By turns spooky and funny, moody and dark, Forever Lost: Episode three hits that sweet spot known to every fan of classic adventure gaming, a perfect balance of exploration and puzzle solving whilst telling a grand story, this is an adventure that is destined to become a classic in the field.
When a car overturns one rainy night after being accosted by a terrifying apparition, a young girl finds herself stranded in the middle of nowhere, and to find her way home she'll need to deal with hostile spirits and confounding puzzles in this action adventure also available for iOS and Android.
These two escape games from Rusty Lake are the start of a chilling new series. It begins in Seasons, as you travel through your memories inside a quiet house with its share of secrets, and continues to the deceptively serene fishing cabin of The Lake. These strikingly surreal games are also free for iOS and Android, and with more to come, an extremely promising start.
Pedro was out hiking, but now he's trapped in a national park thanks to a crazed killer. Outwitting the madman might not take a whole lot of effort, but Carmel Games still deliver a cutely creepy point-and-click game that hopefully gets a meatier follow-up.
Psionic delivers a creepy Unity-driven horror adventure in this jumpscare-tastic game. A letter from a colleague who previously spent his career trying to debunk your claims of the paranormal leads you to a dark house with a darker secret. Can you escape?
The last thing Tina remembers is a truck racing towards her. So why has she woken up in what appears to be a school filled with locks and strange mechanisms? A rough but impressive blend of escape and classic point-and-click adventure with multiple characters, endings, and a branching plot.
The house has been abandoned for years, and everyone who goes into it has vanished... so naturally it seemed like a great idea for you to do so yourself! When you find yourself trapped within, you'll need to uncover the truth in order to escape from this creepy point-and-click game.
You've been kidnapped and taken to a facility to test the killing capabilities of a hostile creature in this blend of survival horror and escape! Hunt for items and food and avoid the monster prowling after you in this text-only adventure game.
Psionic Games is back with another horror-themed point-and-click adventure, and this one's rendered in full atmospheric 3D with Unity! You find yourself locked within a grim tomb, a giant stone door barring your only exit. Luckily for you, some helpful soul has left you several notes to help you escape! But those notes have more to say about your predicament than you might expect... Enjoy both the puzzles and the shivers up your spine!
The appeal of this charming escape game from the always cleverly inventive Kotorinosu, like the Russian nesting dolls it's named after, is in its many layers and surprises held within. As an all new edition of a previously released browser game, here you'll encounter fun new puzzles and a completely revamped visual design, with one of the most intuitive UIs a mobile escape game could ever hope for.
You're dead. Again. And again and again and again. Want to stop the cycle? Then you'll have to be light on your feet and smart as a whip in this goulish but gorgeous action adventure escape game for iOS.
After the events of the first two games, you thought you'd finally escaped the crazed killers after you, but things are only going to get stranger in this latest chapter in Psionic Games' bizarre and entertaining point-and-click horror escape series!
Cabin Escape: Alice's story is a lively challenge for room escape fans, especially those that would like to see the clear, logical elements common to the best eastern-designed escapes presented with a western flair. Glitch Games brings the escaping joy with this impressive titbit.
Mateusz Skutnik's beloved and celebrated Submachine series returns for a vengeance in this meaty point-and-click adventure. You awaken on top of a strange, otherworldly temple with only a hammer and some seemingly broken electronics. Finding a way out will take both an eye for detail and a clever mind to solve the inventive puzzles in this stunning games.
[UPDATED VERSION] In this escape game, you wake up in a golden cage with the number 26 on it, in a tiny house and yard that seems to have everything you need... but even more than figuring out where you are and why, finding a way out becomes increasingly pressing as you soon realise that whoever is supposed to be tending these cages hasn't come by in quite some time, and with supplies dwindling and the place falling into disrepair, things are looking grim.
After being held captive and subjected to a variety of bizarre experiments, you seize your chance to escape one day, minus the top of your head, only to find yourself trapped in a bizarre lab filled with other hapless test subjects and bizarre puzzles. Point-and-click your way to an escape in this surreal, colourful game from the creator of The Queen of Snakes.
Alexia Crow winds up falling, literally, into adventure (of the point-and-click kind!) when she winds up trapped in an ancient cave that was once used as a training ground for heroes of myth and legend. To escape, she'll need to explore and solve all sorts of puzzles in a captivating mythic environment filled with mysterious mechanisms and magic.
Plumber Pickle might be busy for a while, since the leak he's been called on to fix in this point-and-click adventure/escape game needs more elbow grease and creative thinking than usual. Like all Pastel Games titles, Plumber Pickle is stylish and has a few surprises up its sleeve that means this is anything but your ordinary repair job.
Remember the 90's, when blocky graphics and bleepy sound were among the best available on home computers, and adventure games were all the rage? Survive Quest, a slice of retro by 2BAM, is an attempt to recapture those days. Use the mouse and/or keyboard to help poor Captain Copy Mayhem escape his malfunctioning ship before it crashes, preferably without dying in the process.
What seems like a dream turns out to be reality... a very weird one. You wake up on the floor of a locked room with a voice over the telephone taunting you to find your way downstairs, but once you do, you'll find out your problems are just beginning in this short but appealingly oddball puzzle adventure game with a retro style.
You're captured by a witch and locked inside her treehouse. So what do you do? Look around, there's a large host of enchanted items and magic spells at your disposal, any number of which could be your key to freedom. The hard part is figuring out which is which and, being a nonmagical being, using it all properly in this whimsical point-and-click adventure from Barbara Jarosik of Pastel Games.
A derelict, abandoned old factory on the edge of town in the dead of night... what could go wrong? When your friend calls you there to photograph his latest piece of graffiti you don't think anything of it, but soon find yourself trapped in a reeking underground maze... though not alone. A creepy and atmospheric point-and-click escape adventure from Psionic!
Join Yepi on Yepi planet as he attempts to rescue his Yepi girl from hostile aliens in BeGamers' delightful and whimsical point and click adventure. You just need to find the right combination of actions to get Yepi across the scene and on to the next. This is a short and sweet little time waster, packed with tons of personality, quirky characters and backgrounds, and more than a little rude humor.
Hide and seek can be a very serious past time, but it loses som`e of its appeal when bad things start to happen as a result of an innocent game. Escape: The Ruby of Judgment is a point and click escape game from the talented folks at IDAC, the mobile division of Gotmail. Featuring lovely stylized visuals and an impressive battery of puzzles, this somber but entertaining release proves you don't need a mouse to craft a good escape game!
There has been a crucial time fault. But you can escape the cycle. The Freewill Cycle: Volume II is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape", and our community of judges awarded it with the 3rd place prize. It is the kind of innovative game we at JiG hope for when running these competitions, and it well deserves its place near the top of the rankings.
You are wanted, you are obsessed over. Thus you are trapped in a room on the threat of death should you leave. Makes you feel kind of, um, icky all over, right? In this series of escape-the-room games for your mobile device, you must use lateral thinking, deduction and some general savviness to outwit your capture and find freedom.
Little Red Riding Hood has brought wine and cake to her ailing grandmother. But then Grandma went outside, locking the door behind her, and hasn't returned. In this mobile escape-the-room adventure game from IDAC, explore the seemingly serene environment searching for clues and solving puzzles to find the best of the two ways out: one brings Little Red to safety, one brings a tasty dinner to Mr. wolf. Well, so much for an innocent outing to Grandma's house in the woods.
The Reisen series catalogues the tale of a small red-headed girl named Jitter, who recently lost her parents to the war (World War II, I think) and wants to go see her grandmother. This is easier said than done, as she is confined to a bunker far away from where her grandma lives. If she wants to make the journey, she'll have to be cunning and resourceful, doing everything from trekking through dark forests to pole-vaulting over deep water to getting guards drunk. This is a series with good points and bad points, like many others. The visuals are relatively unimpressive, the puzzles are okay in the logic department, and pixel-hunting can get annoying, although it gets much more tolerable later in the series. What really makes it worth playing, though, is the story.
When one wakes up in a featureless white room, apparently at the whims of a malevolent steam-punk computer, the first instinct is to escape. But... why? What's your argument? Can you justify your actions? Such is the question posed by ir/rational Redux, a puzzle adventure game by Tom Jubert, of Penumbra story-telling fame. Propositional logic has never felt so intense!
Completely refurbished and revised, this redux of the first installment of William Buchanan's two-volume adventure game series is meant to supersede the original. You wake up alone...where? Someplace unearthly. Ominously void of life. Imbued with insinuations of wrong doings. Point-and-click to explore your surroundings, gather tools and solve contextual puzzles. As you read the narratives found within each room, not only will you find clues to help you successfully "escape," you'll collect pieces to a story that leaves you with as many questions as answers. There's two possible endings, also. Recommended: play the "Director's Intent" mode in a dark room with the volume up for the maximized experience.
Use your Mouse to point & click on the rooms. Find objects and use them to help you escape this scary subway! Risk Subway Escape is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
Follow an ancient myth inside this pyramid, solve the puzzles and get free of this sand tomb!. Euridissey is an entry into our 10th Casual Gameplay Design Competition, with the theme of "Escape".
No one likes being stuck inside city walls when all they want is the sweet freedom of open land. Problem is, getting out is quite tricky when there's a war raging outside the city walls and the guards are under strict order to not let anyone in or out. In Shifter, you have a trick or two up your sleeves, but in order to make use of that trick you need to get to know people. In this point and click escape adventure use your charm to help shift into a new point of view, literally.
When you woke up this morning, what was your biggest problem? Bedhead? That homework you forgot to do? Or what about that bomb someone surgically implanted in your chest after kidnapping you while you slept to force you to play "a game" with them? Gameday Inc delivers a flawed but incredibly slick little Android title that mixes fantastically cheesy thriller storytelling with some solid puzzles to make a memorable free escape title well worth checking out.
We thought we had seen the last of Being One. The nigh-indestructable creature had escaped from the humans who imprisoned him and experimented upon them in their orbital lab, and returned to his people. Now he's back, though, and he's looking for vengeance. But nothing is as it seems in Being One: Episode 5 - Infection, the newest in Psionic's series of horror adventure games. Awesome atmosphere and twisty plotting is hampered by a lack of documentation and an abrupt ending, but all fans of sci-fi horror should love it.
Did you think you had truly escaped The Dark Room? HA! Commandingly Deep-Voiced Australian John Robertson is back to taunt you a second time, as you try to escape The Dark Room: Round 2, a continuation of his darkly-comedic YouTube puzzle adventure. Things are a little darker and a little angrier this time around, but the concept remains as hilarious as ever.
The long-nosed thief gets out of high-flying situation and falls, rather glides, into the fifth and final installment of the Sneak Thief series. The man's adventures got him stuck inside a mechanical fish, packed in a horde of his clones, and dodging robot laser attacks on a hot air balloon! As the persistent pilferer finally arrives at Prof. Belamy's doorstep via his handy-dandy glider, he is probably looking forward to getting this job over with. With the final invention waiting inside the compound, you know Pastel Game's cunning and comically ingenious criminal will stop at nothing to finish the figh... I mean job.
Help our spunky, white-smiled heroine repair her great great grandfather's time machine to escape the creepy alien beings that are pursuing her—and threatening our very existence! Full of corny plot devices and lots of cheese, this part point-and-click adventure, part escape-the-room game is best played with tongue-in-cheek and a tolerance for rather clunky inventory controls. That said, if you feel your inner Marty McFly/Nancy Drew/Fox Mulder clamoring to get out, Adventures of Veronica Wright: Escape from the Present is exactly the game to do it.
Aboard a suspicious hot air balloon, our titular thieving hero has no choice but to press onward and craft the most dubious robot you've ever seen in order to find his way out in the fourth installment of Pastel Games' popular point-and-click escape adventure series.
A point-and-click adventure disguised as an escape, Spooky Night Escape evokes the look and feel of the Halloween season with its nighttime setting, pale moon, and eerie trees. You have run out of gas somewhere on a dark, deserted road and must search the area, find some clues, solve some puzzles, and get the heck away before the inhabitants of the ominous nearby shack return. Don't go into Spooky Night Escape expecting ghosts, ghouls, or jump-scares, because there's none of those to be found. The game merely evokes the feel of the season with its look and unearthly music clip.
Evolution has you wandering a rocky underground base filled with mysteries and puzzles, your only company an egg-headed scientist who really likes bananas and seems to have lost his pet cat. As is the 58 Works custom, you'll pick up and use various items that come in handy here and there, and more uniquely acquire pieces of a rather cool bodysuit that gives you all sorts of new abilities. Everything that made Solitude great (an interesting environment, totally logical puzzles, simple but appropriate graphics and sound) is back in Evolution, and the new content (intermittent short cutscenes, a somewhat more artificial setting) is nothing to sneeze at either.
Kids get the weirdest toys. Dinosaurs with wheels. Monster trucks that roar and eat cavemen. Toy robot bears with color-coded buttons that correspond to wallpaper trim with arms that can be positioned to write encoded messages to other playmates. You know, the usual stuff. Playroom, a brand new room escape game from Imagia creator Kayzerfish, takes place in just such a location, and in order to escape from this abode, you'll need to do some serious code breaking, map drawing, and item hunting in this colorful and challenging game.
If you're looking for a fantastic point-and-click adventure that combines mystery, suspense, pharmaceuticals, science fiction, and an extremely goofy English translation, then look no further. Take two shots of Dr. Stanley's House 2 and call me in the morning. Presuming, of course, that you ever find your way out of the air ducts.
Point-and-click your way through the third installment in Pastel Games' Sneak Thief series! A brisk fifteen minute-ish diversion, this game will send you off into the weekend whistling. The titular thief finds himself in some kind of underground lair with a number of code pads and a safe. Will it turn out to be his downfall?
YFYIAR is a simple interactive fiction game where you must escape from a room. As play progresses, however, the conventions of normal text adventures begin to break down as the computer narrator begins to express its dislike for you, your humanity, and all it entails.
Imagia 2 picks up right where Imagia 1 left us, pointing and clicking our way around a mysterious rooftop, gathering clues about just what we're trying to accomplish in the first place. If you were hoping for answers in this sequel from Kayzerfish, I'm afraid we're still in questions without answers mode. You know, like the first season of Lost, only no smoke monster. The observant player, however, should gather enough to seriously pique curiosity and we can only hope subsequent chapters will follow close behind.
The sequel to the first sneaky installment of the point-and-click adventure series from Pastel Games is here! The eponymous Sneak Thief, which is turns out is an accurate description AND the name of the orange clad main character, manages to get a hold of a teleporty, diamond-type thing. The teleporty part kicks and, as the game begins, ol' Sneak Thief is being swallowed by a giant mechanical fish.
Dwarf Complete is now available for iOS devices! And best of all it's FREE! For anyone who hasn't been around JIG for a few years, Dwarf Complete is an awesome dungeon escape adventure game from On of Eyezmaze. If you haven't already played the Flash version, or if you don't have an iOS device, you can play the game in your browser.
Here are two creepy treats that will have you playing the role of a thief to avoid death traps in a creepy, abandoned house while seeking out some loot. And you might not get out alive. Cat burglars might have nine lives, but common thieves only get three.
Using your mouse navigate through creepy, old houses to find keys, unlock doors, search rooms, and use objects to assist you in your thieving quest.
Good ol' Uncle Whatsisface has disappeared, according to a letter from a British consulate in Africa, and it's up to you to solve the mystery of Finders Seekers: Mystery of Stonecliff. Easy, right? Well this little point-and-click escape adventure might have you thinking "What the...?" more than once.
While lesser evil geniuses would be content to tie their nemeses to an assembly line and take an early lunch, this guy knows how to persecute a superspy: Lure him into your funhouse of bizarre puzzles and gadgetry, compel them to collect items, crack codes, shunt entire rooms, and learn to smith keys; then, just as escape seems imminent,...Well, you'll have to play to find out.
Quick, hug the wall! Now appear across the room, crouched down! Now fling yourself on top of the filing cabinet... somehow! If you can't do it, that's because you're not the Ninja, the hero of a new point-and-click adventure from Japanese developer Dassyutu. You start the game outside of a building being guarded. Obviously, you must get in. The rest is for you to discover.
You find yourself in the ruins of a strange tower, with rubble at your feet, and only the sounds of the night to keep you company. Where are you? Why are you here? And what is the significance of the paint you find splattered around? Not all your questions will be answered in this first short installment of a new point-and-click series, but Part 1 serves to challenge and entice with some great atmosphere while you're there.
One of the delights of Skull Island is that it is hiding what amounts to a whole second game within its confines. Take your time and really explore and a wide range of exciting new vistas will open up, taking the story in wild directions that have absolutely nothing to do with your original rescue mission and turning the whole game into a very surreal experience. Take the chance, explore the jungle (and points beyond), and immerse yourself in one of the more complex and satisfying escape games we've seen this year.
Now that the Mayan apocalypse is nigh upon us, it is only natural that we doomed mortals should develop a keen interest in all things Meso-American. Tombscape 2 casts the player as an explorer of Mayan ruins, whose quest to understand the mysteries of the pre-Columbian ancients may help you forget the impending advent of the end times.
Heard about Otomaco? Apparently it's a legendary city that everyone and their orc wants to get to. And, as part of a merry band of weird looking heroes, so do you. But when sudden capture puts a damper on your journey, it's up to you to free your companions and escape in this flawed-but-fun point-and-click adventure from the creators of the Tortuga series.
The house didn't fall on the witch, and we can prove it! She's still flying around out there... or, at least, she was until two kids had a kite flying mishap. Use your powers of deduction to help reach one of two possible endings in the Witch's strange hut in this cute and weird little point-and-click escape title.
This week's room escape is... well, not an escape, per se, but an adventure disguised as an escape. How quick are you? How are you at decision making? Escaping the Prison by Puffballs United will help you find out. It will also help you find out how to fail. A lot.
The revered series continues directly after your flight in the air balloon from Daymare Town 2. Later you find yourself in a hospital and must get out. New features include a new cursor to show places that you can move, translations and thoughts, and dialogue via pictures. What are you waiting for?! Go play it now!
Go deeper into the rabbit hole and uncover darker secrets in this sequel to the original Alice is Dead. You wake up to find yourself the newest resident of Wonderland Jail, and while your newest cellmate isn't very talkative, the strange little man in the cell next door has entirely too much to say. Point-and-click your way to escape, if not all the answers you seek, in this high-quality game of fairy-tale gone wrong. Just make sure you play the original first!
Once in a while a game comes along that, well, you don't really know how to describe. Great Adventures: Lost in Mountains is one of those games. Designed by Fenomen Games, Great Adventures is advertised as a time management game. Actually, it's more like a casual sim. No, it's more like a point-and-click adventure with casual sim and time management elements. But really, it plays like a room escape game with RPG and hidden object elements. See? Difficult to describe. Basically, all of the above is incorporated to make one wildly fun, inventive game.
Have fun wandering in all directions, back and forth, up and down, and see what you can find. It's amazing what can be packed into such a small space and there's lots to see and do before it's all over. Atmospheric, moody, and yet surprisingly cute while simultaneously sending a chill down your spine, Where is 2010? is a perfect way to start the new year right.
Adventure/hidden object hybrid Escape the Museum creates a tense, tight, wonderful experience that can be enjoyed by the entire family. Escape the Museum is a colorful, wild ride that tops the original in just about every aspect. So buckle up, find that map, charge your cell phone, unleash your inner MacGuyver, and get ready to navigate your way through a collapsing city. Just ignore the homeless guy following you around like a lost puppy. Really, he's there to help.
Fans of the Submachine series, your time has come at last. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of point-and-click escape/adventure games the Web has ever seen.
The fourth and final chapter in the Being One series. Taken separately, each chapter of Being One has been a little gem of horror-filled casual gameplay, combining all of the above elements into an interesting, mysterious, serialized tale. Now that tale has come to an end. Was it worth the journey? That is up to the player to decide.
More door locks to figure out? Check. More machinery to fiddle with, hoping to not blow up the place? Check. Annoying cell phone still telling you what to do? Check. Yet another really ticked off creature from beyond ready to rip you to shreds? Uh, why in the world did we leave that lovely, peaceful green vat again?
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
Solitude begins with a brief animation of a plane, one wing trailing smoke, plummeting from the sky into the ocean. A young man pulls himself out of the water and collapses onto a beach, exhausted. Playing as the sole survivor of the accident, can you solve puzzles, collect objects and unlock the secrets of this mysterious island and escape?
A smooth inventory system, environmental components that are fun to play with despite their lack of function, and puzzles rooted in logic. Yes, it's a brand new point-and-click adventure from Pastel Games! Despite an abrupt ending and a fluctuating difficulty level, this is a fine game to eat up fifteen minutes of your time.
Just escaped from a transparent capsule filled with viscous green fluid, aided by texts from an unknown benefactor, trapped in a laboratory full of disturbing experiments, you must point-and-click your way to freedom. This short adventure from the author of Ghostscape keeps things dark and foreboding.
The first part of a trilogy, The Freewill Cycle: Volume 1 is in essence a simple point-and-click escape game created in classic adventure game style. You awake in a room. Could be in a spaceship, could be in a space station, could be just a strange building in East Podunk, Michigan. As you explore the story unfolds, giving, in a few short clues, a vivid account of what may have happened and the personalities of the people involved. Who, by the way, are mysteriously missing.
Another haunting opening to another superb point-and-click game. New from Pastel Games and Mateusz Skutnik, creator of Covert Front, the Submachine series, and The Great Escape series, comes a sequel to last year's desolate adventure, The Fog Fall. The Fog Fall 2 is set in the same post-apocalyptic warzone as the original and is filled with gorgeous artwork, moody sound effects and frighteningly stark locations.
Ever wanted to combine a hidden object game with a riddle-centric room escape title? Like strawberries and bananas, the two genres go together remarkably well, as Elephant Games' Lost in the City eloquently showcases. Steeped in mystery, you travel from room to room finding items, solving puzzles, deciphering riddles and completing simple mini-games as you unravel a particularly intriguing storyline filled with strange plot twists.
Tortuga Episode 2 is an escape-the-room game set on a pirate ship; the second installment of the Tortuga series. You have just escaped the locked room from episode 1 and the pirate is still sleeping off the sleepy spray you got him with prior to your escape, but you are still locked up on the pirate ship. You must look for items and clues to reveal a solution on how to get off the ship.
Rodrigo Roesler is back with the third and final installment of his Trapped trilogy of point-and-click adventure games. Trapped Pt. 3: The Labyrinth puts you right back into familiar territory: you've just killed a man and now you must escape from a strange house. Oh, and it's about 18 years in the past.
Tortuga Episode 1 is an escape-the-room game set on a pirate ship; the first installment of a series, from Mateusz Skutnik and Marek Frankowski, that promises to be adventuresome, if not epic. Parrots, treasure, peril and puzzle awaits those intrepid enough to brave the pirate ship.
In Charisma, you play an orange-jumpsuited, blue-afroed dude who is trapped within what appears to be a combination living room/recording studio. There is a second gentleman inscrutably watching you from behind a glass partition, his hand poised above two buttons. He, for whatever reason, is not going to be of any help (and, in another departure from reality, smashing the glass and demanding he release you is not an option). So, it's up to you to explore the room, figure out what he wants and, eventually, set yourself free.
Created by the Fox Network as a companion game to the Web series of the same name, The Cell is a lengthy, highly entertaining adventure through an elaborate dungeon complex. Our hero, Spence, must complete a series of increasingly bizarre and dangerous challenges as he ascends to the surface. And he needs your help to escape.
The fourth in the "Core" series of point-and-click adventure games created by John Feltham has just been released. Soul Core is similar to other games like this, and yet introduces a unique concept as well. Use your mouse to add items to your inventory; click on inventory items and drag them to the game view to use them. Try to complete the game with 100% "soul" rating.
Matt Sandorf: Journey to Endless Entertainment is not just an artistic point-and-click game. It is an advergame—a promotion for the Sony empire from music to gadgets to games. It was created by Rodrigo Roesler, creator of the very popular Trapped series of games, and this one follows similar construction.
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find. You can't help but enter this freaky town, but can you escape from it?
A brand new point-and-click adventure from the master, Mateusz Skutnik, and his Pastel Games crew. All the pieces are in place for yet another fantastic escape game experience, as well as an entirely new series of games not to be missed.
The PonPon House is an adorable point-and-click adventure from the Japanese game design group, Orange Biscuit. Short and sweet, this one isn't likely to take up much time or energy. However, with the soothing background sounds of a gentle sea combined with elegant scenery, the game is more like a journey through a landscape painting rather than an adventure.
It's here. The next installment in one of the most popular and critically acclaimed Flash point-and-click adventure series ever created. Submachine 5: The Root promises to take us to the very first (historically speaking) built submachine structure. At least as we know it.
An adventure game designed by Ben Leffler (of Exmortis series fame) to promote the upcoming Mars Volta release, The Bedlam In Goliath. The story is based on the experience of the band's sick guitarist, Omar Rodriguez-Lopez, who goes to Jerusalem for vacation and walks into a curiosity shop. Of course, when you walk into a curio shop in Jerusalem you're bound to leave with a demonically enchanted artifact, right?
Trapped Part 2: The Dark is the middle installment in a trilogy of puzzle adventure games distinguished by a literary flavor and an unusual perspective. This series has a lot more in common with the old Infocom text adventures than it does with modern point-and-click games. Rather than relying on abstract puzzles and thorough visual investigation, the Trapped games plop you in a mundane environment, lavish you with a huge inventory, and then ask you to be extremely clever.
From GUMP, the creator of Rental House comes another well-produced point-and-click, room escape game. Guest House puts you in a similar situation as most games of its type, and yet once you begin to move about the room and examine the various items and objects that await your puzzle-solving skills you will see that this is no ordinary room escape game.
DayMare Town is a strange and oddly deserted town that gives the unsettling feeling that eyes are peering from around corners. It is drab and dreary, not a very pleasant place to be. But now you're stuck, and you'll do anything you can to leave.
A throw back to the graphic adventures of days gone by, Phantasy Quest is a welcome and refreshing alternative to the myriad room escape games that plague the Web these days. Using only the items you discover as you make your way around the island, solve the puzzles and the mystery of what lies before you. Can you find the girl and escape?
Just when you thought you had seen the last of the Submachines for a while, Mateusz Skutnik comes around full circle and delivers another installment in one of the best point-and-click room escape game series on the Web. Submachine: Future Loop Foundation features music from a band of the same name (Future Loop Foundation) and it sets the mood very nicely for another enjoyable adventure.
The Gotmail team of Japan has just released their latest point-and-click adventure, and I am pleased to report this one has an English version available. The Shochu Bar takes place in a familiar setting for anyone who has played the other gotmail games, but the story here is a different one. This is the story of a woman who was considering leaving her boyfriend for good.
Enter the Rental House and note the viridian green walls. This Japanese-made adventure offers a quality game play experience packed with puzzles that will force you to think logically. It is a straight forward game of its genre with only a couple of minor pixel hunts involved. Easy enough to complete on ones own, and yet challenging to give you about an hour's worth of fun.
Fresh out of the game development oven from Brazilian developer Andres Calil, a sequel to O Quarto—the excellent point-and-click room escape game from a couple of months ago—titled O Cofre (The Safe). Expect the same smooth visuals and intriguing puzzles as the first game, but with a darker atmosphere flavored with the promise of danger lurking around the corner.
The wait is over. The next installment in the Submachine series is finally here. Submachine 4: The Lab again submerges you inside a vessel that you must escape from. The author promises that this fourth chapter takes us to the heart of the submachine, the place where all the questions will finally be answered. So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget.
Enter the Vision Museum. You have been invited by your favorite celebrity to visit the VIP-only trophy room of famous performers at a local museum. You enter and, like most room escape games, you can't get out. Using your point-and-click finger and puzzle-solving prowess, collect items to solve puzzles in this gorgeous graphic adventure.
You have entered the realm of Entombed, an amazing and surreal, first-person, point-and-click adventure game filled with puzzles, mazes, traps, acid moats, tunnels and a glimmering crystal cathedral. There is even a room carved from ice. These puzzles will tease your brain and give your grey matter a work out for sure.
On of Eyezmaze continues to impress and amaze us with his game development skills, and Dwarf Complete is no exception. Perhaps his most ambitious project to date, the game was commissioned for the online RPG, Lineage II, and it even features dwarves from that game. Dwarf Complete is an amazingly good adventure puzzle game with quality, presentation and gameplay that all helped push this title to the top of the Best of 2007.
Out 2: Out of File is the sequel to the room escape game Out File #01 by Isomura Kai of Tonakai Interactive. The story picks up after escaping the room in the first game and walking through a long winding cave. Now you find yourself in an underground complex filled with computers and machinery with no way to make it to the surface.
Dona Room 2 is the second room escape game from Japanese flash designer Noaki Nakashima. The game is every bit as quirky and amusing as the original Dona Room and offers more great point-and-click gameplay. The entire game takes place in your kitchen where a note from your mother says you must find a snack before you can leave. Unfortunately the potato chips and cake are locked away, so you must find items and solve puzzles in order to get to them. The game has a little Japanese text but is completely playable without knowledge of the language.