Creeper World 3: Abraxis

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Get ready to be fear the creeper once more in Creeper World 3: Abraxis, the newest browser installment of the real time-strategy series that mixes Zerg Rushing with Conway's Game of Life into a primordial soup of fun. While clearly a teaser for the larger Steam-released version, these 12 missions will have fans of tactical, methodical gameplay oozing with pleasure.

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16 Comments

Sylocat May 25, 2014 2:22 PM

Wait, they went back to the top-down view? I thought they were going to invent some whole new play mode for CW3, like they did with CW2.

What was the point of even making a new game? Why not just release another expansion pack of the old one?

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Stachey May 25, 2014 3:44 PM

I wasn't a big fan of the side-cut CW-2. I'm glad they brought back the top down battle.

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i am having issues playing this on google chrome, got the no plugin error. can anyone help me ?

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uncopy2002 May 26, 2014 1:02 AM

@Sylocat: So you're basically saying "Same top-down view = same game"? I hope you know what you're saying, because you're not making any sense at all.

There are so many things different between them that I can't possibly list, but the most important thing I think is the CRPL (Creeper Reverse Polish Language) that allows you to script in functionality you like.

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Sylocat May 26, 2014 4:21 AM

@uncopyview: No, I'm saying "Same top-down view + same gameplay + same weapons and obstacles + (therefore) same strategies = same game."

But, I'm only eight or so levels in, so maybe it introduces some actually-new element at some point.

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@Sylocat: the actual game (maybe not the demo, I'm not sure) seems to have 2 new enemies (Digitalis and Runners, maybe others). Plus, they're actually trying to make some money here (not that I can blame them - it's a terrific series)

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Stachey May 26, 2014 1:55 PM

I'm not sure what the object of 'Listen' field is. I destroyed all the nodes and spore spitters and never got the 'Mission Accomplished' screen. There wasn't anything left for me to kill.

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they do have digitalis and runners in the demo

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Stachey May 28, 2014 12:51 PM

On the fifth field, Listen, you have to link the small circular thing to a collector so that it can blast off. Then you get the 'Mission Accomplished' message.

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I'm really struggling with "Override" - any one got a hint?

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fishbone May 29, 2014 7:19 PM replied to read

Override took me a really long time to figure out too. All you have to do is:

Place a command center next to each of the 3 enclosed "pools" then place 2 mortars next to each pool. The pools will be gone in a few minutes!

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Any tips on Experiment?

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When will Creeper World 2:Evermore and Creeper World 3:Evermore come out??

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@Nathaniel Shaw

For Experiment

You want to make sure it's paused at the start until you have formations set up.

You want one of your command centers near the siphons and the other in between the top row of islands and next row, in the middle.

First priorities:
Energy

Immediately at the start, place siphons on the energy reserves. Connect the two command centers with collectors.

Rescuing Survivors

Use a relay network to reach the survivors. With proper placement, you'll be able to rescue all but one of the survivors before the creeper takes out your network. Build weapons on the way, preserving as much of the network as you can.

It might take a few tries to get the network right. Took me three tries before I succeeded.

Protecting your lower command center

Use sprayers and other weapons to stave off the creeper

Other goals:
The Last Survivor

Once it looks like the creeper's threatening the last survivor, use strafers to protect the survivor

Expanding Your Control

The forge is incredibly useful here. Also, sprayers are critical to expansion.

For other stuff, trust your instincts.

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Thank you Thomas for the help.
(I fixed the spoiler tags)

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