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Sieger

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4.6/5 (1041 votes)
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Ah, destruction. Who doesn't love it and the multitudes of games devoted to it. But, you know what they say about too much of a good thing and moderation. My point is that sometimes you need to destroy with a little restraint. That's the take-away lesson in Warspark's latest, the demolition physics puzzler, Sieger.

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7 Comments

You're confusing Three Kingdoms with Warring States.

Anyways, it was a great game, and I had lots of fun playing it. Really surprised when I saw there were China levels.

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So, in thirty words or less: Crush the Castle crossed with Red Remover, by way of Demolition City.

Personally I would have preferred if the different building materials had different strengths. Seems like everything shatters like glass. And then there is the issue of ammo. I think the puzzle element could have been even further enhanced if, for example, the biological warfare weapon did no structural damage. Or at least less damage. Seriously, talk about hard headed.

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I liked it, but thought it was too easy. I finished about a third of the levels with one click on my first attempt.

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Infant Tyrone Author Profile Page September 6, 2010 7:21 PM

cevgar-- the different materiel do have different strengths; later on the darker iron takes more punishment, while the stone is much more brittle.

Otherwise, it was fun, but even though I'm no ace at these, this one was pretty easy for me.

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I thought it was great fun, having never played 'Crush the castle' I was able to take a fresh look on it. Now I will be giving that game a go!

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Loved the game, even though it was dead easy. The "gold" requirement should actually be the regular requirement, and even then the game would be a cakewalk.

Still, a very entertaining distraction, if a little sadistic. :)

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Lone Star December 5, 2010 4:04 PM

Sieger is a definate twist on the CtC idea, but I've noticed a few small items that could be addressed.

When playing the game, especially during a 'level reset' or even when advancing to the next level, the game has a habit of freezing. This requires the game to be reset. Even though you can pick up where you left off, it does get to be a pain.

No 'new game' option. After making it completely through the game, you don't have the ability to 'start all over' and try to better your score.

No 'previous level button'. We all know that when playing games like this, we develop an affinity to certain levels; whether they're especially easy, or tricky enough that we want to be able to try different approaches to beating them. Having a 'previous level' button would definately be a plus for this situation.

Statistics: After successfully beating all levels and opening all the treasure chests, after the final level, it said that I had only looted 27 of the 29 castles....what gives?

Ultimately, it's a great game; and if these 'glitches' could be fixed, it would make it that much better!

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