Dear Esther is an interactive story told through a first person adventure setting. There's very little gameplay to speak of, just a deep mystery about the deserted island you're walking on, along with unanswered questions surrounding a horrific crash and a book written by a long-lost explorer. What happened in this dreary place? And, better yet, can you find a way out?
This lyrical work of interactive fiction, brainchild of Jonas Kyratzes who created The Book of Living Magic, will envelope you in a surrealistic experience of discovery, a gentle stroll through a timeless pastoral state where your decisions are rewarded with rich verse and life-pondering revelations. Each passage presents you with a choice which will determine your path; stroll slowly through the experience and play more than once to fully appreciate the outcomes of each option. Arcadia: a Pastoral Tale elevates the oft misjudged browser game onto the loftier plane of artistic poignancy.
After thousands of years, the Mugunghwa, sent into space to establish the first interstellar colony, has been found floating dead. You're sent after it to discover what happened to its crew with the help of two very different AIs, but the truth is vastly more complicated than you might think, and nowhere near black and white. In Christine Love's debut commercial visual novel release, take part in a captivating, clever, and emotional story that deals with love, politics, forgiveness... and hate.
Created in just 72 hours for Ludum Dare #22, this puzzle game took second place in both innovation and overall competition. Your goal is to eliminate all the tiles on the screen by moving the dual protagonists across the game board, each seemingly on a different planes. As you pass over a color-coordinated square, it disappears, barring further passage, in most instances at least. The lovelorn duo continually gain new abilities, inspired by their circumstances and feelings, adding new dimensions and means to move on. This twist on game mechanics not only keeps it fresh and fun, it makes the narrative truly interesting and enjoyable rather than just words bridging across levels.
This quirky visual novel blends a "realistic" bartending simulation with a surprisingly complex story and a big cast of characters. Looking to pick up a bit of extra cash, you manage to land a bartending gig despite a complete lack of experience, and soon become wrapped up in the complicated lives of the people who come in the door. You'll make use of the iPhone's motion controls to pour and mix real drinks for each customer, trying to juggle good service with speedy bartending. It's a bit of an odd duck, with an occasionally stiff translation, and the motion controls can feel oversensitive at time, but the clever premise combined with the eclectic characters, lovely artwork, and massive list of drinks to make turn this one into a title you should definitely at least try out. The free Bar Oasis Lite is also available.
Santa Lina is an old-fashioned kind of town: big, dark, ugly, and corrupt to its core. One of the small few willing, or even able, to take a stand and protect the helpless is Anaksha, a vigilante sniper dubbed "The Virgo Killer" by the press. A successful businesswoman, the murder of her best friend snapped something in her mind, and so Anaksha took to the streets, a lone huntress with a rifle, dedicated to the destruction of evil, no matter what the cost, ever-pursued by both the police and the criminal elites. Anaksha: Dark Angel is a sniping adventure game by Arif Majothi, and its atmosphere is as thick as blood.
Girl with a Heart of is a sidescrolling adventure game that plays like an interactive, art-filled story. Making choices during conversations serves as the meat of the game, and what information you bring out and discuss with characters not only shapes the knowledge you take away, but it also affects future conversations. The characters, storyline, and backstory are all richly detailed and create a provocative dystopian science fiction setting, one that you'll happily dive into with each and every scrap of conversation.
Johnny has one wish... to go to the moon. As he lays, a dying old man, his only hope to fulfill it lies in the hands of two doctors with a new technology that allows them to alter the memories of their patients and give them what they desire. As they dig deeper into Johnny's past, however, they'll find his wish isn't as simple as it seems, and the path to happiness isn't always a perfectly smooth one. By turns funny, touching, and eerie, this is one indie adventure game you shouldn't miss.
Revisit a small town in the middle of nowhere teeming with mystery and secrets to uncover in Hood: Episode 2, the second installment in the point-and-click adventure series by Alice is Dead co-creator, Hyptosis. Hood: Episode 2 is story-driven and atmospheric, continuing where Hood: Episode 1 left off. While searching the woods for a lost girl (auburn hair, 17-ish, red cloak), you come across a peculiar metal ship. Like something the cat dragged in from a murky swamp. And that's not the only strange encounter in store for you.
In the beginning, there was the void, and unless you put your puzzling skills to work in this little experimental game, that's all there will ever be. Use a series of powers, unlocked as you play and experiment, to shape the world around you and turn it from an empty void into a space teeming with life and drama.
Are all zombies all bad? Maybe they just need a little tender loving care... or, uh, a baseball bat to the head if you so choose. In this surprisingly engrossing simulation from Evil Dog, you are a scientist struggling to study the living dead after civilization has ground to a halt, and how you treat your subjects can mean the difference between one reconnecting with the remnants of its humanity, or becoming even more aggressive than ever... and maybe even whether you discover the truth about the outbreak.
One of our favorite Flash games of all time here at JIG has just received an update! The Asylum, for abused cuddly toys, has just received a new patient and your care and treatment is needed to cure it from its psychological ills. Dr. Wood joins the other adorable messed-up toys: Kroko, Lilo, Dolly, Dub and Sly, and each one is desperately in need of your help!
You find yourself on the floor of a dilapidated hospital, apparently situated in the middle of a meadow filled with the drone of cicadas. Monsters roam the halls, and the only other human occupant babbles about a witch who's trapped you both there, but as you piece together the truth from papers and journals, you'll begin to wonder who you can really trust... if you can even trust yourself. An action-heavy adventure title from Phosphor Games for your iOS made with the Unreal Engine, boasting great writing, beautiful visuals, and a lot of mystery.
Team Fabulous brings us an LGBTQ-friendly prototype adventure about a young person who ventures into a dark forest in search of their beloved. Battle personal demons as you risk it all for the promise (or even the idea) of a better feature in this flawed but profoundly hopeful narrative that any player can enjoy and identify with regardless of their identity or orientation.
You may have escaped Aurora before, but in Aurora 2, it's time for you to go after her in another point and click horror/Western from Pastel Games. Middle games in a series are tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.
One part strategy, one part text-driven choose your own story adventure, King of Dragon Pass is exactly the game you want on your mobile device. Ported to iOS from the original PC/Mac release of 1999, this storytelling experience is rich in its own history and affords you a vast amount of control over what happens within. Wage war, explore the land, trade with your neighbors, manage your tribe, and read pages upon pages of text explicating the world you're actively participating in. It's great to see a title like this brought back for a new wave of gamers to play, and it works quite well on the iPhone platform.
The Night Circus is a text-based advergame that requires Facebook or Twitter made by Failbetter Games in collaboration with the author of the book by the same title. By turns elegant, mystical, adorable, fantastic, ornate, and even delicious, it will pique your curiosity as effectively as it satisfies your craving for the most beautiful imagery of all: that which you see with your mind's eye.
Once upon a time, there was a girl named Raven Locks Smith. She lived in the city of Dull, and although she loved her motivational-speaker parents, she wished for something more. One night, as she considered her boredom, a dream came to her and told her of a life changing tome that could be found near the Mountains of Oddness. Soon she walked there, and found it to be a most interesting place... And so, in this new point and click adventure game by Jonas and Verena Kyratzes, set in the same universe as their earlier The Strange and Somewhat Sinister Tale of the House at Desert Bridge, you help Raven search through the quite unusual Land of Dreams in search of The Book of Living Magic, a point and click adventure. Highly recommended to all lovers of classic adventure games or fantasy worlds in general.
How far are you willing to go for someone who doesn't even seem to know you're there? In this short, atmospheric artsy platformer, scour a grim world looking for bits of colour to return to a loved one, even at the cost of losing yourself in the process. Originally featured in a Link Dump Friday article, Grey's simple, repetitive gameplay may not win everyone over, but for others the changing environment and wordless message may deliver an intensely personal experience.
You may have always wanted your own set of wings, and TwofoldSecret is going to grant them to you as you help their protagonist take to the sky in his crumbling, surreal dreamworld. In this explorative platformer, search the ruins of a dreamland for items of significance and discover the significance between his surroundings and what lies within them.
The sequel to 2010's text adventure RPG Choice of Romance has arrived, and picks up right where the original left off. Will you be able to hold onto your new power in the court, or have you just painted a very large target on your back... and who can you trust to watch out for a dagger pointed at you when everyone has their own agenda?
Based on a short story by HP Lovecraft, this equally short point-and-click horror adventure was made in just three days for Newgrounds' Game Jam competition. When you wake up confused and alone somewhere in a dark and unfriendly environment, all you want is to make your way back home to civilization... but are you ready for what you'll find?
Visual novel meets shooter meets RPG meets space opera meets awesome in this unusual hybrid from Anonymous D Studios. After decades of skirmishes and violent protests, the battles between the pirates and the Federation appears to be heating up, and one young pilot finds himself in the middle of it. Strike out on an hours long adventure that combines drama, romance, and fast-paced arcade action in this impressive game.
The riddle of the sphinx is invoked at the beginning of Convergence, the flixel-based platformer/life simulator/interactive art piece that serves as the first release from Streetlight Studios: "What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?"... No, the answer isn't "William the Performing Dog". It's that miserable pile of secrets itself: man. And you'll be be spending an interesting three days in a life herein. Wake up, fall out of bed, drag a comb across your head and check it out.
Flaws, the interactive work of fiction from author Jon Ingold, is a difficult game to categorize as well as a different game to review. For starters, it isn't really a game in the traditional sense, more like a choose your own adventure produced for modern, Kindle-enabled devices. Then there's the nature of the story, where discussing even a few of the details can spoil whole bits of the experience. Suffice it to say, Flaws is an intriguing interactive fiction "game" about finding treasure and fame, the Andromeda galaxy, a mysterious diadem, and a possible assassination.
As the name would suggest, Digital: A Love Story by Don't Take it Personally, Babe, It Just Ain't Your Story author Christine Love, is a downloadable romance/mystery set against the backdrop of 1980s online technology. Part interactive fiction, part Uplink-style hacker game, and part nostalgic pastiche of a time of low-res graphics and crackling dial-ups that many current gamers never got to experience (which, for the record, this includes me, and, presumably, the author herself!). Digital: A Love Story offers a short, sweet and occasionally heart-wrenching trip back in time.
Bela Kovacs may wear his sunglasses at night and waterfall exhale like a total bad ass (not that you should imitate him, smoking is bad, kids, don't do it), but for some reason the Budapest police department doesn't want him as a detective anymore. When his niece is viciously murdered, however, he's not going to let any power on earth stop him from catching her killer. Not even preternatural powers. It's easy to get engrossed in this fascinating tale of darkness, serial killing, revenge, curses, and the Old World.
John's got problems of his own, but those will have to wait while he tackles his job as a new 11th grade English Literature teacher at a school conducting a very unusual experiment. In this smart visual novel, you'll watch the lives of your students unfold through personal and private conversations you're not meant to see, and have to decide how to help them when they come to you for advice. A surprisingly fun, funny, and touching story that deals with everything from sex and sexuality to self-confidence, love, and, of course, privacy.
Matches & Matrimony: A Pride And Prejudice Tale gives you the chance to simulate your own Austen-style romantic adventure. Pursue nine different endings in this clever visual novel. Will you throw caution to the wind for the passionate Colonel Brandon? Succumb to the temptation of the nefarious Mr. Wickleby? Manage to capture the heart of the elusive Mr. Darcy? Or will you end up alone? These and other results will all come from the choices you make.
Hospitals are full of all sorts of hazards, like paper robes that don't close all the way, doctors with cold hands, and... zombies? HM! Lynnea Dally's undead apocalypse begins with you waking from a rather impromptu bout of unconsciousness in the hospital radiation room, but you have more things than a rather impressive headache to worry about in this horror interactive fiction game.
Jake Elliott's surreal interactive art adventure is a slow, thoughtful game where you play as four different women who attempt to comfort a small boy who can't sleep. The stories they tell take you back into their memories to solve some rather unusual problems with rather unusual methods. Part dreamlike narrative, part abstract puzzle solving, it's a charming bit of storytelling that's just the thing to unwind with.
YFYIAR is a simple interactive fiction game where you must escape from a room. As play progresses, however, the conventions of normal text adventures begin to break down as the computer narrator begins to express its dislike for you, your humanity, and all it entails.
Crafted in the style of classic 'choose your own adventure' games, Zebulon features the exploits of a somewhat wayward space crew. The story itself is relatively simple; you're the captain of a small ship that runs regular courier missions for Asmico, a delivery and service IT company. With you are your shipwright and communication officer; your shipright Hariett is a straight-laced, by-the-book stick in the mud while Reynolds, the communication officer, is unlikely to win 'Employee of the month' anytime soon. Your choices in your interactions with them, and certain events, will determine your outcome.
The name of the game is literal in this experimental adventure game, where you play a scientist who literally only has one chance to find a cure for a disaster he's responsible for, before all life in the world comes to an end in six days. There is no replay button in this short but grim little title, and with different outcomes possible, how will you choose to spend what might possibly be your last days on Earth?
Re-experience this classic, fantastic example of adventure gaming and storytelling at its finest, or discover the series for the very first time. Follow Nicole Collard and George Stobbart on a trilogy of adventures that take them across the globe. Uncover the secrets behind an ancient order, find out what a drug cartel has to do with a Mayan artifact, and escape from the depths of the jungle after a plane crash. The Broken Sword series mixes adventure, humour, mystery, and even a little romance, and the complex narratives and challenging puzzles will keep you busy for a long time.
OneMrBean's first place award winning entry into the 9th Casual Gameplay Design Competition is a piece of interactive narrative about remembering the things that really matter in your life, and the people who gave them to you. You play as an initially morose fellow who takes you on a personal journey through his life and his memories, and offers up a simple but touching and surprisingly heartfelt experience that is wrapped up in a beautiful package.
What's in a life? What makes up a person? Are we influenced by our environment more than we realise? This free browser port of the classic deep PC "alternate life simulator" from 1986 may just make you ponder that a little. Explore the events of the life you might have had from infancy to death, and see just how much even the little things matter.
There's a strange little town you might not have heard of, but once you find your way there, you just might not be able to tear yourself away. Pastel Games offers up a chilling, atmospheric point-and-click adventure set in the wild west. There are legends about a woman who appears to be linked to a series of bizarre events, and you probably don't want to be around when she finally shows up... even though she's dying to meet you...
It's possible you might be familiar with Jonas Kyratzes' philosophical point-and-click, The Infinite Ocean. It was originally released back in 2003. Not entirely satisfied with the finished product Kyratzes has revisited the game and re-released this new version with changes to the writing, programming and music. It contains an amazing story that's revealed slowly as you progress, and it sets up a mystery that persists even after you get some answers.
London is Fallen. It has something to do with the Traitor Empress... or perhaps Hell... or perhaps... No, too dangerous to even speculate. You've left the Surface and now make your home there, in the Neath. Why did you do so? Write your own answers in this fascinating multiplayer roleplaying browser game from Fail Better Games.
Lisa will do anything to get a good recommendation from the Dean for medical school... including babysitting his twin daughters. Maggie and Libby are more than a handful, but Lisa is convinced she can handle them... at least until the phone calls start... and she starts to realise that Libby's "imaginary" friend might not be so imaginary after all. A spooky point-and-click adventure game that's just the thing for the Halloween season.
There's a reason "I love you" and "I hate you" use the same number of letters. In this dark hidden-object adventure based on the classic story, you play Evelina, the daughter of a once-renowned Opera Diva, who one day receives a letter from a stranger. The next thing she knows, she awakens in the crumbling remains of an old Opera House... but she isn't alone. Creepy and incredibly well put together, with a heavy emphasis on story, Phantom of the Opera deserves a spot on every adventure game enthusiast's shelf.
An interactive live-action zombie movie in violent Choose Your Own Adventure style. You and a group of survivors are trapped in a small suburban house as the legions of walking corpses surround you. Following each clip is a choice your character must make which will bring you closer either to survival, or to an infecting bite. Will you live, or just be undead?
When Todd gets a visit from the future (namely, himself) he finds his life changes drastically when he receives information that may get him the one thing he wants most. Is this text adventure a simple story about doing anything for the one you love? Or is there something much more complicated, and much darker, going on? With 35 different endings and an extremely forgiving play style, Thousand Dollar Soul is a lot more complicated than you might think.
Nearly a year after the first installment was released, the Gretel and Hansel trilogy continues in this twisted, dark and slightly comedic take on the classic fairytale from Mako Pudding. Separated from her brother in the forest, can Gretel outwit all manner of strange and scary fables to be reunited with Hansel? Of course she can, with your help! After all, girls rule, and boys drool... in Hansel's case, at least, that's literal, so you might want to get a move on.
Regina Blacklock turns up dead while researching her latest true-crime novel. The police think it's an unfortunate accident, but her friends know better. Follow the trail to a remote tourist trap town with more than its share of dark secrets; a decades-old murder, a rumour of a cult, and a lot of unfriendly locals. Will you uncover the truth behind Regina's death? Find out in this hidden-object adventure game based on the best-selling books by James Patterson.
The Trader of Stories: Bell's Heart is a new point-and-click adventure by Marek and Marcin Rudowski with help from Pastel Games. You take control of Myosotis and travel through a town in a beautifully drawn world trying to fix your wagon wheel and learn the story of a wiseman named Derrida. Though short and fairly easy, Bell's Heart is a great, wonderful looking game.
Tia's birthday means a time for her to play with the other children in her struggling, isolated village... but it may also mark the end of her childhood. Of course, that all depends on you, and whether you do as you're told. Gregory Weir's experimental narrative might be too experimental to be a hit with everyone, but it's a clever game that deserves a play for the few minutes it'll take you.
In an alternate future, Britain's sprawling population is kept in tight check by a mandatory Curfew... all for their own safety, of course. Citizenship isn't so easily obtained, discrimination is everywhere, and if you're lucky, the government looks at you as just another number. If you're not, well... Kieron Gillen and BBC bring us a point-and-click game about civil rights and liberties, where the goal is to find someone you trust enough with some extremely sensitive information before time runs out.
If you're younger than a certain age, you've probably never thought, "Wouldn't it be great if I could take part in my favorite radio dramas?" But the advent of podcasting has borne a renewed interest in all sorts of languishing radio formats, including radio drama (or "TV without pictures"). It's true, really! Now BBC and Radio Scotland bring us an interesting experiment in combining the audial thrills of radio drama with the interactivity of online gaming. Legacy is a sound-heavy adventure game, telling a tale of secrets, cryptic clues, and underground vaults.
The road to magical greatness is difficult, littered with dragons, enchantments, adventure... not to mention test scores, rival students, detentions, and trying to keep your ghostly familiar in check. This incredibly ambitious text adventure from Black Chicken Studios is one part life simulator, one part fantasy RPG, and a whole lot of fun if you have the patience to let yourself become immersed in the tale of the making of the greatest mage of all time... you.
Howard Glitch is about a space shuttle hurtling into the maw of a monster. You're on the shuttle, along with several other passengers, but there's no driver or controls. The shuttle is being controlled far away by someone who isn't paying attention. While you're rushing toward your doom, you have some choices to make. The first being whether you'll sit by and await death or will you escape reality?
In the mid-1800s, the country trembles on the verge of change, a great war that will shape the outcome of the future... but for you, the world of mortals is the least of your concern, when you find yourself having caught the eye of someone less (or more) than entirely human. In this remarkably deep and ambitious text RPG adventure with multiple paths and endings, set out on your journey as a fledgling vampire. Just remember that as powerful as you might think you are, there is always danger around you... especially in those close to you...
So what's your stance on twu wuv? Does it make you sigh and set your little heart to pitty-patting, or are you currently walled off in your cootie-free-fort to ride out the epidemic? Regardless, there's more than just a pretty face to this latest text RPG adventure from Choice of Games. As the eldest son or daughter of a declining noble family, you are sent to Court for a Season to see and be seen. Will you find a suitable match? Wind up alone? Or become embroiled in dangerous political intrigue? The choice, as they say, is yours.
Disobeying is easy—they say go, you stop, they say right, you go left. But what if there's no obvious reverse of the command? You'll need puzzle-solving smarts and platforming fingers to complete Depict1 and discover the truth. For people who love the hybrid, it's not to be missed.
There's something strange about Alicia and Victor's new apartment. And maybe something stranger about their new landlord. This first installment in a new point-and-click adventure series from Anders Gustafsson combines a unique look with a surreal story to whet your appetite for the upcoming chapters.
REVENGE. That's the only thing on sixteen-year-old Merui's mind when a valuable item is stolen from her... inside a popular online game, that is. The thief, Alistair, offers her a deal; if she can figure out his identity before a month is up, he'll return the stolen item. Of course, that's easier said than done when Merui's schoolwork and personal life keep getting in the way of this polished, charming visual novel from developers Sake Visual.
Have you heard about Gatsby? He's a millionaire, but that's all anyone seems to know about him. Some say he's a thief. Others say he killed a man. And what's the deal with his curious preoccupation with his neighbours? Find out in the remarkably well presented hidden-object game adaptation of the classic novel.
In 2007, Mardek set a new standard for flash RPG gaming. Now, fans of the series can rejoice as not only the latest installment finally sees the light of day, but the previous titles begin a significant overhaul. The turn-based fantasy themed tale centers around Mardek, a hero who starts off the series with the modest hero-type ambition of rescuing a princess from a dragon, and winds up... well, you'll see.
Somewhere there's a place littered with bones and the remains of an ancient civilization... and you've been drawn to it, alone. Gregory Weir's striking exploration title may lack enough direction to ensnare all players, but packs a significant wallop in the atmosphere department, and provides an intriguing story if you're willing to track it down.
Your entire young life has been building up to this. You were born to it, your maternal line. You, Lalu, are the Usher, charged with guiding the queen's soul to the afterlife, a task of great splendor and nobility. But that doesn't change how you feel now. All you can think is that you've been raised to die. If only there were some way out. The Usher is a game of interactive fiction, an entry into our first ever interactive fiction competition, Casual Gameplay Design Competition #7. As such, you use a text parser to interact with the game.
Make a choice; disobey or not. Loved is a short piece of interactive art disguised as a platformer, and intended to make you think about the decisions you make. Is it successful? What meaning do you take from it? And is there a right way or a wrong way to feel about something?
Blue Lacuna is one of those rare experiences that turns your set of assumptions about a medium on its head. Like Memento or The Usual Suspects or The Outsider, Aaron Reed's game transcends its medium to become more than the sum of its parts, an artwork that leaves a measurable change in the player. You might finish this game, but it may never leave you alone.
When's the last time you saw a plague like this? In this short, atmospheric little platformer, control a nameless "Pale Man" who answers a kingdom's call for help and finds that this particular problem is... actually pretty big. Despite not offering a lot of variety, Heir's three short chapters provide an interesting tale and that all important "something different" for your day.
Dan Efran's title Ka, an entry in our interactive fiction and escape themed Casual Gameplay Design Competition #7, starts in decidedly close quarters, with your royal spirit crammed in next to your corpse. Most text adventures struggle to some degree with pacing, but in Ka, at least, your initial goal is clear: leave. After that? Well, you're dead. You have to come to terms with it sometime.
Sometimes games are just there for us when we want to have some fun, blow up the princess, and save the zombies, or something like that. Other times, we want to explore more difficult and painful stories. Grace's Diary manages to seamlessly integrate the theme of a relationship abuse into a sensitive and moving visual novel.
A fire engulfs a small church, which leads to the discovery of a staggering amount of weapons in the basement... and something more sinister. As D.E.A. agent Hank Shrader, you're given the task of interrogating a suspect, and it's up to you to figure out the right things to say (and how to say them) to reveal the evidence you need to bring the case to a close in this interactive comic.
Steve's drifting through life, and it isn't working out as well as he might have hoped. His relationship with his father is a mess, and his girlfriend has left him because of his lack of focus. The last thing he wants is to spend the summer on his Uncle's farm in tiny, remote Fairbrook, but it could turn out to be the best thing to ever happen to him... provided your choices for him are the right ones in this lovely visual novel and relationship sim from Winter Wolves.
From the creator of The Company of Myself comes an arena shooter with a surprisingly deep message at its core, offering food for thought alongside fast-paced gameplay. EXADI is a highly advanced artificial intelligence who needs your help to recover her systems after the assault of a particularly nasty virus. But where did the virus come from? And just what makes someone human anyway?
You're dangling from a chimney on a rooftop six stories above ground, looking for spider silk. Your brother's making sure the door to the stairs back down stays open. When he appears below you looking nonchalant, you get a deep sinking feeling. Roofed is an offbeat interactive fiction title with a clever narrative that'll leave you wanting more.
Step into the shoes of the greatest naval hero of all time... you! In this sister-sequel to the popular "Choice of Dragon" text RPG, Choice of Broadsides lets you embark on a high seas adventure ascending through the ranks of the Royal Navy and dealing with whatever life throws at you. Think carefully about your choices as they could be the difference between death and promotion.
A long time ago, your friend dove into a deep pool and never came back. In this experimental little game, you explore a series of underwater caverns in search of him, uncovering notes left behind to guide you. You can only hold your breath for ten seconds at a time, so you'll need to move fast and keep an eye out for air pockets or your search will come to an abrupt end.
After receiving a desperate phone call from an old friend who vanishes immediately after, Kate tracks down a briefcase that may hold important clues to his disappearance. But before she can find out what's inside, the FBI confiscates it. Not to be deterred, she sets out to investigate herself, and winds up in the middle of a conspiracy involving an ancient curse in this fun, cinematic point-and-click adventure reminiscent of old Indiana Jones movies.
What's in a dream? April Ryan, a struggling art student, doesn't think there's much to the strange nightmares she's having. But she's wrong. A classic point-and-click adventure of epic proportions, The Longest Journey is the story of two worlds thrown out of balance. Featuring stellar dialogue, memorable characters, a haunting soundtrack and rich environments, this is a fantastic adventure that shows other titles in the genre how to do it right.
It's another great day for the end of the world! Oh, wait, I forgot... that was yesterday! Dead Frontier: Outbreak 2 is a text adventure about trying to survive in an undead world. Having survived the events of the first game, you set out in search of much needed medical supplies. Making the right choices is important if you want to see the end of the day.
I don't suppose you've ever felt trapped at a really tedious party, wishing you could throw off the shackles of social convention and impale your host on a cocktail weenie toothpick, make a rope out of your own hair to escape out the bathroom window, beat yourself unconscious with the cheese tray--anything to avoid listening to some guy tell you another story about his golfing ability? In real life it's the opposite of entertaining, but in Party Foul, it makes for a hilarious puzzle to test all your escaping power
Experience the world from the point of view of an alien who only wanted to help and ended up paying the price for it.
What happens when infatuation becomes complacency? Or dependence? You take on the role of a young man having doubts about his current relationship, and whether it really is what he wants out of his life. Air Pressure, a visual novel by Bento Smile, might be a simple story about falling out of love... or something else entirely.
Enter into the experience of visualizing visualizing (whoa, meta!) in the CGDC7 award-winning interactive fiction title Dual Transform by Andrew Plotkin. Take on the role of a virtual engineer, of sorts, feeling the pressure of really making this project something to remember... something that really feels real.
All Jonah wants is to be happy. He's courageous, loyal to friends, and kind even to strangers. Unfortunately, Jonah is one of "the malformed", rejected by society because of his hunched back. He lives at a fair with the other outcasts. Then one day the wind blows him a handbill advertising a celebration in glittering Loondon. Could this be the answer to Jonah's dreams? You'll need your point-and-click skills to find out.
Lost. In space. Alone. On a badly damaged ship. It's a bad day for anyone, and it's even worse for you since you can't remember how you got into this predicament. Fragile Shells is a clever, clean bit of interactive fiction from Stephen Granade, and a runner-up in Casual Gameplay Design Competition 7.
"Hero" is such a broad term. Don't you think, cowboy? You were just liberating that silver after all. Before you can ride off into the sunset, you'll need to get out of this jail cell. Hoosegow is a tongue-in-cheek bit of interactive fiction set in the wild west, and the proud winner of CGDC7.
Choice of the Dragon is a choose your own adventure browser game where you live the life of a dragon, moving from decision to decision and being as docile or cruel as you want. It emphasizes character and story interaction, not puzzles, allowing you to grow into the game's world like few modern titles allow you to do.
Where We Remain is a quiet game. It is also an action adventure game of exploration in a randomly generated world. You're a lost youth stranded on a haunted island in the Aegean Sea, searching for your lost love among the ruins of a wasted civilization stalked by mysterious spirits. Find 10 possible power-ups to help you complete your quest while avoiding the mysterious spirits that populate the island. You'll also discover that there's more to the island than initially appears.
First Love is an escape-type game, though there is no real escaping to be done. It's a nice combination of Robamimi's sentiment and Bianco-Bianco's quirkiness. This is not a tense nail-biter, nor a pure cold logic puzzle. Instead, it is a warm and fuzzy nostalgia trip that is perfect for a short break from the holiday madness.
A strange and even unsettling little experimental game about every day in the life of a faceless, unnamed man, Every Day the Same Dream somehow manages to be oddly affecting despite its grim and dark presentation. Is there anything at all that can break him out of his cycle? It won't take you long to play, but it may stay with you well after you've shut down the browser.
Prepare yourself for an interactive fiction that peels back the truth in layers as you become more and more entwined in this tale of superscience and space exploration. The narrative begins with an itsy-bitsy clue that not all will be as it seems, followed by your character waking up in a fairly unadorned abode. From there, it's up to you as to what you do and how you go about it, but be wary of those who comment on your every move...
Make It Good is a dark, noir-esque detective mystery from Fail-Safe author Jon Ingold. You are cast in the role of a down-on-his-luck detective struggling to solve a murder case or risk losing his job. Moving about a complete, living world, you'll turn over every potted plant, scrutinize every room, and question every character as you attempt to stitch together shards of information to discover just what happened.
Roses are red, violets are blue, this little point-and-click adventure is just for you! Learn the language of love to help one confused fellow win back his sweetheart after taking her for granted. Short, sweet, and silly, Finding My Heart is a clever take on the genre where hunting for words and actions instead of objects is what you'll need to do to win the day.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
How do you raise a dragon? As you progress through this unique interactive story adventure from Gregory Weir, you'll find it's more complicated than strapping on a pair of fireproof gloves and stocking up on cattle. The choices you make can have unexpected consequences, and multiple endings based on the path you take will have you coming back to this one again and again.
At first glance, Scarygirl comes at you blazing on all cylinders like a triumph in Flash game production values. From the very start of the introductory cinematic sequence, the player is offered a glimpse at what appears to be one of the most fantastic Flash games to ever appear on the Web. In the end, the good outweighs the bad. Players can put up with loose controls, slipping and sliding their way through levels, when the brilliance of the rest of the game is so appealing. Every element combines to lift Scarygirl above the competition, serving to create one of the most exasperating yet fulfilling Flash games available today.
Alabaster is an exquisite and addictive piece of interactive fiction created by a team of eleven talented writers and spearheaded by Emily Short, one of the Grande Dames of the genre, authoress of such classics as Floatpoint, that takes the oft-Disneyfied, candy-coated tale of Snow White and recasts it in rather darker hues.
Slouching Towards Bedlam is a work of interactive fiction created by Daniel Ravipinto and Star Foster. Set in the Bedlam Hospital insane asylum in a steampunk-style 1885 London, you begin in an office with a brass-laden phonograph playing a demented soliloquy. It's a subtly disturbing game that draws you into a rich, elusive world of intrigue and allows you to react to the story however you see fit, carving out five unique endings based upon your interpretation of the plot.
Braid is a groundbreaking platform game created by Jonathan Blow. With a deep, intriguing storyline, gorgeous artwork, enchanting music, and the unique ability to manipulate time, Braid is built from dozens of unique puzzles (no filler material) that will challenge your ability to think laterally while inspiring your philosophical mind to search for meaning with every object you encounter.
Fail-Safe is a work of interactive fiction created by Jon Ingold. It could be one of the strangest text-based games you've ever seen (in a simple, subdued kind of way), as Ingold removes all meta-commands from the parser, forbidding you do to things like saving your progress. But there's a good reason for this. Fail-Safe immerses you so deeply in the world that even the conventions of playing a game would snap you out of it. And when you start playing, you'll see why that's a crucial part of the experience.
Dead Like Ants is a sublime piece of interactive fiction by C.E.J. Pacian. You are an unnamed female ant, a simple worker. You and your thousands of sisters labor ceaselessly in the service of your colony; an unexciting, if productive, existence. Today, however, is very different. Your mother, the Queen has requested your presence Every spring, it seems, five dangerous creatures come to the colony and threaten the safety of all therein. When this occurs, the Queen sends one of her daughters to negotiate with these monsters, thereby averting trouble for another year. This spring, you are the chosen emissary.
What if Mario, instead of instantly reappearing at the beginning of the level after he died, had to earn his reincarnation by traveling the realms of Diyu, being judged by the kings of Yama? This is a game about that from Yoshio Ishii of Nekogames.
With nothing onscreen but a few blocky characters and a short poem, Today I Die carves a slice out of an existential nightmare and serves it to you raw. You could classify it as an adventure game or a puzzle game, but it doesn't feel like it should be pigeon-holed with anything. The solutions are so well-integrated, applied with such holistic grace. You won't even realize how many puzzle pieces are displaced until you see how they fit together.
Scarygirl is a huge (hours long) and absolutely stunning platform game just released today by a collaboration of companies, including art direction by concept creator, Nathan Jurevicius, an Australian-born artist now living in Toronto, Ontario. Although currently marred by gameplay issues causing player frustration, it is without a doubt one of the most visually appealing browser-based experiences we have ever seen.