New Casual Game Releases [ 1 | 2 ]
Princess Isabella: The Rise of an Heir Collector's Edition
Princess Isabella: The Rise of an Heir Collector's Edition
Redemption Cemetery: Salvation of the Lost
Redemption Cemetery: Salvation of the Lost
The Rainbow Machine
The Rainbow Machine
Rite of Passage: Child of the Forest Collector's Edition
Rite of Passage: Child of the Forest Collector's Edition
The Path of Hercules
The Path of Hercules
Big Bang West
Big Bang West
Fairy Land: The Magical Machine
Fairy Land: The Magical Machine
Teddy Floppy Ear: Mountain Adventure
Teddy Floppy Ear: Mountain Adventure
Small Town Terrors: Pilgrim's Hook
Small Town Terrors: Pilgrim's Hook
Legacy Tales: Mercy of the Gallows Collector's Edition
Legacy Tales: Mercy of the Gallows Collector's Edition

Empress of the Deep 3: Legacy of the Phoenix
Empress of the Deep 3: Legacy of the Phoenix
Portal of Evil: Stolen Runes Collector's Edition
Portal of Evil: Stolen Runes Collector's Edition
Aquascapes
Aquascapes
Mystery Murders: The Sleeping Palace
Mystery Murders: The Sleeping Palace
300 Dwarves
300 Dwarves
Vampire Legends: The True Story of Kisilova
Vampire Legends: The True Story of Kisilova
Castle: Never Judge a Book by Its Cover
Castle: Never Judge a Book by Its Cover
Fear For Sale: Nightmare Cinema
Fear For Sale: Nightmare Cinema
Shiver: Moonlit Grove Collector's Edition
Shiver: Moonlit Grove Collector's Edition
Island of Death: Demons and Despair
Island of Death: Demons and Despair

CGDC4 update


Game Design Competition #4SwitchballSierra OnlineWe are just two weeks into the development period for Casual Gameplay Design Competition #4, and I am pleased to report that we have even more prizes to give away(!)

Sierra Online, lead sponsor of the competition and publisher of the amazing new game, Switchball, will be awarding a free copy of the game to all 5 prize winners!

Switchball is a gorgeous casual game download for Windows that includes realistic ball physics and 4 different types of balls, each with its own unique behavior. The game requires you to switch between the various balls to solve puzzles and to complete each level. Look forward to our review of the game as the competition deadline approaches.

Highlights of questions that have come up during the past week include:

  • Are 2D circle collisions and reactions acceptable in this competition? - Yes, of course. Your game need not include realistic 3D ball physics like that seen in Switchball. As with prior competitions, you are free to interpret the competition theme any way you choose.
  • How can we avoid name collisions with shared objects? - If you plan to incorporate saving of data to the local shared object, please prefix the name of your shared object with your game name. For example, if your game is named "BallsOfun" and your shared object is named "savedGame1", then your shared object could be: "ballsOfun-savedGame1".
  • Are new stubs available? - Yes! I have just finished readying new stubs based on the final UI from the previous competition. You may download them from here:Please use the appropriate stub for the version of Actionscript you are using for your game.

Note: Comments are disabled for this entry. Please continue to use the main competition announcement page for posting questions and comments. Cheers!

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Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

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