The year is 1983. Space is being conquered by man. However Xanadu, a research space ship that was searching the far edge of the explored universe has sent out a distress signal. Called in to help them fix their engines and get them back home, you soon find the crew to be missing and an even larger mystery surrounding the circumstances in this first-person indie horror adventure.
Amanda Ripley has always wanted to find out what happened to her mother Ellen fifteen years ago. Now she's going to confront it head on in this harrowing survival horror adventure where stealth and resourcefulness are your best (and really only) weapons against a seemingly unstoppable and unpredictable enemy that will hunt you every step of the way in your quest to escape the dead station of Sevastopol.
After the events of the first two games, you thought you'd finally escaped the crazed killers after you, but things are only going to get stranger in this latest chapter in Psionic Games' bizarre and entertaining point-and-click horror escape series!
The most frightening things are often the ones you can't see. It stands to reason, then, that in a world where nothing is visible, just about everything is frightening. The Nightjar is an audio adventure from Papa Sangre that uses a rudimentary visual interface to allow you to explore a sci-fi horror adventure world. Every sound has a meaning, and every step moves you through a dark labyrinth of mental images. Now let's see if you can escape this ship you've been stranded on without getting eaten by one of those "complex, non-human" lifeforms!
We thought we had seen the last of Being One. The nigh-indestructable creature had escaped from the humans who imprisoned him and experimented upon them in their orbital lab, and returned to his people. Now he's back, though, and he's looking for vengeance. But nothing is as it seems in Being One: Episode 5 - Infection, the newest in Psionic's series of horror adventure games. Awesome atmosphere and twisty plotting is hampered by a lack of documentation and an abrupt ending, but all fans of sci-fi horror should love it.
The starship Hermes was supposed to revolutionise space travel. Instead it found something in the dark that it never should have let inside. As security officer Hermes, board the silent ship and discover what happened to the crew in this unsettling but flawed action/horror/platforming title.
The fourth and final chapter in the Being One series. Taken separately, each chapter of Being One has been a little gem of horror-filled casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to the player to decide.
More door locks to figure out? Check. More machinery to fiddle with, hoping to not blow up the place? Check. Annoying cell phone still telling you what to do? Check. Yet another really ticked off creature from beyond ready to rip you to shreds? Uh, why in the world did we leave that lovely, peaceful green vat again?
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...