A version of the original Prince of Persia game recreated in Flash. The original game, created by Jordan Mechner and released in 1989, used an animation technique called rotoscope to give the characters human-like qualities. It was also a lot of fun to play. This special Flash edition isn't quite the whole experience, but you should be able to at least get a taste of what the original was like.
Written in Flash by Johnny Slack, an interactive multimedia technology student at Purdue, this version of Duck Hunt uses the mouse for aiming and shooting. It looks, acts and sounds just like the original (though it offers only one mode of play).
Created by Klas Kroon of Sweden, this little game is one of the tiniest Flash games I've ever seen. The objective of Blockdude is to move the little dude to the exit door by picking up and moving blocks to solve each level. This game is actually a remake of an old TI-83 game originally written by Brandon Sterner.
PsychoPong is not new, as it dates back to 2001; yet it is a worthy game just the same. With gameplay similar to Pong, the granddaddy of all video games, this Shockwave game has a mind of its own. There are five (5) levels of increasing difficulty... though I bet you'll have trouble making it past even the second level. Click.
The designer of the ...
I've been having a lot of fun lately playing this old-school style, top-down shmup (shoot-em-up) called Hurricane developed by Nuvorm in the Netherlands. Along the lines of the arcade classic Galaga, this one has power-ups to increase shields and weapons with lots of cool pyro-technic particle effects. There is also a downloadable PC version of the game available.
While on the subject of Pacman, several months ago there was a posting on Slashdot games about a Japanese programmer who re-created Pacman entirely in an Excel spreadsheet. Upon reading the story I was both amazed and curious, so I downloaded the zip file from the site linked-to in the story. And it really was Pacman, right down to the cut scenes b...
Another classic game, and this one needs no introduction. Arguably the single game that injected the most excitement into arcade video games during their infancy. Original game: copyright Namco, 1980; this version hand-coded in Flash by Paul Neave.
A fantastic Asteroids recreation from Shawn at Hot Flash Games, and boy does it rock! Very authentic classic gameplay with a serious modern soundtrack that just... ROCKS! Shawn did an excellent job designing the sound for the game, as it contains a mix of classic Asteroids samples and some phat rocking beats.
This is simply amazing. Someone that goes only by the name of Voxel, has created a 3D version of the original Metroid game in Director! By taking the Metroid tileset, he built a utility that allows him to convert 2D sprites to 3D sprites, and then he uses those to build the levels of the game.
Back in the day, Space Invaders, by Japanese company Taito, was one of the coolest games to come along as it was one of the first (if not the first) electronic game ever to offer open-ended gameplay. What that means is that it's impossible to 'beat' the game, the aliens just keep coming at you relentlessly.
Another favorite of mine is this game by Squid S O U P. Snake delivers classic-style gameplay in a 3D Shockwave implementation. Very nice indeed.
Bubbels is a strangely addictive Flash game, like Bust-a-Move, from the Netherlands. There are actually five (5) different versions to choose from.