There was a day when the mention of pirates didn't immediately connote Johnny Depp in dreadlocks and eyeliner; it actually brought goose bumps along the spine and many a salty utterance amongst lawful sailors. Then, the pirates of the Caribbean were to be feared and hated, not queued up for in hours-long lines at a theme park near you. The tales of murder and mayhem along the high seas always titillated and intrigued, nevertheless, which is just what you can expect from Artifex Mundi's spectacular thriller, Nightmares from the Deep: The Cursed Heart.
You begin this adventure hybrid game as the director of a well-appointed nautical museum buzzing with excitement over its newest exhibit: the mummified remains of the notorious 18th century blackguard, Captain Remington. In a twist of the supernatural, you soon find yourself aboard his ship, bargaining with skeletons for a map and listening, enthralled, to an undead dwarf's recounts of an unlikely romance.
Navigate by following your cursor—it will change to indicate new paths and interactive areas. Nightmares from the Deep: The Cursed Heart does a top notch job of explaining all this when you first begin; an optional tutorial is offered to those new to the genre while those who want absolutely no "hand holding" can select expert mode which stiffly penalizes mis-clicks while eschewing the glimmering active areas and a quick-filling hint/skip timer of regular mode. In both modes, a number of convenient implements make playing frictionless, so you can focus all your attention on plot and puzzle rather than mechanical issues. These include a journal to record clues and story development, a bottom loading inventory keeping tools near-at-hand, and a smart map that helps you stay oriented. In regular mode, the map will also display where to find interactive areas.
Gameplay is a bountiful blend of exploration, mini-games, and a choice between hidden object searches or mahjong solitaire. Aye, a perfectly piratical game of mahjong! When entering a hidden object search scene, choose mahjong instead if that's what suits your tastes. Then, you won't be searching for twelve objects to earn the coveted prize, you'll be matching pairs of symbols until all tiles are gone. What this means is you can finish the entire game and never once bother with traditional hidden object scenes. Well, a few miniature search scenes pop up; in these you must find a few parts to assemble a whole item. Yet you won't be bombarded by extraneous hidden object searches, mahjong or minigames. The focus is on adventuring and unwrapping layers of stories, both of Captain Remington's life and love as well as your quest to rescue your daughter.
Analysis: Artifex Mundi, known for hidden object adventures brimming with atmosphere and in depth story development, such as Enigmatis: The Ghosts of Maple Creek, has reeled in a treasure trove of all things good in Nightmares from the Deep: The Cursed Heart. Every scene exudes high-quality production values along with the talented art and craft of storytelling. Many of the visuals are so distinctly rendered and layered in dimension, it looks as if you could reach a hand out and actually feel the smooth wood paneling or squishiness of a sea sponge. The plot is a mixed bag, though. The cursed pirates scenario is nothing new and holds no real surprises and, although the narration tries to steer you in that direction, it's hard to sympathize with Remington's plight; he's no innocent victim here! Nonetheless, the way it's done will keep you just as enthralled as if you've never seen a pirate in your life.
Besides a fantastic presentation, Nightmares from the Deep: The Cursed Heart comes as close as possible to the best of all worlds, something to satisfy everyone. As shown by the inclusion of a match-3 option in their Time Mysteries: The Ancient Spectres, Artifex Mundi understands not all players are enamored by the great search. Similarly, the choice between mahjong or completing a list of hidden items in Nightmares from the Deep: The Cursed Heart is beatific news to those who have tired of conventional hidden object adventure games. Search scenes are standard fare but they are improved by gorgeous graphics, orderly composition and the addition of fragmented items. You'll run into the typical array of minigames yet they're redeemed by how well the puzzles merge with the story and theme, so you are never pulled out of the moment, which is good because the excitement and urgency continually build depth into the experience. With so much going on, this results in a longer than average length of play.
It is truly an experience to play Nightmares from the Deep: The Cursed Heart. It's likely you'll be so impressed by the ambitious production values that nothing seems ordinary, not even the oft-used story. It's one of those games that's better seen than read about. Take a dip into the demo and you'll know what I mean; it's less a nightmare and more an adventurer's dream.
A Collector's Edition is also available. It contains bonus content not found in the standard edition: an extra chapter, mini-game access, wallpapers, strategy guide, and more. Remember that Big Fish Game Club Members pay only $13.99 for Collector's Editions (or 2 club credits), and collector's editions count 3 card punches of 6 total needed for a free game.
Windows:
Download the demo
Get the full version
Also available: Collector's Edition
Mac OS X:
Download the demo
Get the full version
Also available: Collector's Edition
Walkthrough Guide
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Nightmares from the Deep: The Cursed Heart Walkthrough
General Info, Chapters 1-3
General Information
At the start of a new game, you have a choice of two difficulties: Regular Mode and Expert mode.
In Regular Mode, there is no mis-click penalty in hidden object scenes, the Hint and Skip buttons will recharge more quickly, locations with available actions are indicated on the map, and sparkles will indicate active areas more frequently. This is a good setting for beginner players.
In the Expert mode the Hint and Skip buttons take a longer time to recharge, there is a penalty for mis-clicking in hidden object scenes, locations with available actions are not indicated on the map, and there are no sparkles to indicate active areas. This is the higher difficult setting suggested only for experienced players.
Enable the tutorial at the beginning of the game to view the basic instructions to gameplay.
Use the cursor to interact with the environment.
The cursor will change to a magnifying glass when you can investigate an area more closely or start a hidden object scene.
The cursor changes to a directional arrow when you can navigate to a different location.
The cursor changes to a hand when you can pick up an item to add it to your Inventory.
The cursor changes to gears when over an object you can interact with during regular gameplay and in hidden object scenes and puzzles.
The cursor changes to a mouth when you can talk to another character.
The Inventory is the toolbar located at the bottom of the screen.
Your Inventory bar contains all of the items you will need to progress through the game.
Click an item in your Inventory to select it, then click on an area in the game to attempt to use the item.
Often, once an item is used, it will disappear permanently from your Inventory.
To the right of the Inventory bar is the Hint button shaped like a compass.
The Hint button can be used to reveal an item during a hidden object scene or to show you the next step of your adventure if you're stuck.
The Hint button will change to the Skip button during puzzles.
Click the Skip button once it is fully charged to immediately complete the puzzle.
Hidden object scenes are areas indicated by sparkles where you must collect various randomized objects listed at the bottom to receive a new inventory item upon completion.
Interactive items in a hidden object scene are shown in yellow lettering on the list.
Combine two or more items or alter an active area in the scene to complete an interactive item.
To receive an additional hint during a hidden object scene, you can move your cursor over the name of the item to view a silhouette of its shape.
On the left side of the Inventory bar is the Diary.
The Diary contains helpful information and multiple tabs to track your progress through the story.
Access the Notes tab to find pictures and text that can help you solve objectives and follow the story.
Click the left or right arrows at the bottom of the Diary to flip through the pages.
Click the Objectives tab to view a brief summary of the tasks needed to complete each labeled goal.
Directly below the Diary button is the Menu button.
Click the Menu to view an in-game menu where you can edit the audio or video Options, change the Cursor, enable voice-overs, alter the Difficulty, or return to the Main Menu screen.
Chapter 1
Hall
Click the delivery worker to speak with him.
Talk to your daughter, then follow her to the Exhibition room.
Exhibition
Talk to the delivery worker again so he'll leave the crate.
Speak with your daughter to receive the ELECTRONIC KEY.
Inspect the cardboard box on top of the crate to the right.
Pick up the Box Cutter on top of the box, then click the tape to cut through it.
Lift the sides to open the box and read the note from the Diving Team inside.
Take the FLINTLOCK PISTOL inside the opened box.
Click the open crate on the floor to the left to start the minigame.
Remove the nine cutlasses from the crate by clicking each sword at the top of the pile one at a time.
Solution.
After the minigame is complete, take the PIRATE CUTLASS from the bottom of the crate.
Go back to the Hall.
Hall
Click the left door for a closer look.
Use the ELECTRONIC KEY (from your daughter at the Exhibition) on the electronic lock.
Click the door handle to open the door.
Move left to enter the Office.
Office
Click the key rack on the wall above the monitor to zoom in.
Take the BASEMENT KEY off the rack.
Read the post-it note underneath the computer mouse to learn the location of the safe code.
Click the book on the desk for a closer look.
Read the paper in the middle of the book and note the order of the 5 numbers and letters to the safe code.
Click the mask hanging on the wall under the shelf to remove it.
Inspect the wall safe to start the puzzle.
Enter in the combination found on the note by rotating the dial left and right in the correct order.
Click and drag the dial to rotate it clockwise to go Right or counter clockwise to go Left.
When you release the dial, the number at the top will be entered into the lock.
If you make a mistake, click the Reset button to clear the combination and start from the beginning.
Move the dial in the following order:
Right to number 4.
Left to number 9.
Right to number 6.
Left to number 1.
Right to number 8.
Solution.
After the puzzle is solved, click the handle to open the safe and look inside.
Read Stan's note on the necklace, then remove the cloth on top of the necklace.
Remove the lid from the box on the table, then click the open box to zoom in.
Take all of the crumpled paper out of the box.
Read the letter in the envelope to learn about the locked treasure box.
Go back out to the Hall.
Hall
Click the right door to zoom in.
Use the BASEMENT KEY (from the key rack in the Office) on the lock.
Turn the key and click the handle to open the door.
Move right to enter the Basement.
Basement
Click the pull chain hanging from the upper left side of the room to turn on the light.
Click the shelves in the back of the room to start the hidden object scene.
Remove the three drapes to uncover the items.
Use the screwdriver on the walkie-talkie to reveal the Batteries (A).
Click the camera to take the Photo (B).
Screenshot.
Once the hidden object scene is complete, you will receive the CROWBAR.
Return to the Exhibition.
Exhibition
Open the standing crate at the end of the red carpet to zoom in.
Use the CROWBAR (from the Basement hidden object scene) twice to open the lid to the crate.
Inspect the corpse's face, then open its mouth to find the CRYSTAL.
Read the paper on the left wall of the crate to learn about Remington's accessories.
Place the FLINTLOCK PISTOL (from the cardboard box at the Exhibition) on the pirate's belt.
Put the PIRATE CUTLASS (from the Exhibition cutlass minigame) in the scabbard at the pirate's side.
Go back to the Office.
Office
Click the wall safe to look inside.
Place the CRYSTAL (from Remington's mouth at the Exhibition) inside the necklace setting.
Take the completed PIRATE NECKLACE.
Click the emergency glass case for a closer look.
Use the CROWBAR (from the Basement hidden object scene) three times to break through the glass.
Collect the revealed FLASHLIGHT and the AX inside the case.
Return to the Exhibition.
Exhibition
Inspect Remington's corpse in the standing crate.
Place the PIRATE NECKLACE (from the wall safe at the Office) on the body's neck.
Speak with your daughter, then go back to the Basement.
Basement
Use the FLASHLIGHT (from the emergency case in the Office) to light the room.
Click the shelves in the back corner to repeat the hidden object scene.
Open the book to find the third ticket (A).
Put the candle in the candlestick, then light it with the matchbox to complete the Lit Candle (B).
Screenshot.
Once the hidden object scene is complete, you will receive the FUSES.
Click the closet door to open it, then click the fuse box for a closer look.
Lift the latch and click the door to open the fuse box.
Place the FUSES in the case at the lower right corner.
Put the red fuse in the right socket, the yellow fuse in the left socket, and the blue fuse in the middle socket to start the puzzle.
Rotate the buttons to connect a path from each fuse to the end of the wires at the bottom of the panel.
Click a button to rotate it clockwise.
When all of a fuse's wires are connected, the fuse will light up.
After all three fuses are lit, click the switch to restore the power.
Solution.
Return to the Exhibition.
Exhibition
Speak with your daughter, then inspect the bottom of the standing crate.
Move away the saw dust to reveal the GOLDEN SIGNET.
Go back to the Office.
Office
Click the box on the table to look inside.
Insert the GOLDEN SIGNET (from the empty crate at the Exhibition) into the lock at the top of the jewelry box.
Turn the signet to open the ring and take the DOUBLOON 1/12 inside.
Go back out to the Hall.
Hall
Speak with your daughter, who is standing at the left balcony, to start the cut scene.
Click the ladder to place it at the side of the ship.
Inspect the hole above the ladder for a closer look.
Use the AX (from the emergency case in the Office) to chop away the boards at the left and right sides of the crack.
Move forward to enter the ghost ship.
Chapter 2
Passage
Talk to the undead pirate to receive a Map of the ghost ship.
Remove the seaweed on the side of the left support beam to reveal the GOLD STARFISH 1/3.
Open the door and move forward to travel to the Crew Quarters.
Crew Quarters
Speak with your daughter to start the cut scene.
Pick up the HACKSAW in the middle of the wooden beam.
Take the SKELETON HAND hanging out of the barrel.
Click the crack at the top of the ceiling for a closer look.
Take the CORKSCREW stuck in the board to the right of the hole.
Go back to the Passage.
Passage
Click the hatch in the floor for a closer look.
Use the HACKSAW (from the support beam in the Crew Quarters) to saw through the left and right sides of the metal bar.
Remove the bar to open the hatch, then go down the stairs to the Infirmary.
Infirmary
Check the chemistry set on the table to get the Chemicals objective.
Read the note on the table to learn that the set is missing a bottle of chemical fluid and a vial.
Click the bucket hanging from the ceiling to start the fragmented object scene.
Collect all of the pieces to complete the HAMMER.
Screenshot.
Open the door and continue forward to the Water Reserves.
Water Reserves
Click the water barrel beside the bucket to zoom in.
Take the GOLD STARFISH 2/3 next to the tap.
Inspect the small cask with the shaking lid on top of the barrel in the middle section of the room.
Use the HAMMER (from the Infirmary fragmented object scene) three times to break the boards.
Read the note on the side of the cask, then click the doubloon inside the skull to start the puzzle.
Watch the order that the octopus lifts the teeth, then repeat its pattern by clicking the teeth.
If you need to see it again, click the bell to replay the pattern - this will also reset any teeth already selected.
When the correct tooth is lifted, the octopus's eye will flash green and the tooth will remained raised.
If you fail to copy the pattern and click the wrong tooth, the eye will flash red and the puzzle will reset.
Solution 1.
Solution 2.
Solution 3.
Solution 4.
After the puzzle is solved, take the DOUBLOON 2/12 from the skull's open mouth.
Click the loose boards to the left of the steps for a closer look.
Click the board again to remove it.
Use the SKELETON HAND (from the barrel in the Crew Quarters) on the figurine to trigger the bear trap.
When the trap closes on the arm you can safely take the BRONZE KEY.
Move forward to reach the Galley.
Galley
Click the pile of junk in the corner of the room to start the hidden object scene.
Open the cook book to find the Recipe (A).
Click the meter stick, and the lobster will break it into the Meter Stick Half (B).
Open the fan to reveal the Crane (C).
Screenshot.
Once the hidden object scene is complete, you will receive the COAL.
Click the grill at the front of the oven for a closer look.
Lift the hatch, then open the door to look inside the oven.
Add the COAL to the embers to heat the stove.
Move the bucket off of the hatch, then click the hatch in the floor to open it.
Go down the hatch to enter the Hold.
Hold
Inspect the cupboard, then click the doors to look inside.
Read the note attached to the cage to learn that you would need an alchemist's chemicals to burn through the chains.
Click the pile of junk blocking the exit door to start the puzzle.
Organize the items into their appropriate crates by their type and place them into the outlines that match their shape and size.
Click an item to select it, then click an outline in the straw of a crate to place it.
If an item is correctly positioned, it will lock in place.
Note that above each crate is a symbol that refers to the type of item that belongs in that crate.
The upper left crate is for treasures.
The lower left crate is for shoes.
The upper right crate is for weapons.
The lower right crate is for nautical tools.
Solution.
After the puzzle is solved, go through the open door to Ammunition Storage.
Ammunition Storage
Click the undead pirate to speak with him.
Pick up the CANNONBALL beside the pirate's hand.
Click the cannon in the back of the room to start the hidden object scene.
Remove the cloth from the barrel of the cannon to find the Bomb (A).
Use the key on the lock to make the Open Padlock (B).
Put the bullet into the gun to complete the Loaded Rifle (C).
Screenshot.
Once the hidden object scene is complete, you will receive the CHISEL.
Go back to the Passage.
Passage
Talk to Smithy the undead pirate to receive the EMPTY BOTTLE.
Continue forward to the Crew Quarters.
Crew Quarters
Click the hole in the ceiling to zoom in.
Click your daughter to start the cut scene.
Place the CHISEL (from the Ammunition Storage hidden object scene) under the barnacles on the planks.
Hit the CHISEL with the HAMMER (from the Infirmary fragmented object scene) three times to scrape off the algae and barnacles.
Take the revealed GOLD STARFISH 3/3 from the plank.
Click the back door for a closer look.
Add the three GOLD STARFISH to the lock to start the puzzle.
GOLD STARFISH 1/3 is from under the seaweed on the support beam in the Passage.
GOLD STARFISH 2/3 is from the front of the water barrel at the Water Reserves.
GOLD STARFISH 3/3 is from the algae-covered plank at the Crew Quarters.
Rotate the starfish to match the halves of each colored gem.
Click each starfish to rotate it counter-clockwise; the color of the gem half will change to match the color of whatever starfish arm is pointing to it.
To turn each gem one complete color, at the start of the puzzle click the starfish in the following order:
Click Starfish A once.
Click Starfish B three times.
Click Starfish C twice.
Solution.
After the puzzle is solved, go through the open door to the Captain's Cabin.
Captain's Cabin
Inspect the large globe to receive the Captain's Globe objective.
Click the cupboard to start the hidden object scene.
Open the cupboard doors to look inside.
Add the knob to the drawer, then open the drawer to find the Tap (A).
Screenshot.
Once the hidden object scene is complete, you will receive the TAP.
Click the diary on the writing desk for a closer look.
Open the book and turn the page twice to find the DOUBLOON 3/12.
Click the table at the back of the room to zoom in.
Speak to the guardian of the treasure chest, then give him the 3 DOUBLOONS from your inventory.
In the future, you can return to this room after you pick up each of the remaining 9 DOUBLOONS to add it to the chest.
Go back to the Infirmary.
Infirmary
Remove the cloth from the table, then click the table to start the hidden object scene.
Take off the shoe to find the Wooden Foot (A).
Screenshot.
Once the hidden object scene is complete, you will receive the TWEEZERS.
Move forward to the Water Reserves.
Water Reserves
Click the bucket next to the water barrel for a closer look.
Use the TAP (from the Captain's Cabin hidden object scene) on the barrel to replace the PLUG, which will go into your inventory.
Click the tap to fill the bucket with water.
After it's full, take the BUCKET OF WATER from the floor.
Go to the Ammunition Storage.
Ammunition Storage
Inspect the cork in the undead pirate's wooden leg.
Use the CORKSCREW (from the ceiling plank in the Crew Quarters) to remove the cork from the prosthesis.
Click the uncovered hole in the leg to look inside.
Use the TWEEZERS (from the Infirmary hidden object scene) to pull the SILVER KEY out of the hole, then click it to add it to your inventory.
Go back to the Galley.
Galley
Click the pot on the stove to zoom in.
Pour the BUCKET OF WATER (from the tapped barrel at the Water Reserves) into the pot.
Click the pile of junk in the back of the room to repeat the hidden object scene.
Use the machete on the coconut to make it an Opened Coconut (A).
Pour the wine bottle into the chalice to complete the Glass of Wine (B).
Screenshot.
Once the hidden object scene is complete, you will receive the CRACKERS.
Return to the Captain's Cabin.
Captain's Cabin
Click the birdcage hanging from the ceiling for a closer look.
Lift the latch and click the small door to open the cage.
Give the CRACKERS (from the Galley hidden object scene) to the parrot.
Take the GOLDEN KEY the bird drops to the bottom of the cage.
Click the cupboard in the back of the room to zoom in.
Place the PLUG (from the barrel tap at the Water Reserves) in the hole at the middle of the cupboard, then click the plug to open the door.
Open the large book on the shelf to find the BARREL OF RUM inside.
Go back to the Crew Quarters.
Crew Quarters
Click the hatch at the top of the stairs to zoom in.
Put the BRONZE KEY (from the bear trap at the Water Reserves) into the bronze lock on the right side.
Put the SILVER KEY (from the hole in the pirate's wooden leg at the Ammunition Storage) into the silver lock in the middle.
Put the GOLD KEY (from the parrot in the bird cage at the Captain's Cabin) into the gold lock on the left side.
Go through the open door to the Deck.
Deck
Click the cannon for a closer look.
Inspect the instructions carved on the side of the short wall to find the steps for operating the cannon.
Click the handle attached to the right side of the cannon to rotate the barrel back.
Pick up the bag of gunpowder on the platform, then pour it into the barrel of the cannon.
Load the CANNONBALL (from the ground beside the pirate at the Ammunition Storage) into the cannon.
Some of the parts required to fire the cannon are still missing, so you will have to return later.
Move forward to travel to the Pier.
Chapter 3
Pier
Click the sign board under the left torch to zoom in.
Take the Skull Island map behind the wedding announcement poster.
Click the rod on the right side of the pier to get Fishing Pole objective.
Continue forward to the Stairs.
Stairs
Speak with the undead pirate hanging inside the cage.
Click the skeleton lying on the stairs to start the fragmented object scene.
Collect all of the pieces to complete the BAIT.
Screenshot.
Click the small pile of rocks on the steps to zoom in.
Move away the rocks to find the DOUBLOON 4/12 inside a small recess in the stair.
Inspect the statue on the right side of the tomb.
Pick up the CANDLE on the step at the bottom right corner of the door.
Go up the stairs to the Wall.
Wall
Talk to the pirate hanging from the cage on the left to receive the KNIFE.
Go down with the crane platform to travel to the Eyehole.
Eyehole
Click the tree growing out of the side of the cliff to start the fragmented object scene.
Collect all of the pieces to complete the LIMES.
Screenshot.
Return to the Captain's Cabin.
Captain's Cabin
Click the cupboard to repeat the hidden object scene.
Use the knife on the envelope to find the Love Letter (A).
Screenshot.
Once the hidden object scene is complete, you will receive the SPICES.
Go back to the Galley.
Galley
Click the pot of boiling water on the stove to zoom in.
Click the recipe on the back of the stove to find the instructions to add all of the ingredients.
Since the water was already placed earlier, it should be crossed off from the list.
Pour the BARREL OF RUM (from the book inside the cupboard at the Captain's Cabin) into the pot.
Next, add the LIMES (from the fragmented object scene at the Eyehole).
Then put in the SPICES (from the Captain's Cabin hidden object scene).
Finally, pick up the ladle and use it to stir the contents of the pot.
When the grog recipe is complete, fill the EMPTY BOTTLE (from the undead pirate in the Passage) to make it a BOTTLE OF GROG.
Return to the Passage.
Passage
Give the BOTTLE OF GROG (from the completed recipe in the Galley) to Smithy the pirate.
In return, he will give you the CHEMICAL bottle.
Go up to the Deck.
Deck
Click the net beside the steps to the right to start the hidden object scene.
Add the arm with the hook hand, the head with the hat, and the wooden leg to the monkey doll to complete the Pirate Monkey (A).
Open the clam to find the Alarm Clock (B).
Screenshot.
Once the hidden object scene is complete, you will receive the SCRAPER.
Click the net hanging over the side of the railing to zoom in.
Use the KNIFE (from the undead pirate in the cage at the Wall) to cut through the net.
Take the revealed RAMMER freed from the netting.
Inspect the cannon at the left side of the deck.
Pack the gunpowder with the RAMMER you just picked up.
Click the lever to the right of the cannon twice to aim it at the wall on the island.
Use the CANDLE (from the steps in front of the tomb at the Stairs) to light the fuse at the top to fire the cannon.
Return to the Stairs.
Stairs
Click the right wall of the tomb to zoom in.
You will receive the Relief objective in your Diary.
Use the SCRAPER (from the Deck hidden object scene) three times to remove the moss from the side of the wall.
A tile for the relief is still missing, so you will have to return later.
Go up the stairs to the Wall, then go through the hole in the wall to reach the Yard.
Yard
Click Captain Remington, who is standing by the door, to start the cut scene.
Click the pillories under the left building to start the hidden object scene.
Use the broom to sweep the sand and fill the Sandbag (A).
Add the blade to the handle to complete the Saw (B).
Screenshot.
Once the hidden object scene is complete, you will receive the TILE.
Go back to the Stairs.
Stairs
Inspect the relief on the right wall of the tomb.
Add the TILE (from the Yard hidden object scene) to the missing space on the mosaic to start the puzzle.
Arrange the tiles to complete the relief image.
Click one tile to select it, then click a different tile to swap their places.
An easy method of completing this puzzle is to start by organizing the four corner pieces, then the two pieces at the left and right sides, next the bordered pieces at the top and bottom of the image, and finally the pieces in the center of the puzzle.
Solution.
After the puzzle is solved, take the FIRE DISC from the revealed wall cache behind the mosaic.
Click the statue standing at the right side of the tomb entrance to zoom in.
Place the FIRE DISC into the statue's empty hands.
Go through the open door to the Crypt.
Crypt
Click the open coffin on the left to start the hidden object scene.
Put the tobacco leaves into the pipe to complete the Pipe with Tobacco (A).
Screenshot.
Once the hidden object scene is complete, you will receive the VIAL.
Pick up the IRON ROD leaning against the left wall between the two windows.
Inspect the hanging frame on the wall above the altar to receive the Empty Frame objective.
Go back to the Infirmary on the ship.
Infirmary
Click the chemistry set on the left table for a closer look.
Place the CHEMICAL (from Smithy the pirate in the Passage) in the compartment between the two colored bottles.
Put the VIAL (from the Crypt hidden object scene) in the stand under the funnel to start the puzzle.
Follow the instructions from the recipe to prepare the chemical solution:
First, turn the valve to fill the kettle with the water.
Next, remove the lid from the top of the kettle.
Pour the yellow chemical fluid (B) into the kettle, then replace the lid back in the hole.
Rotate the large, rectangular filter to direct the yellow steam into fluid in the square dish.
Pour the blue chemical fluid (C) into the square dish.
Click the valve at the side of the miniature crane to transfer the blue mixture into the small bowl at the top of the stand.
Pour the red chemical fluid (A) into the bowl containing the blue mixture.
Remove the tap from the side of the bowl to pour the purple solution into the vial.
Solution.
After the puzzle is solved, take the VIAL OF ACID from the stand on the table.
Go forward twice, then down to the Hold.
Hold
Inspect the locked cage inside the cupboard.
Use the VIAL OF ACID (from the chemistry set in the Infirmary) to burn through the chain around the cage.
Open the cage door and take the WEDDING INVITATION inside.
Go back to the Deck.
Deck
Click the pile of junk in the fishing net to repeat the hidden object scene.
Open the wallet to find the Badge (A).
Put the record on the phonograph to play the Music (B).
Place the flipper in the middle of the inflatable tube with the flipper on the floor to complete the Pair of Fins (C).
Screenshot.
Once the hidden object scene is complete, you will receive the FISHING NET.
Return to the Yard at Skull Island.
Yard
Inspect the large, round stone blocking the entrance to the castle.
Wedge the IRON ROD (from the wall at the Crypt) between the round stone and the rocks at the lower left side.
Click the rod three times to roll the stone away from the door.
Use the VIAL OF ACID (from the chemistry set at the Infirmary) to burn through the chains on the door.
Go through the open door to the Lobby.
Posted by: Trinn
|
May 17, 2012 3:57 PM
Nightmares from the Deep: The Cursed Heart Walkthrough
Chapters 4-5
Chapter 4
Lobby
Click the ghost figure standing in the middle of the room.
Pick up the FISHBOWL on top of the table.
Go back to the Yard.
Yard
Click the pillories under the left building to repeat the hidden object scene.
Use the swatter on the fly to make the Dead Fly (A).
Screenshot.
Once the hidden object scene is complete, you will receive the DEAD FLIES.
Return to the Crypt.
Crypt
Inspect the hole in the rose-covered coffin to the right.
Feed the DEAD FLIES (from the Yard hidden object scene) to the three carnivorous plants to close them.
Click the open left coffin to repeat the hidden object scene.
Open the violin case, then put the violin inside to complete the Encased Violin (A).
Screenshot.
Once the hidden object scene is complete, you will receive the FISH HOOK.
Go back to the Pier.
Pier
Click the fishing rod over the right side of the pier to zoom in.
Put the FISH HOOK (from the Crypt hidden object scene) on the line at the end of the fishing rod.
Add the BAIT (from the fragmented object scene at the Stairs) to the hook.
Click the completed fishing rod to drop the line into the water.
When you've hooked the fish, place the FISHBOWL (from the table at the Lobby) on the pier to the left of the rod.
Scoop the fish with the FISHING NET (from the Deck hidden object scene) to place it in the bowl.
After completing all the steps, you can pick up the FISH from the pier.
Return to the Lobby.
Lobby
Click the pool in the center of the floor for a closer look.
Add the FISH (from the fishing rod at the Pier) to the left section of the maze containing the fish-shaped icon to start the puzzle.
Rotate the sections of the labyrinth to clear a path from the fish to the ring in the center of the maze.
Click and drag a ring to rotate it clockwise or counter-clockwise.
Align the ends of the water-filled sections to arrange an uninterrupted path to the center—the fish cannot pass through the walled sections of the labyrinth.
Solution.
After the puzzle is solved, pick up the RING beside the fish in the right section of the pool.
Click the left door to zoom in.
Insert the RING into the hook shaped lock, then turn the ring to open the door.
Go through the open door to the Terrace.
Terrace
Click the door to the left to start the cut scene.
Click the hanging gondola to look inside.
Remove the PORTRAIT PIECE 1/4 from the gear mechanism.
Go back to the Crypt.
Crypt
Click the open coffin to the left to repeat the hidden object scene.
Place the two separate keys on the keyring to make the Keys (A).
Open the locket to find the Portrait (B).
Arrange the paper fragments to complete the Letter (C).
Screenshot.
Once the hidden object scene is complete, you will receive the OILCAN.
Click the picture frame on the wall above the altar to zoom in.
Place the PORTRAIT PIECE 1/4 (from the gondola control mechanism at the Terrace) inside the frame to start the cut scene.
After speaking with Mary's spirit, click the glowing section of the painting to write down the MAP LEGEND.
Return to the Terrace.
Terrace
Click the hanging gondola to look inside.
Use the OILCAN (from the Crypt hidden object scene) on the rusty gears to repair the mechanism.
Click the crank to travel to the Landing on the lighthouse island.
Landing
Take the PLIERS hanging from the top of the posts at the end of the platform.
Inspect the statue carved into the rock to receive the Broken Statue objective.
Go left to the Shipwrecks.
Shipwrecks
Pick up the STONE at the top of the pile of rocks on the shore.
Go back to the Landing, then continue forward to the Lighthouse.
Lighthouse
Click the ghost standing at the middle of the steps.
Click the window on the right side of the lighthouse tower to zoom in.
Unfold the cloth on the windowsill, then take the revealed SMALL ROOT.
Use the STONE (from the rock pile on the shore at the Shipwrecks) to smash through the glass.
Take the LIGHTHOUSE KEY through the hole in the window.
Click the front door to the lighthouse for a closer look.
Lift the flap over the lock, then use the LIGHTHOUSE KEY to open it.
Go through the open door to travel Inside the Lighthouse.
Inside the Lighthouse
Pick up the STEERING WHEEL PART 1/3 on the floor at the foot of the table.
Inspect the disassembled wooden figurine on the table to receive the Figurine objective.
Take the MECHANICAL EYE 1/2 on the table by the figurine pieces.
Click the lighthouse lamp to zoom in.
Take the COG at the side of the lamp.
Remove the cork from the top of the oil beaker.
Use the OILCAN (from the Crypt hidden object scene) to refill oil in the beaker to the green line.
Open the small wooden door at the base of the lamp, then click the mechanism behind the door to start the hidden object scene.
Add the 10 of Hearts playing card to the hand of cards to complete the Royal Flush (A).
Put the three jewels inside the bag to fill the Gem Pouch (B).
Place the broken glass fragments inside the frame to repair the Mirror (C).
Click the multi-tool to reveal the Corkscrew (D).
Screenshot.
Once the hidden object scene is complete, you will receive the CRANK HANDLE.
Go back to the Landing.
Landing
Click the front of the gondola to look inside.
Remove the broken gears from the crank mechanism.
Place the COG (from the lamp Inside the Lighthouse) in between the two planks.
Put the CRANK HANDLE (from the hidden object scene Inside the Lighthouse) into the hole on the side of the right plank.
Click the repaired crank mechanism to travel to the Terrace on Skull Island, then go back to the Pier.
Pier
Click the signboard under the left torch to zoom in.
Use the PLIERS (from the top of the wood posts at the Landing) to pull out the three nails at the upper left corner.
Take the revealed MECHANICAL EYE 2/2.
Return to the Lobby.
Lobby
Click the right door for a closer look.
Add the 2 MECHANICAL EYES to the two holes in the mask to start the puzzle.
MECHANICAL EYE 1/2 is from the figurine table Inside the Lighthouse.
MECHANICAL EYE 2/2 is from the signboard at the Pier.
Arrange the gears so that they reach the spring on both sides while still remaining in motion.
Click a gear to select it, then click a bolt to place it.
A gear can only be placed on a bolt that matches its inner shape: left gears have square holes and right gears have triangular holes.
Start from the top and then work your way down to the spring; if a gear is not rotating when placed next to a different gear that is spinning, then it is incorrectly positioned or not the right size.
Solution.
After the puzzle is solved, insert the WEDDING INVITATION (from the cage in the cupboard at the Hold) into the mask's open mouth.
Go through the open door to the Ballroom.
Ballroom
After the cut scene, speak to each of the three ghosts on the balcony.
Click the overturned chair on the floor to start the fragmented object scene.
Collect all of the pieces to complete the STONE HAND.
Screenshot.
Pick up the BOAT HOOK on the floor beside the fallen chandelier.
Go back to the Shipwrecks on the lighthouse island.
Shipwrecks
Click the capsized rowboats by the shore to start the hidden object scene.
Click the paper map to fold it into Origami (A).
Click the crab, then click the stick on the side of the strainer to complete the Trapped Crab (B).
Screenshot.
Once the hidden object scene is complete, you will receive the STEERING WHEEL PART 2/3.
Click the chest floating in the water to zoom in.
Use the BOAT HOOK (from the Ballroom Floor) to pull the chest to shore.
Open the chest and take the TORN PAGE and LENS inside.
Return to Inside the Lighthouse.
Inside the Lighthouse
Click the mechanism under the lamp to repeat the hidden object scene.
Plug the cork into the top of the flask to complete the Corked Wineskin (A).
Screenshot.
Once the hidden object scene is complete, you will receive the FLINT.
Click the unlit lamp for a closer look.
Use the FLINT on the base of the lamp to light a fire.
Close the glass lid over the flame.
Inspect the lens plate beside the lamp.
Add the LENS (from the waterlogged chest at the Shipwrecks) to the empty space on the plate to start the puzzle.
Rotate the lenses into the correct position to complete the image.
Click each lens to turn it clockwise and align the picture inside the lens with the pattern around it.
Solution.
After the puzzle is solved, the beam of light from the lighthouse will illuminate the Eyehole on Skull Island.
Eyehole
Click the pile of bones inside the eyehole to start the hidden object scene.
Lift the eye patch on the skull to find the Glass Eye (A).
Note that one of the Buttons is obscured behind the top of the Hint button.
Screenshot.
Once the hidden object scene is complete, you will receive the STEERING WHEEL PART 3/3.
Go back to the Lobby.
Lobby
Click the broken steering wheel above the fireplace to zoom in.
Add the 3 STEERING WHEEL PARTS to complete the broken wheel.
Click the repaired wheel to reveal the secret doorway.
Go through the secret passage to the Hideout.
Hideout
Click the shelves at the top of the left wall to start the hidden object scene.
Put each of the the three candles into the candlesticks to complete the Full Candelabra (A).
Screenshot.
Once the hidden object scene is complete, you will receive the SHOVEL.
Click the writing desk to zoom in.
Take the LOCK OF HAIR from between the pages of the diary.
Pick up the MODEL SHIP on the stand to the right of the book.
Click the upper left map on the right wall for a closer look.
Add the MAP LEGEND (from Mary's portrait in the Crypt) to the map to start the puzzle.
Follow the directions shown on the map legend to find the treasure.
The paper in the upper right corner will show a symbol depicting a square on the map, a letter referring to a cardinal direction (North, South, East, and West), and a number indicating the amount of steps.
Click the yellow highlighted squares in a cross formation around the red peg to move it across the map according to the directions shown on the legend.
To solve this puzzle, click the squares in the following order:
Move up 3 times.
Move right 1 time.
Move up 3 times.
Move right 4 times.
Move down 2 times.
Move right 5 times.
Move right 2 times.
Move down 2 times.
Move left 3 times.
Move down 3 times.
Move right 2 times.
Solution.
After the puzzle is solved, the location of the treasure will be revealed.
Go to the Shipwrecks on the lighthouse island.
Shipwrecks
Click the grave at the end of the beach to zoom in.
Pick up the JATROPHA FLOWER on top of the grave.
Use the SHOVEL (from the Hideout hidden object scene) two times to dig up the dirt.
Open the treasure chest in the hole, then take the DOUBLOON 5/12 inside.
Go back to the Eyehole on Skull Island.
Eyehole
Click the pile of bones at the back of the cave to repeat the hidden object scene.
Use the mug on the barrel to fill the Mug of Beer (A).
Screenshot.
Once the hidden object scene is complete, you will receive the METAL SPIKE.
Click the plant at the front of the cave to zoom in.
Remove the flower from the dirt.
Use the SHOVEL (from the Hideout hidden object scene) to dig a hole, revealing the DELICATE ROOT.
Return to the Hideout.
Hideout
Click the counter against the left wall for a closer look.
Place the SMALL ROOT (from the windowsill at the Lighthouse) on the table beside the left tray.
Add the DELICATE ROOT (from the dug up hole at the Eyehole) to the table surface under the bottom right corner of the recipe book.
Put and the JATROPHA FLOWER (from the grave at the Shipwrecks) on the large tray to start the puzzle.
Follow the instructions shown in the recipe book to complete the green dye solution.
Screenshot.
Use the small root on the grater to leave the pile of root shavings in the left tray.
Scoop up the root shavings with the spoon, then pour it into the mortar three times to complete the first step.
Use the peeler on the delicate root to remove its skin and place it on the large tray.
Chop the peeled delicate root with the knife to leave four root slices.
Put three of the root slices into the mortar to complete the second step of the recipe.
Pluck the petals from the jatropha flower with the tweezers.
Place four of the petals into the mortar to complete the third step of the recipe.
Pick up the pipette and drop the liquid into the mortar to complete the fourth step of the recipe.
Use the pestle to crush the contents inside the mortar.
Pour the green liquid into the small bowl above the left tray.
Add the paintbrush to the small bowl to complete the recipe.
After the recipe is complete, take the GREEN DYE from the table.
Go back to the Terrace.
Terrace
Inspect the left door at the top of the steps.
Add the GREEN DYE (from the recipe puzzle at the Hideout) to the plate under the window to start the puzzle.
Arrange the sections of green lines to complete the image of the demonic face.
Click a highlighted portion of the plate to change the positions of the bright green lines inside that section; each plate section has 3 possible patterns.
Note where the lines connect around the plate to find the correct pattern overall.
Solution.
After the puzzle is solved, go through the open door to the Tower.
Chapter 5
Tower
Click the altar in the back of the room to start the hidden object scene.
Click the crystal ball to get a Vision (A).
Mix the blue vial with the yellow potion to complete the Green Liquid (B).
Screenshot.
Once the hidden object scene is complete, you will receive the LIZARD TONGUE.
Click the skull chest on top of the pedestal to zoom in.
Take the BONE LEVER 1/2 on top of the pedestal.
Remove the PORTRAIT PIECE 2/4 covering the skull.
Click the desk against the right wall for a closer look.
Place the TORN PAGE (from the waterlogged chest at the Shipwrecks) inside the open book.
Click the completed book to receive the Voodoo Recipe objective and to view an ingredients list for the recipe.
You should already have half of the four ingredients: place the LOCK OF HAIR (from inside the diary at the Hideout) and the LIZARD TONGUE onto their respective squares on the table.
Go back to the Hideout.
Hideout
Click the shelves at the top of the left wall to repeat the hidden object scene.
Use the rag on the dirty plate to make it a Clean Plate (A).
Stick in the pin to complete the Doll (B).
Screenshot.
Once the hidden object scene is complete, you will receive the EAR.
Inspect the lever socket to the left of the curtain covering the door frame.
Place the BONE LEVER 1/2 (from the skull chest's pedestal at the Tower) into the socket.
Click the lever to drop the red curtain and reveal the portrait on the wall and a second lever socket.
Go back to the Eyehole.
Eyehole
Click the pile of bones inside the cave to start the hidden object scene.
Use the key to unlock the chest and find the Scroll (A).
Click the rope to tie the Noose (B).
Screenshot.
Once the hidden object scene is complete, you will receive the BONE LEVER 2/2.
Return to the Hideout.
Hideout
Inspect the right bone lever socket beside the portrait on the back wall.
Place the BONE LEVER 2/2 (from the Eyehole hidden object scene) into the right socket.
Click the lever to lift the painting and reveal the secret passage.
Go through the revealed doorway to the Catacombs.
Catacombs
Click the ghost standing in the middle of the stairway.
Click the lower alcove in the left wall to start the fragmented object scene.
Collect all of the pieces to complete the DRAGON SCALES.
Screenshot.
Go back to the Tower.
Tower
Click the desk beside the right wall for a closer look.
Place the EAR (from the Hideout hidden object scene) and the DRAGON SCALES (from the Catacombs fragmented object scene) onto the table to start the puzzle.
To solve this puzzle, you must find a use for the Severed Ear, Dragon Scales, Lizard Tongue, and the Lock of Hair to fill the potion vial.
Screenshot.
Start by opening the two drawers at the bottom of the desk and the left cupboard door at the top of the desk to view the available items inside.
Place the Dragon Scales (C) into the carving in the right cupboard door (C-1).
Open the cupboard door to find the pin cushion inside.
Insert the Severed Ear (A) into the square hole in the skull (A-1) on the upper right shelf.
Click the skull to zoom in to the minigame, where you must match the color of the skull's eyes.
Solution.
Take the blue bottle from the open skull and pour it into the Vial.
Use the key (D-1) to open the cage padlock (D-2), then remove the padlock to open the cage.
Give the Lizard Tongue (D) to the snake (D-3) to add its rattle to the Vial.
Put the Doll (B-1) on the outlined section of the table (B-2).
Tie the Lock of Hair (B) with the ribbon (B-3), then add it to the doll on the table (B-2).
Put the small dress (B-4) on the doll (B-2).
Add the button (B-5) to the missing eye on the doll's head (B-2).
Put the needle from the pincushion in the upper right cupboard (C-1) into the completed doll (B-2) to release its spirit into the Vial.
After the puzzle is solved, take the full vial of REGENERATION OINTMENT from the table.
Go back to the Crypt.
Crypt
Inspect the portrait frame above the book on the right wall.
Add the PORTRAIT PIECE 2/4 (from the skull chest at the Tower) to the frame.
Speak with the countess to learn she took the triangular symbol in her hand to her grave.
Click the right stone coffin to zoom in.
Use the REGENERATION OINTMENT (from the voodoo recipe puzzle at the Tower) on the exposed skeleton hand.
Take the COUNTESS' SYMBOL from the revived hand.
Return to the Tower.
Tower
Click the altar at the back of the room to repeat the hidden object scene.
Click the Lizard (A) to aggravate it.
Use the knife on the apple to make it a Peeled Apple (B).
Screenshot.
Once the hidden object scene is complete, you will receive a WOODEN ARM.
Click the skull chest on top of the pedestal to zoom in.
Use the Countess' Symbol on the triangular lock in the skull to open the chest.
Read the letter inside the chest, then take the SKULL KEY and the DOUBLOON 6/12.
Click the altar in the middle of the room for a closer look.
Take the PIRATE NECKLACE inside the basin.
Go back Inside the Lighthouse on the lighthouse island.
Inside the Lighthouse
Click the mechanism under the lighthouse lamp to repeat the hidden object scene.
Open the book to find the Sea Monster (A).
Screenshot.
Once the hidden object scene is complete, you will receive a STONE SPYGLASS.
Click the figurine table for a closer look.
Add the WOODEN ARM (from the Tower hidden object scene) to the table to start the puzzle.
Assemble and position the parts to complete the figurine.
Refer to the diagram on the paper above the table to see the correct head and arm needed and the positions of the legs.
Place the bare head (A) on the neck of the figurine.
Attach the arm holding the trident (B) to the body.
Move the outer left leg (C) to the upper position.
Move the inner right leg (D) to the lower position.
Move the outer right leg (E) to the lower position.
Solution.
After the puzzle is solved, take the DOUBLOON 7/12 from the opened compartment at the bottom of the figurine.
Back out to the Landing.
Landing
Click the statue carved into the rock to zoom in.
Add the STONE HAND (from the Ballroom fragmented object scene) to the statue.
Place the STONE SPYGLASS (from the hidden object scene Inside the Lighthouse) into the statue's hands.
Follow the beam of light from the statue to the Lighthouse.
Lighthouse
Click the highlighted section of the wall for a closer look.
Use the METAL SPIKE (from the Eyehole hidden object scene) twice to pry the broken stone out of the wall.
Take the revealed DOUBLOON 8/12 from the wall cache.
Return to the Catacombs on Skull Island.
Catacombs
Inspect the skeleton doors at the end of the stairs.
Click the glowing skull in the middle of the left pillar for a close-up.
Use the SKULL KEY (from the unlocked skull chest in the Tower) on the lock inside the skull.
Turn the key in the lock to open the doors.
Go through the open doors to the Treasury.
Treasury
Click the work table on the platform to the right to zoom in.
Take the PORTRAIT PIECE 3/4 beside the necklace fragments on the table.
Go back to the Crypt.
Crypt
Click the portrait frame on the wall for a closer look.
Add the PORTRAIT PIECE 3/4 (from the work table in the Treasury) to the frame.
Click the necklace in the painting for a close-up.
Click the pattern on the necklace to draw the NECKLACE SKETCH and add it to your inventory.
Inspect the right stone coffin to look inside.
Mary's body will have disappeared, and in its place is a DOUBLOON 9/12.
Return to the Treasury.
Treasury
Click the work table on the right platform for a closer look.
Place the PIRATE NECKLACE (from the altar basin in the Tower) on top of the cloth in the diamond-shaped setting.
Remove the three broken shards from the necklace.
Add the NECKLACE SKETCH (from the portrait image at the Crypt) to the table to start the puzzle.
Select and arrange the correct pieces of the necklace according to the pattern from the sketch image.
Click a fragment to rotate it clockwise or click and drag a piece to move it around.
Release a held piece to place it inside the setting; if correctly positioned it, will lock in place.
Solution.
After the puzzle is solved, take the completed PEARL SEAL from the table.
Click the pedestal in the middle of the water to zoom in.
Insert the PEARL SEAL into the carving at the center of the pedestal to drain the water from the room.
Go through the open door to the Bay.
Bay
Click on Captain Remington at the end of the bridge to make him teleport to the entrance.
Speak with Remington, then go back to the Treasury.
Treasury
Click the giant crab on the pile of treasure to start the hidden object scene.
Note that the Portrait Piece is concealed behind the crab's arm to the right; you can click the crab to lift its claws and partially view the item.
Use the needle and thread on the hole in the fabric to make the Mended Dress (A).
Add the medal to complete the Admiral Bust (B).
Open the sarcophagus to find the Bandage (C).
Screenshot.
Once the hidden object scene is complete, you will receive a PORTRAIT PIECE 4/4.
Go back to the Hideout.
Hideout
Click the shelf at the top of the left wall to repeat the hidden object scene.
Screenshot.
Once the hidden object scene is complete, you will receive the PICKAX.
Go to the Ballroom.
Ballroom
Inspect the broken floor tile to the right of the fallen chandelier for a close-up.
Use the PICKAX (from the Hideout hidden object scene) three times to break through the cracked tile.
Open the uncovered cloth on the ground to find the DOUBLOON 10/12.
Go back to the Crypt.
Crypt
Click the portrait frame above the book on the right wall to zoom in.
Add the last PORTRAIT PIECE 4/4 (from the Treasury hidden object scene) to the frame.
Now that it's completed, take MARY'S PORTRAIT from the frame.
Return to the Bay.
Bay
Give MARY'S PORTRAIT (from the completed portrait frame at the Crypt) to Captain Remington.
Speak with Remington to receive the MYSTIC PEARL.
Go back once to reach the Treasury.
Treasury
Click the giant crab on the pile of treasure to repeat the hidden object scene.
Place the left crystal swan next to the right one to pair the Swans (A).
Open the chess board to find the Knight (B).
Screenshot.
Once the hidden object scene is complete, you will receive the URN.
Go back once to travel to the Catacombs.
Catacombs
Click the bone alcoves filled with urns on the right wall to zoom in.
Add the URN (from the Treasury hidden object scene) to the empty space on the shelf to start the puzzle.
Organize the jars in the rows and columns by their similarities in shape, number, and pattern.
Click an urn to select it, then click a different earn to replace it.
A good place to start is the numbered urns on bottom row between the roman numerals I and VI.
Solution.
After the puzzle is solved, take the DOUBLOON 11/12 from the smashed urn.
Return to the Captain's Cabin on the ghost ship.
Captain's Cabin
Click the standing globe beside the armchair for a closer look.
Place the MODEL SHIP (from the writing desk in the Hideout) on the barrel icon on the globe to start the puzzle.
Arrange the model ships so that each ship is positioned on the icon that matches its flag.
Click one of the ships to move it into an adjacent empty space. A ship can only travel along the paths to each icon or to the point in the center.
To solve this puzzle, click the ships (indicated by the symbol on their flag) in the following order:
Move the Dice ship to the middle.
Move the Sword ship left.
Move the Steering Wheel ship left.
Move the Rose ship down.
Move the Skull ship right.
Move the Anchor ship right.
Move the Barrel ship right.
Move the Octopus ship right.
Move the Dice ship left.
Move the Sword ship to the middle.
Move the Steering Wheel ship left.
Move the Rose ship left.
Move the Sword ship to the lower right.
Solution.
After the puzzle is solved, take the DOUBLOON 12/12 from the revealed cache inside the globe.
Click the treasure chest on top of the table to zoom in.
Give any remaining DOUBLOONS to the treasure guardian.
DOUBLOON 1/12 is from the locked jewelry box in the Office.
DOUBLOON 2/12 is from the octopus and skull puzzle at the Water Reserves.
DOUBLOON 3/12 is from the diary on the writing desk in the Captain's Cabin.
DOUBLOON 4/12 is from under the rock pile on the Stairs.
DOUBLOON 5/12 is from the dug up treasure in the grave at the Shipwrecks.
DOUBLOON 6/12 is from the opened skull chest in the Tower.
DOUBLOON 7/12 is from the figurine puzzle Inside the Lighthouse.
DOUBLOON 8/12 is from the revealed wall cache outside the Lighthouse.
DOUBLOON 9/12 is from the inside of Mary's coffin at the Crypt.
DOUBLOON 10/12 is from under the broken floor tile in the Ballroom.
DOUBLOON 11/12 is from the urn puzzle in the Catacombs.
DOUBLOON 12/12 is from the globe puzzle at the Captain's Cabin.
After you've given all 12 DOUBLOONS to the treasure guardian, place the MYSTIC PEARL (from Captain Remington at the Bay) into the socket in the center of the chest.
Take the beating HEART inside the open treasure chest.
Return to the Bay on Skull Island, then move towards the end of the bridge to reach the Altar.
Altar
Click Captain Remington to have him kneel on the ground, then click his chest for a closer look.
Place the HEART (from the completed doubloon treasure chest at the Captain's Cabin) into the captain's ribcage.
Posted by: Trinn
|
May 17, 2012 3:59 PM