Invert Selection

  • Currently 3.9/5
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3.9/5 (51 votes)
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Create designs, in this simplistic puzzle game, by following the actions each level gives you and thinking a bit outside the box. Add, subtract and invert the glowing little boxes to match the goal shape while enjoying the serenity of the music and peace of the game.

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9 Comments

As pretty as all the glows and fades are, they introduce an increasingly irritating delay of about 10 unskippable seconds between levels. Now it may be that the game's trying to foster a zen-like state of calm in the player by encouraging us to pause and reflect between levels, but it's still a bit of a usability disaster.

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shipoopie Author Profile Page August 12, 2014 3:20 PM replied to manutius

The game insisting on staying tiny also affects usability.

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It would be helpful for me if each level's final design were pictured where the smiley face is. Layers seem to be less distinct once drawing starts, and to me, the negative versus positive spaces get confusing.

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marshalljpeters Author Profile Page August 13, 2014 12:41 AM

Nice game, but a tremendous resource hog for what it is. My dual core processor was maxed out the entire time I played the first ten levels. Slowed everything down considerably.

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Simple and fun. I enjoyed it.
But, this game use 100% of my CPU, that is strange.
I think developer made a mistake in a code.

Score: 2 (2 votes) Vote up Vote down Report this comment Reply
gorgeousplanet Author Profile Page August 13, 2014 4:21 PM

I'd like to see this game on iOS, it reminds me of picross style games. Very enjoyable, didn't have any problems running on my PC.

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marshalljpeters Author Profile Page August 14, 2014 7:46 PM

I'm stuck on level 14. The game seems to be working a bit better today.

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thegreatescaper Author Profile Page August 16, 2014 2:46 AM

I had no problem with CPU hogging.
The main problem with the game I had was that it is close to impossible to tell the difference between a colored square that should be uncolored and an uncolored square that should be colored. The shades that are used to represent these are nearly identical.

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incorporealist Author Profile Page August 17, 2014 2:14 AM

Totally agree with the ridiculous transitions. Also, I'd rather the levels progressed to one another without a screen containing buttons available elsewhere. I was a little insulted at first, being given a tutorial AND the first 6 levels with on-screen walkthroughs, but I got over it. Aside from these minor technical quibbles, this is a little gem! The difficulties seemed a bit jumbled, but with these kinds of puzzles, organizing them in that manner is nearly impossible. I look forward to more from elanda, I'm sure the little details will improve with feedback.

Score: 1 (1 votes) Vote up Vote down Report this comment Reply

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