CGDC4 update №2
We are just two weeks into the development period for Casual Gameplay Design Competition #4, and I am pleased to report that we have even more prizes to give away(!)
Switchball is a gorgeous casual game download for Windows that includes realistic ball physics and 4 different types of balls, each with its own unique behavior. The game requires you to switch between the various balls to solve puzzles and to complete each level. Look forward to our review of the game as the competition deadline approaches.
Highlights of questions that have come up during the past week include:
- Are 2D circle collisions and reactions acceptable in this competition? - Yes, of course. Your game need not include realistic 3D ball physics like that seen in Switchball. As with prior competitions, you are free to interpret the competition theme any way you choose.
- How can we avoid name collisions with shared objects? - If you plan to incorporate saving of data to the local shared object, please prefix the name of your shared object with your game name. For example, if your game is named "BallsOfun" and your shared object is named "savedGame1", then your shared object could be: "ballsOfun-savedGame1".
- Are new stubs available? - Yes! I have just finished readying new stubs based on the final UI from the previous competition. You may download them from here:
Note: Comments are disabled for this entry. Please continue to use the main competition announcement page for posting questions and comments. Cheers!