Monkey GO Happy Sci-Fi

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The mini monkeys have been monkey napped! It's up to you to solve puzzles and save them in this short but sweet sci-fi point-and-click adventure from Pencil Kids. Deal with crabby aliens, force fields, coded robots, and more.

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Walkthrough Guide


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Walkthrough
(I know there's a video walkthrough provided, but I find those hard to use.)

  • Scene 1

    1. Pick up the fuse on the right.

    2. Go into the right-hand room.

    3. Get the two fuel cells (labeled "1" and "2").

    4. Get the fusebox key from the top of the bend in the chimney.

    5. Note the warp instructions on the sign on the right.

    6. Go back to the middle room, then go into the left-hand room.

    7. Open the fusebox on the left with the fusebox key.

    8. Put the fuse into the fusebox.

    9. Charge the fuel cells by putting them into the spot in the middle, then pulling down the handle on the right.

    10. Go back to the right-hand room and put the charged fuel cells in place.

    11. Go to the middle room. Set the switches and the two shapes as indicated on the wall of the right-hand room. Pull down the big red lever.

  • Scene 2

    1. Go left. Get the screwdriver from the ground on the left.

    2. Go back right to the spaceship.

    3. Note the patterns on the ramp of the spaceship. Go into the spaceship.

    4. Put the three patterns into the panel (in the same order as they're depicted). Get the glue.

    5. Use the screwdriver to pry off the top of the box. Get the wire cutters.

    6. Go out of the spaceship, then go right.

    7. Get the lift lever from the ground next to the fence.

    8. Use the wire cutters on the fence in front of the breaker box.

    9. Open the breaker box and push the switch down.

    10. Go left twice. Put the lift lever onto the semicircular base on the right. Press the lever to call the lift.

    11. Before you go up, click on the horizontal box on the wall. Note the colors.

    12. Go up. Put the glue on the floor in front of the guard.

    13. Enter the color code into the panel on the left.

      Black, yellow, yellow, purple. That's three clicks, one click, one click, and two clicks.

    14. Press the big red button. Wait for the guard to turn it off and put his gun in the glue. Press the big red button again.

  • Scene 3

    • Part I

      1. Get the coffee cup from the left corner.

      2. Click on each of the critters to see what they want. (The first one is just angry. The second one is hungry. The third one wants coffee.)

      3. Go right. Fill the cup with the free coffee.

      4. Go left and give the coffee to the third critter. Get the coin.

      5. Go right and use the coin to get a sandwich.

      6. Go left and give the sandwich to the big guy. Get his hat.

      7. Put the hat onto the angry critter. Get the I.D. card.

      8. Use the I.D. card on the slot on the left. Go into the door.

    • Part II

      1. Open the hatch on the ceiling. Get the spoon.

      2. Open the panel on the right. Put the spoon in the missing wire's spot.

      3. Press the bottom button twice to go to floor B. Press the top button to open the gate. (The bottom button alternates between the two floors, and the top button opens and closes the gate.)

      4. Remove the white paper on top of the trash can and get the key.

      5. Go to floor A. Get a hot pepper from the basket.

      6. Remove the items from the shelf to find the spanner.

      7. Use the key to unlock the box on the right. Get the sleeping serum.

      8. Go back to floor B. Put the sleeping serum and the hot pepper into the monster's cup.

      9. Use the spanner to remove the bolts holding the panel in place. Open the panel.

  • Scene 4

    1. Go left, then up. Get the wheel.

    2. Go down, right, up, and left. Put the wheel on the knob. Turn the wheel to light up the D.

    3. Go right, down, left, and down. Get the laser charge. Click the robot and note the color and its location.

    4. Go back to the wheel panel (up, right, up, left) and turn the wheel to light up the E.

    5. Go right, down, left, and up. Get the laser head. Click the robot and note the color and its location.

    6. Go down. Click the robot and note the color and its location.

    7. Go back to the wheel panel (right, up, left) and turn the wheel one more time to light up the F.

    8. Click the robot and note the color and its location.

    9. Go right. Get the cord from the fan.

    10. Go right. Put your items into the contraption on the left. Click the robot on the right.

    11. Click the panel in the middle. Put in the color code from the little red robots.

      Middle center, bottom center, top center, middle left.

9 Comments

https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU Author Profile Page June 12, 2014 10:54 AM

Being expected to be able to tell at least 2 of those "reds" apart at the end was a bit tough for those less colour savvy.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Bug.

If you don't get the glue down before clicking the guard too many times, you can no longer get him to drop his gun. I've tried every way I can think to reset this, but nothing works and I am stuck.

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shjack180 Author Profile Page June 12, 2014 12:08 PM

Dawww, I really liked this one! Maybe it's because I like sci-fi, or maybe it's because I liked that each level was part of a greater story/mission, but this is prolly my favorite Monkey GO Happy game to date.

Score: 1 (1 votes) Vote up Vote down Report this comment Reply
chipmunk Author Profile Page June 12, 2014 12:17 PM

Is anyone else having this problem? I can't interact with the left side of the game. I can't pick a hat from the left two columns, I can't go through doors on the left, I can't pull the three left-most levers, etc. And clicking on the Side or Home buttons registers on the Walkthrough button instead.

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Hi Kurt,

Thanks for the heads up. The bug has been fixed now. I released a new version 1.1 on pencilkids.com :)

Robin Vencel
www.pencilkids.com

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Hi chipmunk,

This sounds very strange, I cannot imagine what could be causing this. Please try using a different browser or updating flash. If the problem persists please email me directly through pencilkids.com and I'll try and investigate further.

Robin Vencel
www.pencilkids.com

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chipmunk Author Profile Page June 13, 2014 11:56 AM

Robin,

I've upgraded Flash from 13.0.x to the latest version, but the problem still persists, in Mac Firefox. However, the game works fine in Mac Chrome.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Hi Chipmunk,

Thanks for the feedback and I'm glad it at least works in Chrome for you :) I'll try to look at this issue for future games.

Thanks again for playing :)
Robin Vencel
www.pencilkids.com

Score: -1 (1 votes) Vote up Vote down Report this comment Reply

Walkthrough
(I know there's a video walkthrough provided, but I find those hard to use.)

  • Scene 1

    1. Pick up the fuse on the right.

    2. Go into the right-hand room.

    3. Get the two fuel cells (labeled "1" and "2").

    4. Get the fusebox key from the top of the bend in the chimney.

    5. Note the warp instructions on the sign on the right.

    6. Go back to the middle room, then go into the left-hand room.

    7. Open the fusebox on the left with the fusebox key.

    8. Put the fuse into the fusebox.

    9. Charge the fuel cells by putting them into the spot in the middle, then pulling down the handle on the right.

    10. Go back to the right-hand room and put the charged fuel cells in place.

    11. Go to the middle room. Set the switches and the two shapes as indicated on the wall of the right-hand room. Pull down the big red lever.

  • Scene 2

    1. Go left. Get the screwdriver from the ground on the left.

    2. Go back right to the spaceship.

    3. Note the patterns on the ramp of the spaceship. Go into the spaceship.

    4. Put the three patterns into the panel (in the same order as they're depicted). Get the glue.

    5. Use the screwdriver to pry off the top of the box. Get the wire cutters.

    6. Go out of the spaceship, then go right.

    7. Get the lift lever from the ground next to the fence.

    8. Use the wire cutters on the fence in front of the breaker box.

    9. Open the breaker box and push the switch down.

    10. Go left twice. Put the lift lever onto the semicircular base on the right. Press the lever to call the lift.

    11. Before you go up, click on the horizontal box on the wall. Note the colors.

    12. Go up. Put the glue on the floor in front of the guard.

    13. Enter the color code into the panel on the left.

      Black, yellow, yellow, purple. That's three clicks, one click, one click, and two clicks.

    14. Press the big red button. Wait for the guard to turn it off and put his gun in the glue. Press the big red button again.

  • Scene 3

    • Part I

      1. Get the coffee cup from the left corner.

      2. Click on each of the critters to see what they want. (The first one is just angry. The second one is hungry. The third one wants coffee.)

      3. Go right. Fill the cup with the free coffee.

      4. Go left and give the coffee to the third critter. Get the coin.

      5. Go right and use the coin to get a sandwich.

      6. Go left and give the sandwich to the big guy. Get his hat.

      7. Put the hat onto the angry critter. Get the I.D. card.

      8. Use the I.D. card on the slot on the left. Go into the door.

    • Part II

      1. Open the hatch on the ceiling. Get the spoon.

      2. Open the panel on the right. Put the spoon in the missing wire's spot.

      3. Press the bottom button twice to go to floor B. Press the top button to open the gate. (The bottom button alternates between the two floors, and the top button opens and closes the gate.)

      4. Remove the white paper on top of the trash can and get the key.

      5. Go to floor A. Get a hot pepper from the basket.

      6. Remove the items from the shelf to find the spanner.

      7. Use the key to unlock the box on the right. Get the sleeping serum.

      8. Go back to floor B. Put the sleeping serum and the hot pepper into the monster's cup.

      9. Use the spanner to remove the bolts holding the panel in place. Open the panel.

  • Scene 4

    1. Go left, then up. Get the wheel.

    2. Go down, right, up, and left. Put the wheel on the knob. Turn the wheel to light up the D.

    3. Go right, down, left, and down. Get the laser charge. Click the robot and note the color and its location.

    4. Go back to the wheel panel (up, right, up, left) and turn the wheel to light up the E.

    5. Go right, down, left, and up. Get the laser head. Click the robot and note the color and its location.

    6. Go down. Click the robot and note the color and its location.

    7. Go back to the wheel panel (right, up, left) and turn the wheel one more time to light up the F.

    8. Click the robot and note the color and its location.

    9. Go right. Get the cord from the fan.

    10. Go right. Put your items into the contraption on the left. Click the robot on the right.

    11. Click the panel in the middle. Put in the color code from the little red robots.

      Middle center, bottom center, top center, middle left.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

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