Also free in HD download for PC and Mac, Mateusz Skutnik takes us on another lovely rustic stroll in this hidden-object game where ten little gnomes are cunningly hidden throughout the calm black-and white streets, with no timer to get in the way.
Mateusz Skutnik takes his popular point-and-click puzzle series to the streets of Venice, where crisp photography enlivens the beautiful black-and-white locale as you scour every inch to find ten gnomes before your ten minutes are up.
Last time in this whimsically surreal and remarkably gorgeous point-and-click adventure series, our stalwart hero, Triton, found the legendary Kveendolnitza. Using it, will he be able to now restore the old order? Eh. Who knows? Why don't you give the little fellow a hand: explore the world around you, search through intricately detailed scenery to uncover useful objects and use them in the correct order, solve riddles and other minigames, until you find the answer at the end.
The old, walled-in town of Dubrovnik is the hauntingly beautiful location of Mateusz Skutnik's latest seek-and-find the gnomes adventure. Follow a changing cursor to scan each scene, exploring narrow streets and tightly built houses, seeking out the elusive gnomes. It's near impossible to find all ten before the timer first expires, but this is a good thing: Skutnik's remarkable photography is too enchanting to spend a mere 10 minutes on. The serene beauty of Dubrovnik is wonderful to explore, and who knows what you may discover? Maybe even a troll.
Janie is baffled as to why her boyfriend, Mike, told her he needed a break a month ago, and she doesn't understand why her friend Trina keeps telling her to calm down and try a new perspective. In this visual novel style story made to raise awareness for teen dating violence, you'll have to help Janie explore her memories and her life to come to some unpleasant but necessary revelations about her relationship... and herself.
Casper is a boy living in a black and white world with a gambling drunkard for a father. When he finds out his dad has gambled their ranch away, he must find a way to save his home. Cross Stitch Casper is a bleak story of a broken family and an unusual point-and-click experience, made even more poignant by the unique embroidered graphics.
A young man strikes up a Faustian bargain to save his injured love kill three evildoers, and she can live. Will he be able to hold onto his humanity, or will he lose himself in the process? Despite some gameplay flaws, The Price is a dark, enchanting work from Flip-N-Tale, with amazing art and a great story to go along with it.
Abraham Lincoln, America's 16th president, was one awesome dude. Now he needs your assistance getting out of the dark, mechanical city in this point-and-click puzzle adventure. Move ramps, spin gears and make good use of steam power to guide him through this obstacle course, which is more an amusing afternoon romp rather than the arduous decades long journey the name implies. Still, it's enjoyable to interact with the stylistically appealing, tactile artwork and who can say no to helping Abe?
With this latest installment in the 10 Gnomes series, Mateusz Skutnik has provided an addictive and gorgeous little puzzler with the standard lovely black and white visuals set against a creepy soundtrack as you race to find all of those vacationing little gnomes before time runs out
This modern take on the classic by Hans Christian Anderson (forget about Disney!) was created in 58 hours for TOJam #7. Point and click your way around a minimalistic environment of office space and city streets, holding very one-sided conversations with those you encounter. While it has some rough edges in terms of navigation, it does a good job of eliciting sympathy and will especially strike a chord with those struggling with shyness.
Mateusz Skutnik's picturesque point-and-click escape is much like 10 Gnomes infused with vivid spring colors and sounds then crossed with an escape game. Use your mouse to scan for interactive areas, look for clues and intriguingly useful items. Solve the mystery of the garden door.
Help the charismatic and musically-talented Triton in his search for the legendary magic of the ancients in this surreal point-and-click adventure by Jacek Szleszyński. Very similar in concept to Samorost and Hapland, although unique in its artistic style, there's much here to explore, discover and delight in. Gazing at the fantastic art as enjoyable as the gameplay itself. Some will find Kveendolnitza their first time through, some may need to try again. Either way, the journey is the best part of the adventure!
Lovely? Check. Creepy? Check. Moody? Triple-check! More interactive-art than anything else, this short point-and-click adventure takes you on an otherworldly journey from deep underground to your ultimate destination, past obstacles at once strange, tricky, and frightening. It isn't particularly challenging, but The Old Tree is a beautiful bit of stylised adventure to indulge in.
The Fabulous Screech has a traveling show, and you have one very expensive ticket to see it, given to you by someone you love. Jonas Kyratzes returns to the Lands of Dream in this short but extremely potent little narrative/point-and-click adventure about love, loss, and perspective.
The chugging little car is back! Windosill, a 2009 release from Vector Park, creator of Acrobots, Levers, and Feed the Head, has wormed its way to the iPad, bringing with it all the dream-like levels of the original browser game. Windosill remains one of the most charming experiences any casual player could hope to stumble upon, and it's a perfect fit for the iPad and a great mobile game as well!
Ever wondered what happens when diminutive grey puffs stuffed with only personality and chutzpah have a hankering for a lip-licking, tummy-rubbing breakfast to start the day? In this point-and-click adventure, your goal is to guide them safely through their first expedition to the fruit and vegetable planet where they will gather the perfect ingredients for their favorite meal.
In Bamba Snack Quest 3, the adorable baby returns in an interstellar quest to rescue his squirrel friend and his beloved crunchy snacks. From Gal Mamalya, maker of Mitoza, it's sure to satisfy not only point-and-click groupies, but anyone who enjoys zany, surreal art and top-notch animation.
After a long hiatus, Zack Livestone is back to take us deep within his chalky, imaginative world filled with perplexing puzzles and captivating characters. Enter the stark world of Deep Chalk 4, the latest installment in his Deep Chalk series and arguably the most elaborate and deep experience yet.
10 Gnomes in Liege is pretty short, but that doesn't mean that you'll only spend ten minutes playing. Try it and you might get hooked, going back over and over again to admire the stunning black and white photography of the city whilst you try to ferret out every last gnome before time runs out.
Superbrothers: Sword & Sworcery is, in one sentence, a gorgeous piece of playable, explorable art with a phenomenal soundtrack and overall design that begs to be experienced. We'll call it a point-and-click adventure (a touch and touch again adventure?), but really Sword & Sworcery is all about satisfying your curiosity in a visually striking world and doing one-on-one battles with a few discontented beings. It's a game so stepped in atmosphere and setting you'll feel like it's as epic as The Lord of the Rings, all compactified into your mobile device.
If there's anyone in the land of Casual Gaming that has experienced the work of Amanita Design, and hasn't, in some small way been charmed, I don't think I've met them. That said, while I can appreciate that the success of the Samorost-making company allows them to take their time in formulating each new project, I do start going through withdrawal symptoms round about the eighteen month mark. Fortunately, the nights of the shakes are over with the release of the distinctly surreal and surreal-ly distinct desert-themed Osada. It may be more of an interactive music video webtoy than a game proper, but frankly, I'd be fine watching Amanita Design animate a phone-book.
Seeds can do a lot of things in casual gaming land. Yep, when you plant a seed, it seems that anything can happen. Never has that idea been better expressed then in Mitoza, a surreal point-and-click webtoy by Baboon. Once you start making choices for your little embryonic pod, there's no telling what the result will be.
What's a nobler cause than a cat stuck in a tree? None as far as the adorable protagonist of this simple, kid-oriented point-and-click puzzle adventure is concerned. Featuring wonderful art and animation to go with some cheery, fun puzzle solving, the folks at Pastel Games have provided you with a nice, light treat to bring a smile to your face today.
Jake Elliott's surreal interactive art adventure is a slow, thoughtful game where you play as four different women who attempt to comfort a small boy who can't sleep. The stories they tell take you back into their memories to solve some rather unusual problems with rather unusual methods. Part dreamlike narrative, part abstract puzzle solving, it's a charming bit of storytelling that's just the thing to unwind with.
Serendipity in 2D is an arty game, maybe even an experimental one. You view a hospital from the side, the walls cut away. With your far-reaching cursor you have to orchestrate chains of events that will ultimately lead to three things: someone being saved, someone finding love and someone dying.
The point-and-click adventure from Springtail Studio is all grown up! Alchemia was first released in 2009 as a free browser game with the promise of an extended version later on. Well, later is now, and the downloadable Alchemia comes with five more playable levels and nine new locations, providing even more photorealistic scenery and lateral-thinking puzzles than before!
Before I played the Submachine Network Exploration Experience, I didn't know just how involved fans of the series were in discussing its mysteries and mythologies. Like the various alternate reality games involved in the marketing of Lost, although not really a game at all, the Exploration Experience gives fans of the series the chance to delve into the Submachine world like never before.
Sometimes games are just there for us when we want to have some fun, blow up the princess, and save the zombies, or something like that. Other times, we want to explore more difficult and painful stories. Grace's Diary manages to seamlessly integrate the theme of a relationship abuse into a sensitive and moving visual novel.
A fire engulfs a small church, which leads to the discovery of a staggering amount of weapons in the basement... and something more sinister. As D.E.A. agent Hank Shrader, you're given the task of interrogating a suspect, and it's up to you to figure out the right things to say (and how to say them) to reveal the evidence you need to bring the case to a close in this interactive comic.
Hungry for gnomes? How about Bologna? Well, why not combine the two in this tasty surprise continuation of Mateusz Skutnik's point-and-click series? Hunt down ten tiny critters within a time limit across photographs of one of Italy's loveliest cities.
All Jonah wants is to be happy. He's courageous, loyal to friends, and kind even to strangers. Unfortunately, Jonah is one of "the malformed", rejected by society because of his hunched back. He lives at a fair with the other outcasts. Then one day the wind blows him a handbill advertising a celebration in glittering Loondon. Could this be the answer to Jonah's dreams? You'll need your point-and-click skills to find out.
It is almost impossible to describe the joy created by wandering in the strange, surreal universe that Enu (Hanamushi) has created in Flower Insect. The synthesis of art, animation, game, and experience is nearly flawless, and will leave the casual gamer breathless as they wander deeper and deeper into the morass. Stunning beyond all belief, this is not necessarily a game to play all in one go. Rather, the Hanamushi game is something to consume in small bites, lest you find yourself deep in the abyss that is the imagination of an extremely talented individual.
A collaboration between game developer and artist, The Glean of Glob was initially created as an interactive art installation. And though this Web edition might be called an experimental point-and-click, the term 'game as art' is definitely at play here. Add this to the category of games that push the envelope of what a game can be.
Alchemia is an absolutely gorgeous new animated point-and-click adventure from Springtail Studio. Play a little hero after he shoots from the sky a bizarre looking creature. He sets off on an adventure to figure out what happened and to help his unfortunate new companion. Brilliant puzzles, illustrations and music abound, and some puzzles will require lateral thinking and problem solving rather than just simply clicking in the right areas in the correct sequence.
In the third episode in Zack Livetone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.
One man's trash is another man's treasure. We all have that one thing that's important to us; that one tiny, seemingly inconsequential thing that's somehow special. The Blue Beanie is grand adventure in a lilliputian package about just such an item, and one little hero's quest to bring it safely home.
Windosill is the story of a toy car, a little blue box with wheels and a smokestack, who one day dares to journey outside of its confining storage shelf. You, armed with the power to touch, carry, poke, prod, and experiment, will lead the toy through a cool blue dream presented in stages, a series of shadow-boxes full of curious characters and structures, each with its own puzzle to be solved.
Deep Chalk: Second Phase is the continuation of the journey of the crystal, the player character introduced in Zack's black and white world of the original Deep Chalk. The objective is the same: discover the secrets hiding beneath the surface and escape. While you're there, enjoy the quest; be inspired.
Polcarstva is a gorgeous piece of interactive art that comes from the amazing talents of Denis Stepkin and U Studio of Russia. Travel through a surrealist's world, using standard point-and-click mechanics, and enjoy the music and scenery along the way.
Deep Chalk, from game author Zack Livestone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.
Haluz 2, the sequel to the surreal Samorost-like point-and-click adventure Haluz, is now entirely free! When it was first released in August, players could experience the first half of the game and pay a modest fee to access the second chapter. Now the creator of Haluz, Tomas, sends word that both versions are available online for the low low cost of absolutely nothing.
The Asylum: Psychiatric Clinic for Abused Cuddly Toys finally has another cute little patient to treat: Dub the Turtle. Just like the previous toys, Dub has a problem and can't be his normal cuddly self. It seems something happened to him with his previous owner, and now the poor turtle can't stop exercising!
Interactive Flash pieces have generally been designed as either games to be played or art to be interpreted. However, the line between game and art has been steadily diffusing, and there are now many offerings where it's not clear whether the author's intended focus was engaging the user in gameplay or immersing them in artful ponderings. One particularly beautiful example is Choice.
Makibishi Comic is an atmospheric, quirky, and well-drawn point-and-click flash created to promote the Japanese studio... Makibishi! You play the role of Asashin who is searching for five ninjas hidden across five different environments. Each stage is a new and creative area with multiple puzzles and scenes to experience. Think Blue Suburbia meets Hapland and you're ready to roll.
If you haven't played Feed the Head lately, there are new features to explore! It represents a piece of interactive entertainment of a type we don't often see anymore. There is perhaps no goal, no win condition. It's just plain fun to play. An enjoyable little webtoy for you to discover on your own terms. Spend a couple minutes or an hour. Lose yourself. Feed your head. Escape.
The Museum of Broken Memories is a beautifully woven interactive narrative that may even be considered a work of art. It is a point-and-click game, yes; and yet it is so much more than that. Like any work of art, personal interpretation plays an important role here, as there are many images and words to browse through and interact with, and an array of emotions that will be evoked.
The summer of surreal surprises continues with this Flash adventure game from Slovakia. Haluz is a game of the point-and-click variety that contains several scenes and a variety of simple puzzles that must be solved to advance. What do you do when a very large bird makes off with your rooftop satellite dish? Well, use the resources around you to your best advantage and get it back.
Gwen is a surprisingly gorgeous surrealistic adventure composed of richly detailed scenes filled with art, animation, sound and interactivity. With an over-arching narrative that borrows from the teachings and beliefs of Buddahism, this point-and-click game has more soul to reveal than most other games of its type. From Taiwan.
If you haven't seen Small Forest Story yet, it definitely deserves to be played through once for the holidays. And while it won't present much of a challenge for you, the pixel graphics are exquisite and the characters are adorably cute, especially the little bunny dance.
This second game of the Samorost series lives up to the lofty expectations set by the first. It is every bit a sequel that includes all of the best qualities that made the first game remarkable, and then adds more environments, more puzzles, and more sound and music. The result is a game that continues the reputation set by the first as being one of the finest, compelling interactive experiences available on the Web today. It is altogether an exceptional work of interactive art.
Probably one of the greatest Flash games ever created and made available for free on the Web, The Asylum is a surprisingly rich interactive narrative experience and it continues to surprise and delight gamers of all ages from all over the world. Won't you help these adorable cuddly toys overcome a distressing past?
If you haven't yet played Mink's adorably cute animated point-and-click puzzle games at 3Wish.com, you owe it to yourself to check them out. If you have already played them, now there is a reason for another visit: No. 5 Part 3 is now available to play.
Hanamushi is an absolutely gorgeous Japanese website filled with beautiful artwork and even a couple of Flash point-and-click adventures to discover. Simply amazing. And yet there is a dark side to the shapes that lurk in the shadows, so watch where you step. For the truly adventurous.
99 Rooms is a beautiful Flash point-and-click adventure of the 'escape the room' variety. The object is to make it through all 99 rooms to the end. The game makes use of gorgeous photography for visuals, and a moody atmospheric soundtrack for effect.
The Machine is a Shockwave game about a normal computer interface gone awry. The object of the game is to correct the chaos, right the wrong, and make it through to the end. In other words, figure out what to do on your own because the journey is the reward. What I will say is that you will only need the mouse to point, click, and drag.
Park is another point-and-click exploration game from the Vector Park, the very same that created the tranquilizing Levers game. This one is easy and a bit short, and yet it will certainly delight those who enjoy the thrill of discovery that this type of game offers.
I have point-and-click happiness to spread throughout the world today in the form of a cube. Not so much a puzzle as it is an interactive narrative that unfolds with each click of the mouse in the appropriate place. See what happens when a mysterious cube falls out of the sky and lands on the ground in the middle of a very round town filled with round things.
Polyphonic Spree did it with Quest for the Rest, and now a band called Mae is promoting their soon-to-be-released album, The Everglow, with a brand new Flash game.
The Everglow mixes original music from the band's new album with several short games to provide an entertaining interactive experience. Included is a...
A lovely Flash point-and-click game from (fictitious) development company White Kiwi, this one will keep you busy for just a short while. It was created as a class project by a group of students, and it is quite enjoyable and very pretty. The world would be a better place with more games like this.
From the creator of Treasure Box—an engaging and clever interactive Flash puzzle that showcases the author's artistic talents—comes another such piece with a clearer objective than its predecessor. It is an imaginative work of art filled with sights and sounds that include various puzzles to solve. The objective is to find all 5 stars and then place them onto the wheel of fortune.
A cross between a point-and-click puzzle game, interactive art, and a Rube Goldberg invention, Treasure Box is a gorgeous and fun little Flash game that puts you to the task of finding the treasure of a king long since passed. It's a short and beautiful interactive multimedia adventure from an artist with a purpose.
The awe-inspiring Flash graphics of Yenz are combined into a creative and original point-and-click adventure that has you solving the mystery of the Secret Garden. You see, the garden is in great danger and it's up to you to solve the mystery and save it, if possible. There are several easy puzzles to solve and several screens of unusual yet fantastic and beautiful art to enjoy while doing so.
The latest of the point-and-click puzzle adventures to pop onto the Flash game scene is a short little story about a girl who has lost her head... literally. With gameplay very similar to that of Samarost, this game is charming and very enjoyable, the only downside is that it is over way too soon.
The Telephone is a stylish and unique puzzle game in which you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' and which advance you through the game. Each destination is unique in its objective, sound, and interface.
A wonderfully bizarre and strangely fun interactive narrative by Jakub Dvorský of Amanita Design. Samorost is the granddaddy of all Web Flash point-and-click adventure games. It is full of clicky puzzles and beautifully rendered scenes mixed with animations and various gadgetry. The number one game in the Best of 2004, and now it even has a sequel.