflect. 75% Missile Deflect

Veteran (750) 90 2-18 2.5 63 5 3 50% Melee Reflect. 75% Missile Deflect

Elite (1500) 105 3-24 2.5 64 10 5 50% Melee Reflect. 75% Missile Deflect

Legendary (5000) 120 4-36 2.5 64 15 7 50% Melee Reflect. 75% Missile Deflect

Divine (10000) 180 6-48 2.5 67 20 10 50% Melee Reflect. 75% Missile Deflect

Grey Knight (1500) 375 18-60 6.2 63 10 6 Charging Attack

Elite (1500) 438 23-80 6.2 64 15 8 Charging Attack

Legendary (5000) 500 30-120 6.2 64 20 10 Charging Attack

Divine (10000) 750 45-160 6.2 67 25 13 Charging Attack

Flame Mage (1500) 75 10-23 2.5 75 5 3 Hurls 3 Fireballs

Elite (1500) 88 12-30 2.5 77 10 5 Hurls 3 Fireballs

Legendary (5000) 100 16-45 2.5 77 15 7 Hurls 3 Fireballs

Divine (10000) 150 24-60 2.5 79 20 10 Hurls 3 Fireballs

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Hat List

Golden Circlet > +1 Armor
Mithril Circlet > +2 Armor
Crusader Helm > +3 Armor
Golden Mask > +3 Armor

Feather Band > +10% A.Speed
Feather Helm > +10% A.Speed
Flowers > +10% A.Speed
Green Bandana > +15% A.Speed
Ninja Mask > +15% A.Speed
Wind Helm > +15% A.Speed
Phoenix Helm > +20% A.Speed

Red Band > +10% Crit

Bearskin Hat > +10 HP
Rusty Helm > +10 HP
Lionskin Hat > +20 HP
Iron Helm > +25 HP
Bronze Helm > +35 HP
Bishop's Hat > +40 HP
Steel Helm > +50 HP

Spiked Helm > +1 Max Dmg
Death Mask > +2 Max Dmg
Duelling Helm > +2 Max Dmg
Horned Helm > +2 Max Dmg
Sun Circlet > +2 Max Dmg
Dragon Helm > +3 Max Dmg

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How do you get all the hats? I only have 8.

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User Content: Hat Farm 1 - 4

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AreUDeadYet Author Profile Page November 17, 2010 3:44 PM

Ok, if you just wanna win:

2 Priests, make them elite priests eventually.
2 Fire mages
1 Sorcerer

The sorcerer is an unkillable tank,
great damage of fire mages
and great healing and descent damage of priests.

Plus, the closer the enemies get, the bigger the damage they receive.

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have 5 grey knights and they have health and armor hats i did a bunch of multiplayer have not lost once with a full out attack no defending sounds strong-headed but they have 1000+ health each and do over 100 damage each and crit well and tear down mass range spammers quick and also push defenders back to reach the ranged easier lowest i got was 800 total health so i'm doing good

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MilkNinja December 7, 2010 6:16 PM

I've done pretty well with a grey knight, a priest, a fire mage, a demon slayer, and a mercenary. The grey knight and the priest are indispensable, and the demon slayer and fire mage are probably the best ranged units in the game. If I were to play it again, though, I'd change the swordsman for a spearman or horseman right off the bat. In my experience, swordsman units just aren't as good as the other types.

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I've found the longbowers are extremely effective. They shoot 3 arrows at once, which means they have the potential to do 3* the damage of any other unit. With a good shield to put them behind they're unstoppable, legionaire in my case. Unstoppable by any enemy which isn't at least 2.5 times their level.

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Best combo so far: 2 priest+3 berserkers
Just stack the berserkers with +HP hats and the priest with +DMG hats

They will get so many heal that they will be invincible.

Hats: kill all multiplay teams to get the rest of the hats!

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What is the challenge rank for and what is the big red star with a random number beside it when you go to the army screen?

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theTeaganator May 18, 2011 5:11 PM

I have some awesome teams:

1.) 5 divine longbows
2.) 5 divine grey knights
3.) 5 divine mercenaries
4.) 5 divine fire mages

Got all of the hats out of Hat Farm (thanks by the way), and DESTROY anyone I play against. If you think you can take me, BRING IT ON!

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worromnayr1 Author Profile Page October 17, 2011 3:40 PM

ok so i been noticing ALOT of pure longbowmen/fire mages.... the gaurdian screws u over though. a summoning creature that makes people immune to every single one of ur attacks is bad news for you, so consider making combos, some mages/bowmen and some melee units, otherwise ur done for.

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