Awesome Happy Heroes

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3.8/5 (41 votes)

Hark, citizens! Our fair city is being menaced by cosplaying marauders! How better to stop them than battling them with other cosplaying marauders! Train your heroes and send them out to battle for the sake of city, reputation and cash in LitleGiantWorld's caped crusader simulator.

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Patreon Donator Infant Tyrone November 30, 2015 12:52 AM

What is the benefit of Tech?

teckaway November 30, 2015 2:21 PM replied to Infant Tyrone

I was just about to ask the same question: what does tech do? Why are the special skills not activating?

andr01d November 30, 2015 3:36 PM replied to Infant Tyrone

I found that increasing Tech increases ability of special attack (which they can be seen performing in the Tech room.)

andr01d November 30, 2015 3:51 PM replied to andr01d

Sorry, I meant to say "frequency of special attack." You want it to be high enough that they are performing the attack almost constantly in battle.

I find that this game, like all of their other games is best played zoomed in at 150%.


Speed - How often you hit, how often you get hit
Tech - How often and how hard your special hits
Health - Amount of HP
Power - How hard you hit

This game is a painful, painful grind that completely depends on you training your characters until they're OPed. You'll want the Rambo character's tech to be high so he can push back the one-hit teletubbies near the end.

andr01d December 1, 2015 1:41 AM replied to Bliznik

Yes painful is a good word for it.


One important thing that I only figured out at level 52, thereby making everything way more grind-y than it needed to be:

You can re-fight cleared missions. As in, instead of losing reputation by refusing the mission, or worse, trying and failing the newest mission, just re-fight the previous mission.


Gripes (other than the grind)

  • I dearly wish there was a way to copy training room assignments from day to day. Assigning two heroes to rooms is fine; juggling 9 heroes among 8 rooms is just tedious.

  • Speaking of tedium, why do I have to sit there and watch an interminable battle over which I have no influence? Why can't I skip straight to the results?

  • There needs to be better balance between new heroes and your existing stats. I kept using the same three heroes (Mechaman, Zena, and Bulk) because by the time the other three showed up, their stats were hopelessly behind the old heroes. (On the order of old hero health = 20000, new hero health = 5000.) Either new heroes need to show up based on something other than the level, or their stats need to be adjusted based on your highest existing stats.

  • There's some sort of problem with Bulk: his stats are the highest by far, yet he's consistently the first to die. Sometimes, he gives up even though his health bar still shows him at almost 50%.


  • Nano Health Gems are the most useful item. Hold onto any you receive for dear life. The other gems quickly become totally pointless, because they're all absolute numbers rather than percentages. Adding 20 to 20000 really isn't worth the bother.

  • While you're trying to accumulate enough Nano Health Gems to stack them, Vampire fangs and Creeptonite are somewhat useful.

  • Always have your "main" heroes in training. Never let them skip a day. However, make sure they're alone in their training rooms, so that they will be available at the end of the day for any missions.

  • Once you have 6 heroes, you can use the three lowest ones to go treasure hunting, reserving your highest three for actual missions. At that point, you can probably stop training the treasure hunters - stats make no difference on quests.


Regarding the gems; what does "stackable" mean, and if that does refer to something that I can do with them, how do I do it?

Patreon Donator Reka December 3, 2015 7:31 PM replied to Guthlaf

I believe "stackable" just means the effects are additive. So it's not worth it to equip a hero with two Creeptonites, because they're not stackable - having two won't make the hero resurrect twice. Nano health gems, on the other hand, *are* stackable, so if a hero is equipped with three of them, he will gain 15% health every two seconds, instead of just the 5% one gem would give him.


Thank you!


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