Map: Pentax
Kills: 4431
Shots: 189179
Spend: 973221
Score: 4.312.342.251
Do i have to say more? ;)
Aliens seems to be unbeatable after ~ Wave 440
lol im on my cutom map made like an arrow head going back and forth for a while im currently on wave 521 just under 4500 kills. i have 1 black hole near my area 51 so i dont lose any lives (none lost yet) i used tons!!! of combos lots of nukes and lazer combos also landmines help tons! i got this far by use3 tazers of the begining pretty much there rates and damager all maxed then after that i began combos then upgrade towers. o ya and dont try to upgrade the rail gun or the sniper and neither the fusion u cant upgrade them ocording to player uk(onslaught makers) im still trying to find out what the last too weapons are wish me luck o soz i dont have screen shot i dont know how to but the game is so laggy rite now lol
Great game
Wave 474
Kills 4,358
Points 6,067,041,996
http://www.b3ta.cr3ation.co.uk/data/gif/onslaughtscreenshot.gif
I went with Roth's build on the map that is in the shape of the star, started with one nuke tower which i kept till level 350(after that it is useless), after you have the one nuke you should just go stright for the black holes , i had 5 in total at the end. The key to making black holes function properly is not to clutter them with other useless towers. So when you build them make sure you build them in the correct fireing order.
btw all, level is not important, best judge by kills, 10 per lvl. for instance i was on lvl 500 ish and kills was on 4910, so i had only won lvl 491.
also, the next 2 towers will probs come out in the next edition, the maker probs just wants to keep us on our toes. (Either that or its a cheat he added but no-one has found it yet)
WAVE 366
KILLS 3622
SHOTS 56196
SPENT 652920
SCORE 2,364,876,240
Using Mostly Damage Modifiers and Cluster-Nuke Combos.
Here's the screen cap: WAVE 366
This game is beatable, in spite of being a tower defense game with unlimited levels. Save up a ton of money using amped up nuke tower combos with taser towers to slow everything down. You'll get to the point where you can leave the computer and let things run for a while. Do that and save money even higher.
Then sell basically everything. Put a bunch of taser towers in, and a line of black hole combos. The tasers slow the enemies, the black holes kill them.
At this point, you can basically go to bed for a week, and you'll still be alive when you get back. Black holes are auto kills, and you can set things so that the enemies will hit multiple black holes per entrance onto the field. The only way you can lose is to hit "next wave" so many times that the tasers can't slow the enemies to let the black holes do their job.
This game would be cooler if it had a final level, like Desktop Tower Defense. That way there'd be some reason to use combos other than nukes, plus tasers, and eventually black holes.
501 on classic mode. So..all you noobs talking about making your own maps and cheating where they go up and down 100 times..well, i had three turns and that was it. I owned everyone with 10 maxed rail guns and 4 tasers. 4.5 billion points. So if you feel up to beating that, then by all means, waste a day trying, and cry in your bed because you will not be able to.
WAVE 418
KILLS 3654
SHOTS 108029
SPENT 677490
SCORE 2,475,548,460
SCREEN: Latest
This time I used no rail guns and just kept adding damage modifiers to the basic combos.
Tman
first off, how do you sell stuff?
Also, simple way to win:
Make a nuke (rocket and 2 cannons) to start off. just save up money, because this will get you very far before you need to add more. when you want to, add a black hole at the beginning of the course, and fill the rate of all the tazers to maximum, causing them to freakout often, and making the creeps barely move, untl hit by a black hole or rocket. from there, just build a few landmines, and then you can do watever you want to and you still will not lose. I did this andnever lost a life, until my computer froze up.
ok, new update added a weird new tower called "combonly". anyone know what it does?
BTW, "holding pattern" applies only to missle towers: missiles that have no target will loop around in circles instead of flying off the screen. upgrade missile rate to unlock it. if you also upgrade range, the towers will shoot between waves, so 4 (or 6?) missiles are already on the map before the next wave appears!
combined with the "laser cluster" or "big laser cluster" combo, the holding trick allows you to wipe out multiple waves with just 1 combo shot!
i have a question i am trying to do the naplam rocket combo on hammer lvl and it nvr works, the rockets are firing first all the time and yet it still doesnt work, sometimes it does but only fires 1 every 10-20 waves. I got itto work once on anoter lvl and i got up to wave 403 ne adive to wut i am doing wrong?
The Combonly turret is an interesting turret. When placed next to group of turrets that is currently creating a combo, you press Combonly when it glows blue and it will absorb those other turrets, turning Combonly into a single turret performing that combo. I tried it once, absorbing two blues to create a mine throwing turret. It will be interesting to see what can be done with it.
My Best To Date:
Classic Map
Kills: 4,313
Shots: 71,229
Spend: 423,683
Score: 1,827,344,779
Wave: 436
Cash: 509,682
http://i242.photobucket.com/albums/ff170/BusterMikeMD/Onslaught2score.jpg
ive gotten to lvl 500 somtin without any specific combos but all my turrets are in combos there mostly laser rockets tho oh and ive made a map it goes around in a circle 34 times then reverses anoth 20 then finally goes back to the base lol im not done yet but i wouldve gone alot farther if my comp didnt freeze
i have saw a lot of people has ask what combonly turret does ok this turret does:
*transform to other turrets randomly tazer rocket etc
*this only happens when at least a max turret with at least max damage and rate not neccessary range
*the percentage of a combonly transforming to another turret is 20% every 45 seconds
*the combos repeat rate for combonly turrets is only 3 secs
*the combo made by combonlies include:black holes nukes,posion gas rockets,bfg(all turrets),shockwave etc except 3 that I had not found yet
*the damage of combonlies is random depending on how strong the turret thats next to it
Right now, I am currently running on wave 630 and they have not even got past my first turn. I am sitting at more than one million cash with 6000 kills. I am wondering though, what is the final turret afer the combonly. I still do have it and I wonder if I will ever get it. By the way, one black hole that has not been used yet and a ton of shockwaves and dmg mods. My computer is lagging and I have no idea how long it will last. Last time I made level 850 before my computer froze.
ok rick, tell like what order u do that in cuz wut i do is i make a nuke in the beginning, make a shockwave in front of that, then make a black hole in the back, and i only could make it to wave 120 while making a second nuke...... could u tell what order and like if u upgraded more than just the damage on certain ones and stuff cuz im doing wut the other ppl r doing, yet im not making it nearly as far.
Here are the last guns:
So, there isn't a last gun...
you get sniper, fusion, railgun, combonly, nothing
there is an empty space and the combonly works!
wher you have a combo, you build a combonly tower in the combo range en you click the combonly and then your combo towers are sucked into your combonly and you have 1 combo tower instead of your 2-3-4 towers
pretty useful :p.
THIS IS WHAT A COMBONLY DOES
a combonly will combine and existing combo. so, if there is a rocket and a tazer next to each other (whitch makes the tazer rockets), the combonly (if set no more than a turrets range, REALLY CLOSE) will "pull in" the rocket and tazer and the combonly will now become the tazer and the rocket. this basicly just saves room if you'd ask me.
Wave 429
10 railguns
17 tazers
7 lasers
9 missile launchers
5 cannons
2 fusions
1 sniper
4156 kills
and a very laggy pc
cool. simple strategy:
-maxed rate&damage tazers at entrance
-Nuke(1rocket+2cannons) at a distance surrounded by Big Damage... Make sure you give rocket(but not cannons) enough range to be able to attack at the entrance
conclusion: tazers will slow down all enemies severly. while you fire an extremely supped-up Nuke at them. destroying all of them in one big blast
(p.s. because of simplicity, money will pile like crazy which can be used for harder lvls later on)[note: I have 200K on lvl 275... would have a lot more but i didn't design the strategy til half-way through]
511-WAVE
4917-KILLS
142526-SHOTS
1130306-SPEND
5557714602-SCORE
My computer started lagging too bad and wouldn't let me spend anymore money.
bludgeon holdout is practicly impossible. you have to survive 15 minutes while facing waves of 1 enemy witha metric buttload of hp. you only get 30$ at the start, and at the last 2 minutes, they start killing off your guys, and you dont kill any so no more cash, and there is always like 10 seconds left! has anyone beat it yet?
This is the list to every combo in the game that i know
Red Turret Combos
Where a red turret is the first to fire
red,green = Laser Rockets
red,yellow = Tazer Rockets
red,green,blue = Poison Gas Rockets
red,blue,blue = Nuke
red,red,blue,yellow = Napalm Rocket
Green Turret Combos
Where a green turret is the first to fire
green,red,blue = BFG
green,red,red,blue = Rocket BFG
Blue Turret Combos
Where a blue turret is the first to fire
blue,blue = Land Mine
blue,red = Cluster bomb
blue,red,yellow = Sparky Cluster bomb
blue,blue,red = Big Landmine
blue,blue,yellow = Sparky Landmine
blue,red,red = Big Cluster Bomb
blue,green,red = Laser Cluster Bomb
blue,green,red,red = Big Laser Cluster Bomb
blue,blue,red,red = Big Cluster Bomb Landmine
blue,blue,red,red = Big Laser Cluster Bomb Landmine
Yellow Turret Combos
Where a yellow turret is the first to fire
yellow,red,blue = Tazer BFG
yellow,yellow,green = Black Hole
yellow,yellow,blue,green = Shockwave
Curiously, my system became much less effective once I expanded my combo from tazer rockets to napalm rockets. The taser can hover off to the side of the path and zap enemies forever, but napalm rockets just explode once and the explosion sometimes misses the enemies. It would be nice if more expensive combos were actually more effective.
im on wave 477 atm with 3541 kills becus I got 4 blackholes..
railguns are completely useless at about wave 400 and up.. since damage, range and rate towers dont affect them... I still got 6 left though dont ask me why.. then havent killed anything since like wave 350..
in case anyone didnt know, when you kill an alien with a black hole you do NOT get money and it do not count as a kill. and you need 3 tazers and 1 laser near each other to get the black hole combo..
Yeah I found a way to basically go afk for a bit then later on found out I was slowly losing... haha I put up a fight though
Kills - 3908
Shots - 145475
Spent - 764820
Score - 2988916560
Smoked! :D I didnt get to see the last 2 guns but there is a Sniper, Fusion, and Railgun.