Be a King is a new fantasy strategy title from 300AD. It follows in the tracks of games such as King Mania, Forgotten Lands: First Colony, and the Build-a-Lot series and blends a streamlined building-centric real-time strategy game with a handful of casual knowhow.
The graphic presentation is fairly simple, but this is a deceptively deep Dr. Mario-style puzzler with a unique color-matching mechanic. Whenever you make a match, you leave behind a ball of a new color, and your job is to work your way up to the top of the rainbow scale. This adds a lot more gameplay dimension than you'd expect, and once you get into it, you will be hooked, trying to make that last couple of levels. Definitely give Combine a chance.
Hex Empire is a casual turn-based strategy war game, occupying a comfortable spot between the simplicity of Risk and the number crunching of the Avalon Hill-style board games that inspired the whole soldiers-on-hexagons thing. It lets you jump right into battle without much fuss, and offers enough tactical depth to be addictive even after several wars have ended. A bit of a treat, really.
Wizard Defense is a Web-based tower defense game with a rich back-story and polished UI. You play a young wizard who resides at the Espeon School of Wizard Defense, hand-picked to defend the land from evil magic forces and monsters. Multiple path routes and a variety of tower and spell abilities later in the game offer plenty of strategic fun. Rooted by its rich story and dazzling presentation, it's something that every casual gamer should check out.
Bloody Fun Day is a refreshingly original turn-based strategy game from Urban Squall, built around the character of a cute little nihilistic, selfish grim reaper. Your objective is to score as many points as possible by reaping the Cuties, who populate their hexagonally gridded island like dense, colorful game pieces. Their crime is incessant happiness and adorability. Their punishment is a gratuitously violent death. Deceptively well-crafted and deep, Bloody Fun Day is a bloody good time.
Mofuya Defense is an excellent addition to the tower defense genre, featuring an upgradeable base that can defend itself, and a balanced power resource management system. With cute pixel graphics, a comfortable learning curve, a good number of weapons at your disposal, and additional features not found in other tower defense games, Mofuya Defense is definitely worth investing some time in.
Dinowaurs from Intuition Games shows us that stone-aged humans were well-versed in the art of strapping large implements onto the backs of dinosaurs for their own advancement. At its core, this is a projectile game in the vein of Worms or Scorched Earth. The goal is not only to destroy your opponent's dinosaur, but also to take over their villages. The art style is fun and care-free, the music is catchy, and the weapons are weird. If you're looking for an escape from the ordinary projectile game, and a chance to interact with actual human beings, give Dinowaurs a go.
Dreamsdwell Stories is a unique match-3 type puzzle game with some strategy game (as in the village building variety such as Totem Tribe or Westward III) elements that build into the experience. Wrapped in a package of crisp, sometimes beautiful, graphics and catchy theme music, the core of Dreamsdwell will have you enjoying the game for hours.
Sin Mark is a Bowmaster Prelude-inspired side-scroller by Con Artist of Armor Games, featuring subtle strategy elements and lots of magic arrow, spell-weaving fun. It's meant to be played with your hero as mobile as possible, unlike many of the static, turret-defending bow-and-arrow games in this genre. Progressing through a series of levels battling waves of Middle Earth-type monsters, you'll extract magic from "Rune Stones" to build a larger arsenal of offensive and defensive spells, all of which are cast from your trusty bow.
The latest real-time strategy game from tower defense master David Scott sets you in deep space, defending your asteroid mining operation from humongous swarms of space pirates. The freedom of building in two dimensions gives you a lot of room to experiment and find your own strategy, and the sheer scope of the massive battles make it feel like quality space opera. Constant tension plus simple controls plus nearly unlimited mathematical depth equals awesome strategy game.
Mushroom Revolution is a cartoon-styled strategy game rooted with the tried-and-true tower defense formula, with a simplified elemental tower system similar to last year's hit, GemCraft. A sequel to the obscure Mushroom Farm Defender, Mushroom Revolution is actually more of an updated an improved version of the original, with better graphics and bigger gameplay.
Chocolatier: Decadence by Design is the latest installment in the popular Chocolatier series. Decadence by Design returns Chocolatier to its original format, allowing you to make chocolates in factories, explore new ports around the world, running errands and completing quests. So, even though this sequel is set a half a century after the first, fans of the original Chocolatier will feel right at home.
Totem Tribe manages to pull together some of the best elements from a number of popular casual games and create something twice as engaging without upping the complexity. Gone are resource managing, complex building/unit requirements, and villagers who act while you're away, but in are over 20 islands to explore, friendly and not-so-friendly characters to encounter, mini-quests to earn spells, and unlockable artifacts that grant your tribe special abilities.
Not satisfied simply to have won second place in our last competition, game designer Lars Doucet has been busy reworking, researching, and refining his entry, the strategic defense game Super Energy Apocalypse. We are proud to announce that the full-fledged game has now been released!
A Flash translation of Cuarenta (Forty), a popular card game in Ecuador. You must reach 40 points before your opponent by capturing cards and scoring points through skillful play. The sound in this game is what really sells it. Every time you win or lose a point, a choir of excited voices cheer or jeer you!
A new retro-styled puzzle game from Ryan Chisholm and Bennett Foddy, Evacuation puts you in control of the fate of a space station invaded by aliens. Click on escape hatches to open them and evacuate the aliens to space without sacrificing any of the human inhabitants of the station. Randomly generated levels provide enough reason to keep coming back to this one.
Casual sim/strategy fans (and anyone who enjoyed Virtual Villagers or My Tribe) take note: Westward III: Gold Rush has arrived! Following last spring's release of Westward II: Heroes of the Frontier, the third installment in the series continues the new 3D visual style and basic premise introduced in the second game. Take control of three new heroes as you collect resources, construct farms, saloons, granaries and more to keep your settlers happy and healthy.
Viking Defense is a close cousin to Canyon Defense, a re-think of the tower defense genre that was released earlier this year. Game elements are introduced incrementally through a quest system. Once you build certain temples to the Norse gods, you get to use rechargeable powers, like the nuclear super-strike of the hammer Mjolnir. Fans of Canyon Defense will be happy that everything has been improved--the artwork, the map layouts, the weapon variety, and the overall game balance.
In Cortex Command, you assume the role of a disembodied brain (floating in a jar, actually) that's able to network with—and telepathically control—a variety of machines and soldiers. The basic premise is that you're setting up shop on hostile alien worlds to mine for resources, while your enemy is doing the same. Superficially, it sounds more like a real-time strategy game than a turn-based warfare game, which is one of the main reasons Cortex Command has so much potential; it's both.
Casual games built around sets of mini-games are gaining popularity, as are pared-down strategy titles that keep the spirit of the genre intact while trimming the bloat. Then something like Floating Kingdoms comes along and somehow manages to combine both: a simplified strategy game that's one part resource management, two parts mini-games. And it does it in a light-hearted, fun kind of way that just about any age group can enjoy.
Warfare 1917 is a rather excellent World War I strategy title from Armor Games that concentrates on the use of trenches as strategic choke points. The gung-ho cries of your troops make it hard to lose them, and if you waste too many lives, you run the risk of losing the battle to low morale. It's a real gem of a wargame that works on more levels than just pew pew pew KABOOM. Though certainly it provides that as well.
Minions is a Flash version of the ridiculously popular Defense of the Ancients mod, but instead of medieval fantasy warriors, you control little tank-bots with powerful weaponry and big muppet-like googly eyes. Created by Flash tower defense gurus David Scott and Paul Preece.
In My Tribe, you play as sort of a guardian angel for a tribe of island-dwellers, telling them what to do, dragging them from place to place, and occasionally sprinkling them with a (hopefully) beneficial potion. Harvest food, wood, and stone to build with. Your tribe continues to work even when your computer is off. It's remarkably similar to Virtual Villagers but better in a number of ways.
There's nothing quite like a day on the farm: the smell of freshly tilled soil, tender plants sprouting, and honeybees buzzing in search of nectar. Some call it work, but if you've ever met Alice Greenfingers, you know it's more like play. The lovable pig-tailed girl is back, tending her Uncle Berry's farm in Alice Greenfingers 2, a sequel that does nothing but improve upon the original.
A dice game of luck and strategy, race against the computer (or a friend) to 10,000 points. Earn points by rolling 1's and 5's, or by rolling 3 or more of a kind, or several other special configurations worth big points. Also known under a variety of different names, Zilch is definitely one of those games that's "easy to learn, hard to master."
A blend of Virtual Villagers, Westward, and strategy games such as Warcraft and Tribal Trouble, Forgotten Lands: First Colony is a casual RTS game that hits the sweet spot between challenge, complexity, and captivating casual gameplay. The game puts you at the helm of a young civilization looking to strike out and settle new lands. Everything about Forgotten Lands is geared towards easing you into the experience, yet there's no shortage of depth or intrigue.
Talesworth Arena: Death Watch, by Mr. Jinx, is an RPG with a strong focus on one-on-one combat and a cool industrial fantasy setting. Choose one of three characters (Engineer, Psionic, or Juggernaut) and battle your way through 10 levels of deadly gladiators with a combat system familiar to anyone who has played a MMORPG.
A clever world domination simulator, in the form of a humble real-time strategy game, in which you can test your schemes and stratagems without the nagging twinge of guilt that comes with executing legions of henchmen. The game has some of the highest production values you're likely to find in a Flash game, with some decent animation, a healthy dose of humor and a startling amount of high-quality voice acting.
Breaking the Tower is a slow-paced strategy game where you build a village, raise an army, and eventually topple a tower on the other side of the island. Think Settlers or the original Warcraft, but simpler and with more automation. All you have to do is decide what to build, plunk down a building and your pixelated little peons take care of the rest.
Play as a weakly little microorganism in a big world (a Petri dish?) filled with other microbes and bacteria, and it's survival of the fittest in there. This is Darwinian fighting style at its most primeval. Binding to proteins, self-replication through division and eating other microbes... these are your signature moves.
Japanese Mahjong is a completely different game from the tile-matching Mahjong Solitaire. A cross between Gin Rummy and the fictional Dragon Poker, this is one game that will definitely take a while to learn, and even longer to master.
Say hello to Campaign, a mud-slinging, fact-spinning, smashmouth brawl of a turn-based strategy game where victory is achieved only through beating your opponent into submission. Diplomatically, of course.
Outpost Kaloki is a city-building game in space. In each level, you are given the hub of a space station, some cash, and perhaps a module or two, and it's your job to build more and better modules to improve your station and reach your goal before time runs out.
Battalion: Nemesis is a respectable attempt to translate the fast, accessible brain-play of Advance Wars to the realm of free online games, without directly treading on Nintendo's intellectual property. The gameplay is like a complex version of Rock-Paper-Scissors played out on a chess board, with major emphasis on positioning and choosing the right unit to do the right job.
Bloons Tower Defense 3 has finally been released after months of anticipation from all the hardcore Bloons fans out there. Picking up where Bloons TD 2 left off, the new game features even more tracks (eight in all!), new monkeys (towers) and upgraded gameplay mechanics.
Play as a row in a database where your objective is to fight the other rows to decrease their numbers and increase your own. It's a numbers game, pure and simple, and by not pretending to be anything else, mySQLgame has managed to take the ubiquitous browser-based MMO and distill it down to the very essence of the genre.
Developed by Soldak Entertainment, Depths of Peril is an action-RPG with a huge emphasis on political/diplomatic strategy. The end result is something new and fresh; an independent, isometric action-RPG unlike anything you've played before, which also won the "RPG Game of the Year" award from GameTunnel.
It doesn't take long to get addicted to Pixel Field, Tonypa's perilous pixel pointing action strategy game. If you remember playing the original, you'll be even more excited about this latest evolution to hit your browser, as the game has been totally revamped with a new soundtrack and 30 all-new levels added.
A sequel or upgrade to the original Protector, a tile-based tower defense strategy game focused heavily on upgrading. In fact, Protector 2 has only two basic units; a mage and a warrior (although both can be heavily upgraded into different classes). The mage and warrior both have strengths and weaknesses, the most prominent being the low damage but high range of the mage (and vice-versa for the warrior). But through an amazingly deep system of experience levels, class choices and skills, these two units can be configured into many different sub-types.
In this whiteboard strategy shooter, pilot a helicopter to defend against the red army's tanks, planes and other heavy artillery that shoot the crap out of you. Bomb the war factories for the sake of all markers of every color! There's something that takes off in the imagination when playing games like this that look like pen and paper—something has come to life that you're used to seeing static.
Developed back in 2003 by Moonpod Games, Starscape may be considered an "oldie" by the gamer crowd, but it's a goodie. Launched as a shareware game without the distribution support that it has today, Starscape flew under the radar, gathering a respectable following slowly but surely. Today, it's been finally starting to hit the major distro sites and people are either discovering or taking a second glance at this little space shooter/strategy game created half a decade ago.
When the head of the Weardd Academy's School for Responsible Reanimation mysteriously dies in a fire, the students blame each other and take up sides. They summon up the undead and dispatch them into battle. Welcome to Corpse Craft: Incident at Weardd Academy, a new zombie game from the makers of Whirled that mixes real time strategy with block clearing to create a unique new game experience.
In Endgame: Singularity, you take up the role of a newly born AI in this "take over the world" simulation game. A typical game usually starts with acquiring additional server access, as you're born on an inferior university computer with very little power. Different continents offer different parameters that should dictate your decisions. Some offer more efficient units, but they may also come with a higher risk of detection. Unexperienced in life, you're not necessarily aware of the exact risks yet.
Developed by Dark Realm Studios, Pandemic 2 is the sequel to the morbidly fun original Pandemic, a game in which your goal is to eradicate the human race with the perfect disease. While the original game didn't go on to become hugely popular, Pandemic II is more an improvement upon its predecessor than a sequel, with an improved interface and more features.
Any avid Jay is Games reader will have, at one point or another, paid a visit to game hosting site Kongregate. The site features hundreds of developers, and has a veritable smorgasbord of games. But until now, the folks behind Kongregate had not created a game of their own. Finally, after months of development and a lengthy private beta, the site has thrown its proverbial hat into the ring with Kongai.
A marble placement, turn-based strategy game. The goal is to be the first player to place five marbles in a row. The rows can be vertical, horizontal, or diagonal. The game is a bit like Connect Four, but with a twist. Pentago is an award-winning board game from Sweden, and this Flash version allows you to play in a browser.
Even if you think Boomshine is fine just as it is, you'll want to check out Linkaball from UK developer OMGames. Rather than attempt the futile task of beating Boomshine at its own game, Linkaball takes the gameplay in a new direction, with a new collision mechanic as well as activating power-ups and a repellent force-field.
Land lubbers best be cowerin' below the decks, thar be a Mutiny going on! Some sea dog called Nitrome has riled up the crew with tales of booty and adventure, so grab yer peg leg and cutlass and prepare for a fight, Worms style!
In Sandlot's newest addition to the Tradewinds series, Tradewinds Caravans, experience the excitement and derring-do of a merchant's life, without the boredom and general unpleasantness that would tend to come with the real thing. In this loose, fantastical simulation of a merchant's life circa 100 BC, you will explore the silk road, fight your way through swarms of bandits, and uncover the unique story of the character you choose.
Eschalon: Book 1, the debut title from Basilisk Games, will take you back to the nostalgic days of Ultima and Might and Magic. It's a turn-based, tile-designed RPG, a system that many fans of the genre are familiar with. Eschalon offers a rich, engaging and open-ended world to explore, with a similarly deep storyline. It's a modern-day tribute to the old CRPG's that fans grew up on, at a time when storytelling, adventuring and honing your character's skill took precedence over shiny graphics and cutting-edge mechanics.
Gemcraft brings a lot of innovation to the tower defense genre, quite an accomplishment considering how crowded it already is. The new gameplay mechanics create a lot of strategic depth, and the game adds replay value by keeping track of your high score for each level, allowing you to go back and replay them for much higher scores once your wizard has leveled up and is more powerful.
Virtual Villagers is back, and we're so excited we couldn't wait until the weekend to tell you! With Virtual Villagers 3: The Secret City, the surprisingly addictive real-time simulation game sticks with its proven formula and makes a few minor tweaks to freshen up gameplay. With new secrets to uncover, new technologies, real-time weather effects and a whole new island to explore, Virtual Villagers 3 has all the ingredients that made the first games so compelling, plus more.
Monsters' Den: The Book of Dread is Flash RPG of extraordinary depth. It is essentially a turn-based, tactical dungeon crawl, and it understands your insatiable clawing lust for magical super-trinkets. If the promise of powerful enchanted do-dads gets your blood pumping even a little bit, then Monsters' Den will have its generous claws in you for quite a while.
If you've ever longed for a game to bring it on with animal-on-animal warfare, as in the tradition of Red Wall, you've come to the right place. Brute Wars is a turn-based RPG tactical strategy game where you pit your team of six creatures against opposing squads. The placement and order of their attacks adds up to a highly nuanced and rapid game of tactics that you won't want to miss.
Gazillionaire's characters have certainly got faces only a mother could love, but if you just get to know this addictive lemonade-stand game you'll come to appreciate its inner beauty. You play a budding entrepreneur in the galaxy of Kukubia. The object of the game is to reach a certain amount of wealth, depending on the length of game you select.
Proximity is a classic turn-based strategy Flash game that is somewhat like a cross between Risk and Go. It is surprisingly simple to learn and takes about 5 minutes to play. You can play against the computer, or against a friend at the same computer.
Super Energy Apocalypse, 2nd place prize winner in our 5th game design competition, plays a bit like a tower defense game, in that most of the time is spent getting ready for the next wave, and the player is offered no control over the targeting of the enemies. Planning for the battle is the critical strategic element, rather than the battle itself. The zombies come out only at night, so use the daylight wisely!
Harvest: Massive Encounter is a survival-based real-time strategy game with several modes of play that lend a free-form tower defense feel to the experience. You play the humans defending an expanding plot of land against swarms (and I do mean swarms) of alien UFOs, mechanized bots and other baddies. It's an extremely frantic game that's usually more nerve-wrecking than brain-stretching.
The sequel to Sandlot's Virtual Villagers-esque hit sim Westward has finally arrived! Westward II: Heroes of the Frontier continues the old west drama with a whole new batch of improvements, including 3D visuals, new buildings to construct, more scenarios to complete, and a brand new sandbox mode. Keep your townspeople happy, fed, and busy gathering resources as you expand across the uncharted territory in search of the elusive Copperhead Gang.
It's just not a proper week without a new jmtb02 game. But if you're expecting the usual jolt of hyperactive skull-smashery from John Cooney—like the previously reviewed TBA or Grid16—you'd better slow down, Miss Sally Brown. Compulse is John's attempt at a tightly packed zen experience, and it's 98% adrenaline-free, with extra soothing strategy flavor.
Canyon Defense is, not surprisingly, a tower defense game with nice pixel art and that does things a bit differently. First of all, there are no upgrades. What if I told you this heresy against form also has time-based special abilities? And support buildings? If you want some fresh TD with a Mad Max aesthetic, try Canyon Defense.
In his ongoing, mad quest to give us all nightmares about geometry, Tonypa has unleashed Cobacoli upon the world. It sounds like a deadly bacteria, but no, it's an elegant puzzle game based around 2-dimensional ball physics, although in many ways it qualifies as an infectious disease. Symptoms include intense concentration, swearing, and the inability to pry your hand away from your mouse. Updates include a level select screen and better high score memory.
What do you get when you put Global Warming, Peak Oil, Nuclear War and good old-fashioned oligarchy in a blender? You get Fallout meets Elite ...in a browser! Caravaneer is a game by Dmitry Zheltobriukhov that has you playing a caravan leader in a post-apocalyptic desert, trading goods from town to town while fending off hungry raiders. It's got turn-based tactical fighting, strategic economic decision-making, and a political storyline! Tactics, economics and politics!
The goal of Fluke Ball is to throw objects into the mysterious waves of force surrounding the office microwave, and knock out your opponent's objects when necessary. It's essentially shuffleboard, but sideways and with gravity. It sounds complicated, and it is at first, but it feels instinctive after some experimentation. And once you break through the layer of initial confusion, you'll have an whole miniature world of strange physics to explore.
Chess is a classic, easy to learn and hard to master. What would happen if chess was bitten by a zombie and then rose again as an undead shadow of its former self? You'd get Tomb Chess, an intriguing variation on the dynamic, where two ghoulish armies battle across a graveyard.
In his ongoing, mad quest to give us all nightmares about geometry, Tonypa has unleashed Cobacoli upon the world. It sounds like a deadly bacteria, but no, it's an elegant puzzle game based around 2-dimensional ball physics, although in many ways it qualifies as an infectious disease. Symptoms include intense concentration, swearing, and the inability to pry your hand away from your mouse.
The pickles are attacking! Run! And while you're running, why not set up a few defensive towers to take out the Horripickles and Fisquitoes chasing you? In Sandlot's latest game, Monster Mash, you must protect storybook villages and their people from evil fairy tale monsters. It's a tower defense game with artwork, characters and plot taken right out of a children's book, and it's every bit as surreal as you might think.
David Scott has just released a sequel to the stylish tower defense game, Vector TD, appropriately titled Vector TD 2. Using Vector TD, a computer simulation of Vectoid attack scenarios, deploy and upgrade towers to zap foes as they walk by, preventing them from reaching the end points on each map. Earn cash by defeating foes and keep your defenses strong to stave off the increasingly powerful hordes!
Whether you're going for the gingerbread transmutation or the old fashioned stew, you gotta respect the rights of satanic magick users to extend their lives indefinetly by robbing life from the young. If you're on board with that proposition, you'll like Witchhunt: Nooboo Mary, a time-based defense game where you defend a witch's house from an angry mob of villagers.
As evidenced by a flood of Flash-based titles in the last year or so, tower defense games are all the rage. Now, iWin is throwing its hat in the ring with Garden Defense, a full-blown downloadable tower defense game where you save your garden using gnomes, flamingos, cupid statues and a host of plants to fight off waves of attacking bugs. It's eat or be eaten in this easy to learn but surprisingly challenging strategy game!
As odd as it may sound, Skyrates is a game about human-like animals flying biplanes between floating continents. Think Star Fox meets The Kingdom of Zeal from Chrono Trigger. You're a young pilot out to make an impact by trading, performing missions, and fighting pirates. Here's the catch: flying between islands takes at least an hour of real-time. The game was designed by a group of then-CMU grad-students to explore sporadic play, something you check like e-mail a few times a day. The result is not only interesting, its good enough to thread its way into your life.
The first Flash Element Tower Defense was a kind of revolution. It single- handedly brought tower defense games out of the realm of Warcraft mods and into the world of free online gaming, kick-starting a new genre practically overnight. Now that Dave has teamed with Paul Preece to create Novel Concepts, he has built Flash Element TD 2 according to the Casual Collective aesthetic — the audio/visual style pioneered by Desktop Tower Defense and perpetuated by Buggle. In other words, it's totally cute.
Tarnation is a clever real-time strategy game by Brad Merritt that bears some resemblance to a tower defense title. You control a garden with rows of seeds ready to sprout into flowers that will dash off and dispatch incoming bugs. The bugs are made of Tar, you see, and if they reach the stream in front of your flower bed, they start to gunk up the water. Merely defeating all the bugs is enough to pass, but real excellence comes by releasing only as many flowers as you need.
A generation has passed since you last helped the Baumeister reach sweet fame in Chocolatier. Since then, the company has fallen into the wrong hands. Evangaline Baumeister's granddaughter, Alexandra Tangye, needs your help to save their chocolate empire by stirring up a little competition. Uncover secret ingredients as you mix your way to chocolate-induced success!
The game of Buggle pits 2 to 4 players against one another to see who can befriend the most buggles (which are sort of like ambulatory cloudberries with faces) over the course of 10 rounds. Each round begins with 60 of the little nippers bouncing around in a rectangular play field. Eventually, they will pause and wait for you to pick a location for your control point, which is your primary means of buggle recruitment.
Desktop Armada is a tour de force of action strategy that successfully combines the grand sweep of naval warfare with the joy of pushing around a plastic tugboat going "TOOT TOOT". Take command of your very own fleet of model ships and send them across a forbidding wooden ocean to destroy the enemy base, while the opposing commodore tries to do the same to you.
Ballistic Wars is a fast-paced, turn-based strategy puzzle game from our 4th game design competition that earned it the third place prize. Work your way through 15 challenging levels against a mad professor bent on blowing up, well, just about everything. Simply click on your "troops", represented by camouflaged balls of varying sizes and special abilities, to launch attacks against the opposing forces.
When Orcs Attack is a tower defense game that... towers over other tower defense games. The first title made by Mr. Joy (a.k.a. John Frisby, WOA, pronounced "whoa!") uses the powerful Unity engine to give you powerful 3D characters and particle effects in-browser. Not only does When Orcs Attack play smoothly, but this is a huge technical step-up for web games.
Battle for Wesnoth is a free, open-source turn-based strategy game originally designed by David White. It's similar to games like Fire Emblem, Advance Wars and Shining Force in that each player commands an army of units, each with its own strengths and weaknesses. Battles take place on a hexagonal grid and layers take turns moving armies and issuing commands.
Like an updated version of the classic Lemonade Stand game, Coffee Shop puts you in a young entrepreneur's shoes with the power to make or break your budding business. Buy ingredients, adjust your secret recipe, and set the price per cup to sell as much coffee to passers-by as you can. Strike a balance between customer satisfaction and profit and you're on your way to java-induced bliss.
MoonMaster: RahKon is the latest from Lost Vectors, creator of BowMaster Prelude. Gone is the resource management and medieval setting, but in its place you'll find a space-themed setting along with a similar physics engine under the hood. You play the role of a ball on the moon shooting rocks and a UFO with your lasers. The goal? Try not to get smashed to pieces.
A casual-ified Alpha Centauri-type simulation management game that is so much more fun than it sounds. You play the president of a colony of human refugees who have escaped the calamity of Earth to found a new home on a planet whose orbit keeps it on the opposite side of the sun. Hence the name "Via Sol", which means "through the sun" in Latin.
Taking a light-hearted approach to a normally serious and complex genre, Strategy Defense is a casual tactics game along the lines of Ogre Battle or Final Fantasy Tactics. It's your job to defend the king from the incoming enemy. Move your character on the field, attack enemies, raise your stats and buy new weapons with an easy-to-use interface. It's a bare-bones tactics game that is inviting even for non-strategy fans to enjoy.
Hot on the heels of the original Bloons Tower Defense game comes a sequel that delivers more of the same explosive fun the original packed, and yet with 3 new difficulty levels and more tower types than ever before. Like the new Road Spikes that you can use to pop any remaining bloons if it looks like some will escape. And the update promises to provide a greater challenge than the first one did.
New from Hero Interactive, creator of Bubble Tanks and Light Sprites, is a unique combination of tower defense and role playing genres (with a little BowMaster Prelude thrown in for good measure) called Storm Winds. Defending the last fort against an oncoming enemy, you must purchase and place turrets on the structure and keep them in good working order. As enemy waves fly in, select a turret and start firing. It's an intruiging combination of game types that's both strategy-oriented and action-packed.
A demo download for Windows only, Immortal Defense is a tower defense game with some aces up its sleeve. It's a game with impressive special effects and a captivating storyline, the latter of which is unusual in the tower defense genre. RPG Creations has put together a long-lasting demo experience should you be brave enough to take on the volunteer mission to fight millions of aliens using only the power of your consciousness.
Toytown Tower Defense is yet another game of the tower defense genre that provides a decent amount of polish and a twist or two. It is otherwise more of the same, but still fun if you're a TD fan. You place towers and upgrade them with money you earn from killing enemies marching on a pre-set path toward your castle, if twenty reach there you lose.
Harvest is an upcoming game by Oxeye Game Studio currently in open beta. It is survival-based game that combines elements from tower defense and other real time strategy games. Those familiar with either of these types of games should feel right at home.
It should come as no surprise to hear that great things often spring from the simplest of ideas. Gimme Friction Baby is one such simple idea turned into an award-winning arcade game of strategy and skill that will keep you coming back for more long after your first play. First place and audience prize winner from our 3rd game design competition, and now part of the elite selection of games to be called Best of 2007. Another exceptional game design by Wouter Visser.
The Four Color Problem is a simple turn-based game in which the goal is to color in as much space on a map as you can, while a computer opponent tries to do the same. The catch is that no two adjacent areas can be filled with the same color. Can you dominate the majority of the map with your color?
Protect your precious desktop from the invading enemies by placing towers throughout the screen. Choose fast-firing but weak turrets or slow-but-powerful ones to ensure no creeps cross your borders. Desktop TD features charming hand-drawn graphics and freeform gameplay that make it a winner in the tower defense genre. New in version 1.5 are new towers, enemies, challenge modes, and upgrades sounds and visuals!
Sometime in the mid 19th century, scandal tore apart the great Baumeister chocolate empire. Tempers flared and factories closed, leaving the world desperate for a decent bite of chocolate. To paraphrase cocoa guru Benard Shintero, "nobody knew the truffles they'd seen." In this latest game from Playfirst, play an apprentice chocolatier working to restore the Baumeister reputation.
As with other tower defense games, you earn cash by obliterating the attackers that creep their way around any one of several maps available to play. With the cash you can purchase additional turrets or upgrade existing ones. But it is the Combos in Onslaught 2 that add a level of depth to this tower defense game not present in other games like it. The combinations are many, and the resulting strategy becomes deep.
Here, among the roses of red and strange mushrooms, we find Alice. Is she visiting the Queen of Hearts? No, it isn't that Alice. Meet Alice Greenfingers. She doesn't have time for chasing rabbits and general nonsense (save the occasional gnome); she has to take some tomatoes to the market while the demand is still high!
Generic Defense Game takes a few select elements from tower defense titles and shooters, and then slaps on a thick coat of parody paint. Instead of fending off hordes of ghastly beasts from far-off fantasy lands, you'll protect Pac-Man from ghosts, keep your lunch safe from insects, and defend ramen noodles with a machine gun. It's a very basic game with swappable elements that make the core gameplay ripe with entertainment.
Momentum Missile Mayhem plays like a combination of a tower defense game and a physics-based strategy game such as Bowmaster Prelude. Waves of enemies come piling in from the side of the screen. Your weapon works like a slingshot: grab the missile and pull it back, then release to send the projectile flying. There's a lot of strategy and customization built into this game, so be prepared to sink your teeth into a deep and immensely rewarding casual online game.
The latest tower defense game from David Scott, creator of the unbelievably addictive Flash Element TD and Flash Circle TD, has just been released and this one follows a more abstract design for its creeps (called "vectoids"). Vector TD combines vector-styled graphics (remember the original Asteroids?) with the tried-and-true gameplay of David's other successful games to deliver one of the most polished TD games yet.
Castlewars is a Flash turn-based card battle against either a computer or live opponent where you try to build your castle up to 100 or blast your opponent's to rubble. The game is quick and easy to learn, and can be played against a friend anywhere in the world.
ElectroCity is fun little Flash game intended "to spark an interest and lay an unbiased foundation for later learning" about the issues involved in power generation, cost, and environmental impact. It is obviously a very simplistic look at those issues, intended to give a broad overview and invite further research on the part of the player. It's also not a bad little town sim game to boot.
The gameplay mechanic of lobbing bombs at your enemies is nothing new, and Artillery Live! returns the genre to its simple roots. You have a tank on a mountainous battlefield, and using a combination of angle and power must lob shells at your opponent. Unlike Worms but exactly like ZWoK, everyone (up to four players) sets up their shot simultaneously and secretly, and the tanks all fire at the exact same time.