After a late night, you awake to find something is off in your tiny apartment... namely, the enormous chains locking you in, and the way you can't use your phone to call for help. In this short and surreal atmospheric puzzle adventure, you'll need to search not only for a way out, but also for meaning.
Social Caterpillar is a refreshingly original game about introversion, and goes about demonstrating what it's like by modelling the game's mechanics from it. Conversations with other characters take on the look and feel of an old-school RPG battle, but instead of attacking you're presented with some bizarre shape pattern or geometrical design and must use the [arrows] to navigate the conversation by choosing the appropriate shape or pattern in response.
They call it the Place of Bones, and that's where you find yourself trapped in this surreal and unsettling indie game. Surrounded on all sides by different factions and people caught up in their own strange wants and desires, you'll have to solve puzzles and use sins to corrupt those around you into changing their views and thoughts.
Created as a prologue/demo/companion piece to the commercial indie title Ossuary, this strange and somewhat unsettling adventure will take you on a psychological and philosophical narrative as you unravel what happened to cause your journey to be thrown off tilt on your way to the Place of Bones.
Dan and his family have come to an isolated summer home for a few months to let Dan work on his new book, but each of them has their own wants and problems to deal with, and the choices they make will shape their relationships and their lives in unexpected ways, even if it seems impossible to make everyone happy. Part stealth adventure, part interactive art, this is a unique and compelling indie game best suited to players who favour slow introspection and character drama.
Enter into a surreal thriller where the written word is both your narrator and your map. Follow the story as it leads you through six chapters, providing clues to unraveling its riddles through sounds, narrative, and images. Everything from design decisions, interactions, art and, even you, is part of the story in this remarkably unique mystery adventure game by Simogo.
In a powerful flash and beam of light, Greg's girlfriend disappears right before his eyes. Set sometime in the near future, this sci-fi mystery adventure puts you in the middle of gorgeous 3D environments. A point-and-click style interface allows you to explore your surroundings, solve puzzles and converse with characters while the truths are slowly revealed in the unfolding story.
In this refreshing twist on an isometric puzzler from Terry Cavanagh, young Naya lives in a post-apocalyptic world and goes searching for something to aid in her quest for clarity. Blending puzzle-platforming with mind-bending level design and a sparse yet atmospheric story, it's as compelling as it is challenging, minus a few bumps along the way.
Icarus is stuck in a dream world and needs: to wake up, to find kit, a key... and anything else that will help him navigate from one end of this narrative adventure to the next. The true joy of playing, though, comes in exploring Daniel Merlin Goodbrey's witty comic strip—story and gameplay work seamlessly together and that's all we need to enjoy it!
A dark chamber, a missing memory, and a splitting headache... to get to the truth and find your way out, you'll have to encounter some uncomfortable truths as you solve puzzles and explore in this atmospheric horror text adventure.
Dr. Sianos B. Sian is an expert in memory, but his new patient, B.D., barely has any memories at all... only the color red. Can he help her put things together and discover her past? Palette, a free narrative blast from the past, is a sharp, twisty puzzle of a story and an unforgettable game.
No one has to die is an HTML5 visual novel by Stuart Madafiglio where sacrifice is the only way to get closer to solving the full mystery at hand. The turn-based puzzles that drive the plot feel a little perfunctory when compared to the twisty story, but fans of cerebral, complex stories should definitely give it several playthroughs.
There has been a crucial time fault. But you can escape the cycle. The Freewill Cycle: Volume II is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 3rd place prize. It is the kind of innovative game we at JiG hope for when running these competitions, and it well deserves its place near the top of the rankings.
Like the classic adventuring PC games of old, here is the type of game you could easily lose chunks of time on as you switch between two characters, gathering anything not nailed down and working your way through hours of conversational threads, all in pursuit of Edna's freedom and sanity. Using the touch screen commands, your first job is to find you way out of a padded cell. Edna and her talking plush companion, Harvey, will win you over with their irreverent observations on life, sanity and the mundane world around us even as you sympathize with her situation. You, like Edna, might soon find yourself going in circles, vacillating between the joy of discovery and the frustration of confusion.
Completely refurbished and revised, this redux of the first installment of William Buchanan's two-volume adventure game series is meant to supersede the original. You wake up alone...where? Someplace unearthly. Ominously void of life. Imbued with insinuations of wrong doings. Point-and-click to explore your surroundings, gather tools and solve contextual puzzles. As you read the narratives found within each room, not only will you find clues to help you successfully "escape," you'll collect pieces to a story that leaves you with as many questions as answers. There's two possible endings, also. Recommended: play the "Director's Intent" mode in a dark room with the volume up for the maximized experience.
Born is a mindless creature of the Void. At least, that's how it was supposed to be. When Born dares to escape into a world that seems to have no place for it, however, you'll need to utilize all the puzzle platforming abilities at your disposal and learn to master colour in order to find Born a place to belong and help it escape from the Void once and for all. A challenging but evocative platforming adventure that's heavy on narrative and atmosphere for your iOS.
We are not alone. Life has been discovered on Mars, but it's nothing like we ever expected to encounter. In this gorgeous, one-of-a-kind moody action adventure game for iOS, you'll journey deep into the red planet and uncover the secrets buried within its soil. Discover new life forms and challenging puzzles that force you to use the environment to your advantage as you help the planet grow... and ultimately decide its fate.
You may have escaped Aurora before, but in Aurora 2, it's time for you to go after her in another point and click horror/Western from Pastel Games. Middle games in a series are tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.
Re-experience this classic, fantastic example of adventure gaming and storytelling at its finest, or discover the series for the very first time. Follow Nicole Collard and George Stobbart on a trilogy of adventures that take them across the globe. Uncover the secrets behind an ancient order, find out what a drug cartel has to do with a Mayan artifact, and escape from the depths of the jungle after a plane crash. The Broken Sword series mixes adventure, humour, mystery, and even a little romance, and the complex narratives and challenging puzzles will keep you busy for a long time.
There's a strange little town you might not have heard of, but once you find your way there, you just might not be able to tear yourself away. Pastel Games offers up a chilling, atmospheric point-and-click adventure set in the wild west. There are legends about a woman who appears to be linked to a series of bizarre events, and you probably don't want to be around when she finally shows up... even though she's dying to meet you...
It's possible you might be familiar with Jonas Kyratzes' philosophical point-and-click, The Infinite Ocean. It was originally released back in 2003. Not entirely satisfied with the finished product Kyratzes has revisited the game and re-released this new version with changes to the writing, programming and music. It contains an amazing story that's revealed slowly as you progress, and it sets up a mystery that persists even after you get some answers.
In an alternate future, Britain's sprawling population is kept in tight check by a mandatory Curfew... all for their own safety, of course. Citizenship isn't so easily obtained, discrimination is everywhere, and if you're lucky, the government looks at you as just another number. If you're not, well... Kieron Gillen and BBC bring us a point-and-click game about civil rights and liberties, where the goal is to find someone you trust enough with some extremely sensitive information before time runs out.
There's something strange about Alicia and Victor's new apartment. And maybe something stranger about their new landlord. This first installment in a new point-and-click adventure series from Anders Gustafsson combines a unique look with a surreal story to whet your appetite for the upcoming chapters.
Make It Good is a dark, noir-esque detective mystery from Fail-Safe author Jon Ingold. You are cast in the role of a down-on-his-luck detective struggling to solve a murder case or risk losing his job. Moving about a complete, living world, you'll turn over every potted plant, scrutinize every room, and question every character as you attempt to stitch together shards of information to discover just what happened.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
Dead Like Ants is a sublime piece of interactive fiction by C.E.J. Pacian. You are an unnamed female ant, a simple worker. You and your thousands of sisters labor ceaselessly in the service of your colony; an unexciting, if productive, existence. Today, however, is very different. Your mother, the Queen has requested your presence Every spring, it seems, five dangerous creatures come to the colony and threaten the safety of all therein. When this occurs, the Queen sends one of her daughters to negotiate with these monsters, thereby averting trouble for another year. This spring, you are the chosen emissary.
Dangerous High School Girls in Trouble is an innovative and award-winning download game for both Mac and Windows that defies classification. It's a unique genre-bending game that includes puzzle and RPG elements, as well as a variety of mini-games. All these disparate elements synthesize remarkably well, and the gameplay quickly becomes intuitive.
In Gateway 2 you again guide a robot, through a dream-like setting, in order to solve numerous and varied mini-puzzles for a seemingly unknown purpose (though a purpose there is, as you soon discover). Using well-placed musical cues and subtle environmental sound the author has created a virtual world that draws you in from the moment you launch the game. The setting and aesthetics are so enticing and mysterious, it doesn't matter at first that you don't know what your ultimate goal is (or indeed if you have one).
Pricilla Gone Missing is a Flash point-and-click adventure from Johan Törnkvist, a talented design and technology student at Hyper Island in Kariskrona, Sweden. The game begins with the player learning of the disappearance of Pricilla (Aunt "Prissy") and that warrants an investigation. From there a charming little adventure unfolds in which the player must look for items and clues to progress through the story.
This second game of the Samorost series lives up to the lofty expectations set by the first. It is every bit a sequel that includes all of the best qualities that made the first game remarkable, and then adds more environments, more puzzles, and more sound and music. The result is a game that continues the reputation set by the first as being one of the finest, compelling interactive experiences available on the Web today. It is altogether an exceptional work of interactive art.
Kafkamesto is an unusual and dark interactive narrative that will at first seem familiar to those acquainted with point-and-click adventures, but beware the futility in store. The over-arching narrative seems to be as much a statement about Kafka's own life as it is the themes he often wrote about.