For anyone who loves this type of retro platformer, Super Granny 5 is the game for you. With over 100 levels, the ability to go back and do each level again until you've done it perfectly (and earned one of several trophies), and even a level editor to create your own insane levels, there are hours and hours and hours of fun to be had. Granted, the game appears to be aimed at the younger set, but there's a lot of casual gameplay here that can be enjoyed by anyone.
Cosmicube is one of those 'older games with a new twist' releases that you see every once in a while. The game uses the Unity engine to render a 3-D take on Marble Madness. The marble's track is made of red cubes mounted on a larger black cube. Your goal is to get a marble from its starting point onto the goal by moving your mouse to tilt the playing field. You're aided (and hampered) by an impressive physics simulation that feels very authentic and real, all while listening to a fast-paced soundtrack that fits the action and setting well.
Sure, he may look like a footlocker and have unsettling pink bags under his eyes, but if your dog or cat or other pet should ever fall down a mine shaft leading to a subterranean geothermic engineering project of dubious provenance, Amil is your go-to fellow. Created by Robert Stone, Amil is a gravity-switching platformer with retro stylings and just a scintilla of RPG flavor.
Between the kicking music, the fantastic anime-like visuals and animations, and the sheer fun of watching a round kitty cat power suck sushi make up for a lot. Not the greatest game around, but one of the most entertaining time-wasters imaginable. Surreal, silly mayhem in 15 levels. Just the sort of thing to put a smile on your face and brighten up your day.
Do you hate blocks? Sure you do. Look at them, sitting up there... judging you... laughing at you... not knocked down for points and fun... who do they think they are?! Well, in this snappy physics puzzle game you can give them their comeuppance! Blosics is back with a sequel, and it's bigger and better than ever.
Cover Orange 2 is longer (25 levels, as opposed to 20 in the original), trickier (some levels require very precise placement and timing), and then there's the level editor. Players who've managed to get all the way through can then try to create a level (or levels) of their own, limited only by their imaginations and, of course, the laws of physics. It's nice amid the glut of casual gameplay to be found out there that a designer listens to the gamers and uses that advice to create something even better than the first, even when the first game was pretty cool to begin with.
Go To Hell is a skill- and reflexes-oriented puzzle game by Metasauce, creator of Hex Empire. One part digging game, one part physics playground, the title welds the two elements together into a tightly-structured experience that's as intriguing to play around with as it is to beat.
Rain can be a destructive force, whether it's flash floods decimating crops, acid rain ruining an entire ecosystem, or a light drizzle canceling your afternoon jog. The new physics puzzle game Cover Orange introduces us to a whole new threat: spiky ball rain, which could threaten citrus fruit everywhere.
When explorers are ransacking your ancient ruins, who ya gonna call?!... well, no, not them. You call Guardian Rock, foul tempered smasher of trespassers and the curious hero of this quirky, cute arcade-style puzzler from Torpedo Lab. Slide your way across 48 levels of explorers, spikes, dynamite, and more. Your ancient civilization needs you!
The idea, as always, is simple. Get the red ball (or square) to touch all the flags by drawing physical objects directly onto the screen with your crayon-like cursor. This sequel to Magic Pen features 32 more puzzling levels, all selectable from the moment you start the game, mostly set in various crayon-rendered versions of historical locations. The level designs feel a bit more intricate this time, with more on-screen obstacles and even a few moving contraptions to cope with. There are no major improvements to the formula, but such a childlike, pure idea doesn't need them. This is a heap more Magic Pen for everyone who loved it the first time. Enjoy.
Yoshio Ishii (Nekogames) has just released a sequel to his unique, if no frills, self-cooperative game, Cursor*10. The update, aptly named Cursor*10 2nd Session, offers a whole new set of levels with the premise and objective still the same: You're a cursor in a tower. You have to reach the 16th floor in 10 lives, but your lifespan is rather short. And not only that, all your previous lives are being replayed, in real time, at the same time as you play. You will have to think on your feet and use cunning and puzzle-solving prowess to get through all 16 levels before your lives (and time) run out.
Nitrome creative duo Simon Hunter and Aaron Steed have been very busy being amazing, and Fat Cat is the strange hybrid product of their amazingitude. It wears the face of an exacting bullet-fest such as The Last Canopy or Pararalyzer, but underneath, its heart pumps the blood of a tightly choreographed puzzle game. We've never seen anything quite like it.
Nion is a stylish arcade-style game that incorporates a number of gameplay modes, including puzzle, accuracy, speed, survival, and several combinations of the above. It's built around the simple mechanic of shooting shapes that hover around the top of the screen.
World of Goo is a phenomenally creative physics-based building game where you assemble bits of goo to form structures leading to an exit pipe in each stage. The visuals are stunning, the sense of humor wry, and there are gameplay innovations at every corner.
Jump Jump Jelly Reactor is a matching puzzle game that isn't afraid to try out new ideas. Instead of flat and boring blocks, tiles or even gems, this game fills your screen with lively jellies that can be combined to form larger characters with brand new properties. Gameplay is a unique combination of strategy and puzzle matching that extends a good variety of tasks your way. It's rare that a matching game really catches my eye, but Jump Jump Jelly Reactor provides such a full experience, it's hard to pass up.
Curse you, Kable Monck, and the no-good game you rode in on. Evito Ball. PAH! There's a treacherous name if I ever heard one. Did you realize that it anagrams into A VILE BLOT? This evil little game comes with 80 treacherous levels that will have you climbing the walls before long. Trust me.
Cannons have a unique place in human history. Throughout the ages, they have served as an offensive weapon to knock down fortifications, an accentuation in pieces of classical music, and a rudimentary yet entertaining transport for clowns. Continuing in this rich tradition, let's launch stickmen at bricks to dignified tunes!
Stardrone is a genre mashup download game, featuring a mix of elements including arcade action, pinball, breakout, gravitational physics and collect-the-objects. Although it might sound a little confusing, the game simply boils down to you (a ball) lighting up stars to reach an objective, and it's remarkably fun to play!
Magic Pen is a physics-based puzzle playground created by Alejandro Guillen (Spin the Black Circle). It's easy to see the design, from visual style to overall concept, was taken from Crayon Physics, but because Magic Pen was done in Flash, it's much more accessible. Using the mouse, simply draw shapes to create bridges and guide the red ball to the flag. Making shapes and dropping them from the sky will set the ball in motion, and you can also craft structures with hinges (both fixed and movable) for more complex maneuvers.
Cursor*10 is a simple-looking puzzle game just released by Nekogames. You are a cursor in a tower trying to reach the top. Each of your ten lives is time-limited, and when one ends the next begins on the bottom floor. But you're not alone. As you start the next life your previous actions are replayed in real-time, creating a fun "cooperate with yourself" atmosphere.
The aptly named Absolute Awesome Ball Game is truly awesome because it manages to capture the thrill of discovery that we look for from pinball games and delivers that in an addictive, unique and appealing package. The game requires a bit of patience and perseverance before seeing any visible progress, but those that stick with it are in for a very pleasant and enjoyable ride.
We here at Casual Gameplay have been fans of the work Yoshio Ishii has been doing in Shockwave and Flash for several years now. He may be best known for his Neko series of games (neko means "cat" in Japanese), though he has also created some of the best Panzo games as well. His latest effort is this beautiful and delightful game that will give your brain some stimulation as you play.
This Flash remake of Taito Corp.'s now classic Puzzle Bobble (called Bust-a-Move in the US) looks and plays just like the original. Use the arrow keys to aim, and press the space bar to shoot. It's just that simple to play. The music is a bit repetitive, but otherwise the game plays great.
This Mr. Driller clone, created in Flash by Max K., is a decent version of the original game by Namco. Driller uses the arrow keys for movement, and the space bar for drilling. The object is to drill down through the blocks as far as you can without running out of air, or getting crushed. The level of difficulty determines how many rows of blocks y...
This pair of Flash games, hosted on Nobelprize.org, teaches you about the physics of liquid crystals while playing.
Crystallite is an action puzzle game, similar to Tetris, where you position the falling blocks by rotating them before fitting them in their place. Use the right and left arrow keys to position the blocks, and the up and down arrows ...
The 1982 classic arcade game of Q*bert, re-created in Shockwave for online play over the Web. The object of the game is to move your Q*bert around the play field, hopping onto each square to turn it to the target color shown. While the default keys to use for movement are U, K, H, and M, the game does allow you to change them to suit your preferenc...