Whether you're going for the gingerbread transmutation or the old fashioned stew, you gotta respect the rights of satanic magick users to extend their lives indefinetly by robbing life from the young. If you're on board with that proposition, you'll like Witchhunt: Nooboo Mary, a time-based defense game where you defend a witch's house from an angry mob of villagers.
Planet Cruncher lets you satisfy your appetite for destruction by casting you as an omnipotent exterminator of worlds. It doesn't exactly feel like a game about the deaths of billions, encased as it is in a shell of relaxing arcadey puzzle gameplay. But sometimes you have to play a game in your own way, and I choose to play this one while cackling maniacally and stroking an imaginary long-haired white star-cat named Lord Galaxathon.
Stunt Pilot is a challenging, high-quality game of precision acrobatics. It transcends the familiar trope of flying through rings with a sophisticated scoring system and singular control. The result is a simple but engaging test of skill that would fit comfortably in any 80s video arcade, although it would probably be the prettiest game there.
At first glance, TBA appears to be of a game of extreme simplicity. As you blast through the first level of this arcade action game, doing nothing but striking the space bar until the ball flies into the goal, you may wonder "What's the point?" But don't let any first impression fool you. Once you get going, the game really shows it's true colors.
Accurately described as a "drag action game", Irritation Stickman has you picking up and dragging stickmen through each stage, avoiding spikes and other traps along the way. You can only keep your grip for a few seconds and must drop stickmen to recharge, forcing you to think before flailing the cursor around the screen. It's a simple but fun action game that produces some hilarious moments of stickman insanity.
Following in the well-trod footsteps of games like Geometry Wars and Robotron 2084, ZunderFury is a hardcore arena shooter that is happiest when it's overwhelming you with throngs of spiky blob-things. You can even spend money in between rounds to upgrade your ship, and the game comes with a full set of Xbox Live-style achievements, called "Feats", which is a smart way to personalize and flesh out the experience.
Paint Wars challenges you to fill in the outlines of different shapes using as little paint as possible, while an army of vehicles tries to destroy your masterpiece. It's an unusual game that incorporates a familiar draw mechanic in an interesting new way. But it's not as easy as it sounds.
Space Kitteh is a unique action game created by Zach Archer and Miles Johnson for our fourth Casual Gameplay Design Competition. Run around planets bouncing around in space as you search for lost kittens in distress. As you leap about, gravity toys with your momentum in strange ways. It's a great-looking game with just enough wackiness (saving kitties from planets?) to make it a winner.
As is easy to guess, the object of Filler is to fill the playing field with large white circles. Just click and hold the mouse to start a circle growing. It will stop growing either when you let go or when it collides with a circle already in play. If it collides with one of the small "atoms" bouncing around, not only will it stop growing, it will disappear completely and you'll lose a life!
As the name suggests, Balancing Act requires you to keep a number of balls (and other ball-ish things) balanced on top of each other. Click on a ball and drag your mouse to rotate it, but remember that each action has an equal and opposite reaction! The stylish and humorous presentation and simple control system are to be particularly commended in this worthy game design competition finalist.
An experimental game created in seven days, this arcade/pseudo-strategy game puts you in control of two robots marching through a dark city destroying everything with lasers. Pump up your machines to gigantic city-destroying monsters and crunch buildings and pitiful humans all day long!
The second chapter in Brad Borne's epic tale of a man with righteous pants is here, and it is spectacular. The Fancy Pants Adventure: World Two is a Flash platform game focused on high-speed acrobatics, like a hand-drawn Sonic the Hedgehog. Twice the size of the original, World 2 is one of the most ambitious, audacious Flash games out there, bursting with thrills, imagination, and whimsy.
For our 4th Casual Gameplay Design Competition, Brazilian game author Guilherme Töws has tapped the philosophy of yin and yang to bring us Bisection Dominion. Your charge is to defend a pristine river against a falling tide of poisonous bubbles, using a sword controlled by your gestural input. We often talk about the zen of gaming, but rarely does a game embrace the idea so whole-heartedly.
Sheeeeeep!!! Hyper cute (and fuzzy) critters star in Phillip Reagan's Osmosis, an entry to our 4th Casual Gameplay Design Competition. The object of Osmosis is to guide one or more sheep-type "balls" through each stage by drawing symbols that change gravity, friction, or make the sheep move. It blends action and puzzle elements into a webtoy-like atmosphere that's as inviting as it is entertaining.
The Caverns of Hammerfest, by French developer Motion Twin, is an expertly crafted love letter to classic arcade platformers like Bubble Bobble and Snow Bros. If you've ever wondered how the intensity and the heartbreak of those old arcade cabinets could be translated into online gaming, look no further.
Farm Frenzy weds an arcade title with a resource management sim for a game that's as much thought and planning as it is fast mouse clicking. Gameplay revolves around planting grass to feed animals which in turn drop goods for you to use. These goods can either be sold for cash to improve your farm or turned into higher-value products to rake in even more gold. As you progress through the game's 45 stages you can buy more animals, get new buildings and upgrade existing structures, all while keeping a lookout for bears that drop from the sky!
Contour is a clever re-imagining of Marble Madness by Sean Hawkes, creator of several games entered into previous competitions such as Orbit and Clack. An isometric grid is placed over the playing field that holds a ball and a white exit square. Click on individual tiles to raise the ground from that point, causing the marble to roll downhill. The goal is to move the marble to the exit tile by raising and lowering the floor, a feat that requires both intelligent planning and fast clicking.
Hearken back to those adrenaline-happy days with Vector Runner, an arcade action game concerned purely with the sensation of speed. Control a humble blue cube on its journey down a futuristic highway, dodging deadly pyramids of various shapes and sizes. Wherever you need to be, you're going there fast.
Another simple game oozing with personality has just been released by Game-Pure, creator of Bound Bear and Oshidama. Samurai High Jump answers the age old question: if a samurai warrior had a big bamboo pole, how far and how high could he jump? It's up to you to find out in this Monkey Kick-Off-style arcade game.
Desktop Armada is a tour de force of action strategy that successfully combines the grand sweep of naval warfare with the joy of pushing around a plastic tugboat going "TOOT TOOT". Take command of your very own fleet of model ships and send them across a forbidding wooden ocean to destroy the enemy base, while the opposing commodore tries to do the same to you.
Jack Frost, scowling star of the final game in Nitrome's informal 2007 winter trilogy (after Thin Ice and Snow Drift), is happiest when he is cold. Your job is to turn 40 levels of autumn-colored blocks and ladders into an arctic wonderland in this new arcade action game. Control Jack with the arrow keys: [up] to jump, [left] and [right] to walk, [up] and [down] to climb. Simply step on blocks or climb ladders to freeze them.
I don't know what Nitrome has against penguins, but our little tuxedoed friends really get the raw end of the fish-burger this time. Not only do they get chucked off of icebergs by the hundreds, but some rambunctious foxes are using them as ammunition in a prototype penguin launcher. If you're having trouble visualizing that, it's like a missile launcher, but with penguins. Fiery heat-seeking penguins.
Not to be confused with the classic adventure game, Monkey Island is an action-puzzler involving a monkey and not one but several islands. The game's controls are easy: just roll the mouse to change the direction the monkey faces, click to jump, and hold for a longer jump. Hop from island to island collecting bananas in this simple yet refreshing title.
The aptly named Absolute Awesome Ball Game is truly awesome because it manages to capture the thrill of discovery that we look for from pinball games and delivers that in an addictive, unique and appealing package. The game requires a bit of patience and perseverance before seeing any visible progress, but those that stick with it are in for a very pleasant and enjoyable ride.
Thin Ice is the latest game from the Nitrome factory assembly line of casual gaming goodness. In this game you control a skater (of the wintery variety, not a Sk8ter) that is somehow threatened by the extended family of the yeti from that Rudolf the Red-Nosed Reindeer claymation movie. Elegant and pristine with very nice pixel art filling out the sides.
Ever feel like you are only one little super powered beetle against an infinite horde of other super powered beetles in an epic battle for survival, power and gold? No? Well, now you can get just that feeling in Beetle Wars. Your goal is simple: Kill all the other beetles and insects around you without dying; how you achieve that goal is not so simple.
Twang, as the sound of the title implies, is an elastic platform game in which you 'twang' a ball from start to goal in each level by pulling and releasing points that propel you forward as from a slingshot. It's the latest game from Nitrome, and it's a whole lot of fun.
Pest Control is the latest from Nitrome. You are the exterminator, your job: kill the bugs. You run through a wide variety of scenarios with different kinds of bugs, all timed, with slightly different win conditions. It's WarioWare with a swatter, and it (mostly) works. The gameplay is simple: you control the position of a swatter with the mouse, and when you click, it swats.
Headcase is the latest platforming fiesta from Nitrome. Set in a world of lush pixel art where gravity is fickle and your head is huge, you play a superhero dream-avatar (yes, that's about right) with a big 'up' arrow on your helmet. You stick to walls, ceilings and floors, allowing you to move around platforms as if you were an insect. You also have the ability to jump/fly in a straight line, kind of like Superman.
MoonMaster: RahKon is the latest from Lost Vectors, creator of BowMaster Prelude. Gone is the resource management and medieval setting, but in its place you'll find a space-themed setting along with a similar physics engine under the hood. You play the role of a ball on the moon shooting rocks and a UFO with your lasers. The goal? Try not to get smashed to pieces.
Ether Cannon is a new action shooter from Luke Paakh of Pop Ethos. You control a space ship which is the last hope of... Well it doesn't really say, but it seems urgent. It's a beautiful game, the particle effects in it are just brilliant, and the action it delivers is (mostly) smooth, polished, and pretty refreshing. The game does a great job of delivering lots of fast shoot-em-up fun without ever reaching a plateau.
In Ragdoll Invaders, the falling spikes are replaced with lasers and explosives, but lo and behold, your floppy ragdoll stickman is replaced with... another floppy ragdoll stickman. But wait, there's more! His arms, unlike the other stickman, have been replaced with DUAL CHAIN GUNS. Which have unlimited ammunition. This pretty much makes any game flipping hardcore.
Mr. MothBall 2: Cotton Carnage is a charming shooter from Polish artist Mateusz Skutnuk, author of both the Covert Front and Submachine point-and-click series of games. You control a white mothball trying to shoot down evil red mothballs in an adorable penciled world with pastel shading. The game is a spiritual sequel to Mr. MothBall platformer entered in our 4th game design competition.
Continuing the recent theme of games based on a simple idea, Emanuele Feronato of Italy has created this addictive little action puzzler of chain reactions called Circle Chain. It's a no-frills game production inspired by Boomshine, and yet it manages to be a somewhat different game altogether.
Mass Attack, by kbaum games, is an enjoyable action puzzle game based on the very simple idea of balancing weights on a scale. Each of the 7 increasingly more difficult levels have 4 parts that must be balanced within the maximum allowed to advance. Just press the mouse button to create a counter balance weight. The longer you hold down the mouse the larger the weight that is created.
IndestructoTank 2, to some the name might evoke feelings of dew eyed anticipation, the return of the indestructo-king. This is, in a manner similar to Pillage the Village, a refurbishment of an early Flash classic, back when Newgrounds was the only portal. You have at your disposal a nice smorgasbord of modes — three — for free, which is a way better deal than in Vegas.
Slingoween combines the rubberband-flicking action of Sling with the familiar climbing theme found in games such as Winterbells. It's a simple game with little more than earning a high score as a goal, but the flying pumpkins, ghosts and Halloween candy help kick off the impending holiday with style.
Wait a second. Pinball isn't supposed to be hard, is it? With PuzzPinball you're given control over placing the flippers, bumpers and ramps -- not bouncing the ball whenever it comes near. It turns a game of reflexes into a game of thinking and will probably catch you by surprise with its ability to draw you in.
Sling Fire from Ezone continues the physics-based goo slinging action previous games in the series introduced just over a year ago. The fire element has been stolen from the Oozeville power source, which of course spells doom for the slime-based folk. Playing as Sling or Slingette you must toss your way through 50 levels of traps and puzzles to recover the lost element!
New from Japanese developer Nigoro, creator of Rose & Camellia and Lonely House-Moving, comes physics-based action game Space Capstar II. Carefully pilot the ship through twisty passages that lead deep into planets' cores, avoiding obstacles and taking out lasers by bashing into them (carefully). It's a challenging action game with just enough space wackiness thrown in to make it worth trying.
New from Hero Interactive, creator of Bubble Tanks and Light Sprites, is a unique combination of tower defense and role playing genres (with a little BowMaster Prelude thrown in for good measure) called Storm Winds. Defending the last fort against an oncoming enemy, you must purchase and place turrets on the structure and keep them in good working order. As enemy waves fly in, select a turret and start firing. It's an intruiging combination of game types that's both strategy-oriented and action-packed.
Nanobots is the latest from the web-game nanofactory assembly line that is Nitrome. While not as inventive as some of its other releases, Nanobots takes your classic shoot-em-up, wraps it in a cool metaphor of nanomachines fighting inside a cell, and polishes it to a shiny finish. The result is one of the best Flash-based shmups on the internet.
The penultimate entry(!) to the 4th Casual Gameplay Design Competition is from wonderwhy-er of Latvia. Please welcome wonderwhy-er with your kind feedback and constructive criticism in the comments. Nightmare is an action game of fighting monsters with your bare hands. The "ball physics" theme has been implemented within the underlying game engine rather than in the gameplay itself.
The next entry to the 4th Casual Gameplay Design Competition is from Luís Lampreia of Portugal. Please welcome Luís with your kind feedback and constructive criticism in the comments. UFootball is a single-player game of soccer ("football" to most everyone else) that implements the "ball physics" theme well within the ball-based gameplay.
The next entry to the 4th Casual Gameplay Design Competition is from Jerry Liu and Charles Zinn from Ontario (Canada). Please provide your kind feedback for Jerry and Charles in the comments. Two Ball is an open-ended action game in which the objective is to hit the grey ball with the orange swirl ball using the mouse. Alternative control methods are also available. The "ball physics" theme is represented well within the gameplay.
The next entry to the 4th Casual Gameplay Design Competition is from Daniel Vandali of Australia. Bounce is an arcade-style action game in which the "ball physics" theme is well represented by the ball objects in play. The objective is to activate all orange balls in play by knocking into them. Your means of control is a grappling hook, and a few different power-ups to aid you. Avoid the walls.
The next entry up is from Manuel Fallmann of Austria. If you're a regular visitor here, then it's likely you have played a variety of Manuel's games before. Bubbles 2 is an arcade-style action game of collection and avoidance that incorporates a bit of "ball physics" within the bubbles themselves. Please leave your kind feedback and constructive criticism for Manuel in the comments.
The next entry to the 4th Casual Gameplay Design Competition is from Ian Barber and Ben Gray of the UK, and it is their first competition with us. Explode Ball for High Score is an aptly named action game based on a very simple idea and in which the "ball physics" theme is represented well within the gameplay.
The next entry (number 32 in case you're keeping track) is from Eric Whitmire of North Carolina (US). It is Eric's first competition with us, so please give him a warm welcome. Lynz is an action puzzle game with drawing-based gameplay that encompasses the "ball physics" theme. Please provide your kind feedback and constructive criticism for Eric in the comments.
Just past the half-way point, the next entry to the 4th Casual Gameplay Design Competition is from Derek Brandao of Washington (US). Break Into is an action arcade-style game in which you must hit balls into a goal to move on to the next level. The "ball physics" theme in this game is a straightforward implementation with a Gimme Friction Baby twist.
The next entry comes from Russia (with love) by another two-person creative team: Eugene Karataev (Flash developer) and Artem Popov (artist). Jabo is an acronym for "Jump And Ball Operation" and it somewhat describes the basic premise of Eugene's and Artem's action game starring a frog with a very long tongue. Use the frog's tongue as a grappling hook to propel yourself towards the shining star. The rest is up to you.
The next entry up is from David Durham of the UK. You may remember David from previous games featured here, the adorable Gear Puzzle from our first competition, and the exceptional Timebot game from our "replay" competition. In Backfire, David delivers an action-based arcade style game with "ball physics" integral to the gameplay. Please post your kind feedback and constructive criticisms in the comments for David.
The next entry into our 4th Casual Gameplay Design Competition is from Jorge Goyco of Texas (US), and this is also his first competition with us. Moon Duster implements different gravitational forces as the basis of its "ball physics" in another game based on a simple idea. Please provide Jorge a generous serving of your kind feedback and constructive criticisms in the comments.
The next entry is from Lopsidation of Maryland (US). A long-time JIG visitor, this is Lopsidation's first CGDC, so please give him a warm welcome with your feedback in the comments. Brownie Motion implements "ball physics" in a game based on a very simple idea that demonstrates a more complex one, too (Brownian motion). Simple to understand, and yet difficult to master. See for yourself.
Hopefully the moment you've all been waiting for. We'll be rolling out the entries in the order we received them. Here is the first entry to our 4th Casual Gameplay Design Competition: Event Horizon by the_Corruptor (Canada). An action game of mouse-play that implements the "ball physics" theme and creates gameplay that revolves around it, literally.
Paracaidas ("parachute" in Spanish) is from Scheletro, a very talented newcomer to our competitions. It's the tale of a dedicated stunt performer who is never satisfied until he has either safely missed his target, or mysteriously closed his parachute and plummeted to his death.
Robot Goal is a simple puzzle game that involves programming a robot to collect green spheres and shoot them into goals before time runs out for each level. Programming is as simple as clicking on the icon representing the action you would like the robot to take. Sequencing several moves together before clicking play will help master each level within the allowed time limit.
Manifold is a physics-based action/puzzle game created by artist and designer Joel Esler. Use special orbs that can alter gravity within a small radius to climb your way through dangerous situations. It's a simple idea that's been paired with smart artistic direction to create a game that pleases the senses as well as your sense of fun.
The latest from Bloons creators, Stephen Harris and Ninja Kiwi, Hotcorn is a game about popping corn... with heat. You control a smiling sun avatar with the mouse, moving it over kernels of corn on a top-down game board to pop them into some kind of exploded corn substance. Pop enough corn before time runs out and you win the level, simple as that.
A game entered into our 3rd competition, The Turtles of Time is an action game in which micromanagement and careful planning are rewarded rather than reckless bouncing hither and thither. Properly played, the game looks and plays like a well-oiled machine, or an award-winning marching band. A clever time-rewinding Replay feature allows you to control multiple turtles as the levels progress.
Logi-Gun is an absolutely sensational puzzle platformer (free download for Windows only) from Darklink570. Most of the puzzles require skillful, even ingenious, use of the game's 6 guns, although some deft platforming will also be necessary.
Space Pilot, by Alex Kaplan, is the spiritual successor to Asteroids, featuring the same vector-style graphics, the same ship, the same control scheme, and even the same asteroids. I was really tired of Asteroids itself decades ago, but picking this game up feels like I'm putting on a pair of old familiar boots and going for a stroll in a brand new town.
From Thor Gaming, creator of Thor Towers, comes Throw Me, a physics-based tossing game similar to Monkey Kick Off and Nanaca Crash. At the beginning of the stage you grab an orange eyeball and twirl it around with the mouse to build up momentum. When you're ready to toss, hit the spacebar to send it flying. Your only goal is to go as high and as far as you can!
Mountain Bike is a charming little 2D stunt biking game from Miniclip. Doing tricks will boost your score, but also make you crash a lot. Thankfully a trick tutorial is provided for those of us (myself included) who don't already know the difference between a toothpick grind and an icepick grind.
As if to whet your appetites for the upcoming game design competition, game authors have been putting out a number of excellent ball physics games. The latest offering is Ramps, put forth by web designer Tyler Sticka. Your mission is to guide a ball from the drop pipe at the top of the screen to the exit pipe at the bottom using — you guessed it — muffins!
Our most recent competition has shown some seriously inventive interpretations of the theme "Replay", and one of the standouts in that category is Carl Foust's Super Earth Defense Game. It's a typical side-scrolling shooter on its face but, in a unique twist, really shines once your ship gets destroyed.
Avalanche is a fast-paced climbing game in which your goal is to scale the mountain of falling blocks, without being flattened or falling into the river rising from below. The flood of cascading blocks starts slowly, with only a few blocks to start. Before you know it, you'll be madly scrambling to avoid being turned into a marshmallow pancake.
From developer Sam Horton of Funface Games comes Oroboros, an action title that borrows from games such as flOw and Snake. You control Oroboros (the serpent forming a circle by swallowing its own tail) as you absorb energy clusters to unlock portals to new dimensions. As you progress, your tail grows to give you new abilities that let you combat the increasingly tough foes.
Switchball is a 3D action/puzzle title in which your goal is to guide a rolling ball to the end of each stage, solving puzzles and crossing treacherous pathways all the way. The game places a heavy emphasis on realistic physics using the AGEIA engine and looks absolutely gorgeous to boot. It's an extraordinarily well-made title that balances action and puzzle solving for a thoroughly engaging experience.
The Sea of Glomp is an adventure-themed Flash game created by Paul Kramm that draws heavy inspiration from old-style adventure games such as ... Adventure! You play a young fish whose egg has been stolen by a creature that looks like a bat. An underwater bat. You set out on a quest to find the egg, a task that takes you through some of the strangest parts of the sea you could imagine.
Lonely House-Moving is the latest social metaphor driven arcade game from the folks behind everyone's favorite slapping game, Rose and Camellia. You play a lonely shmuck who, after watching his girlfriend leave him in a moving truck, suddenly gets the inspiration to act. Leap over moles, avoid crows and jump over stuff flying out of the truck and try to catch your girl!
Tower Bloxx is a captivating action/puzzle game originally created for mobile phones. Using the mouse button you must drop pieces of a skyscraper from a swinging crane at the top of the screen. Stack the blocks neatly or you'll be in for a tough time as the building reaches toward the sky and sways in the wind. A quest mode lets you build an entire city one building at a time and also adds a little strategy to appease the more hardcore gamer in you. It's a near-perfect blend of casual and serious gaming that everyone will enjoy.
Mythic Marbles is an action puzzle game of skill that is very simple to pick-up and play. It offers an engaging and rewarding experience to anyone that can appreciate the simple and subtle strategy of a good game of marbles. And even if you've never played marbles before, you're in for a treat. :)
The Animator vs. Animation Game takes the fun, desktop battlefield antics of the Animator vs. Animation episodes and turns it into a fully interactive fighting game! Control the animator or stickman animation and wage war against your opponent, grabbing common drawing tools and turning them into deadly weapons.
Zeta Flow is a Flash-based shmup in which you control an innocent little turret gun ship as you fight off giant mechanical enemies. Each level pits you against one evil ship, getting progressively bigger and badder from level to level. It's a fun game that plays great, and there's even a level editor, too!
We are big fans of the original Dolphin Olympics and this sequel does not disappoint. Although the mechanic and aim of the game are pretty much the same, this has a slightly different look to it, with significantly more detail added to the sea bed and background. Once again, the challenge is in chaining together strings of successive tricks to boost your multiplier and amass some impressive scores. And the trick to that is ensuring that your re-entry to the water is perfect every time. Now other sea creatures will interact with you. In fact, you can earn more points by getting other fish to follow your lead and jump out of the water. There are some new tricks and secrets to discover as you try to swim, leap and tail-slide yourself onto the high score board.
Pillage The Village is the spiritual successor and prequel to Defend Your Castle, one of THE original web-game classics from back when there were only so many good web-games on the whole Internet. Made by XGen Studios, one of the first companies to dive into the Flash scene with gusto and not a look back. Now, years later, XGen is back with Pillage The Village, a smashmortion of click-tastic mayhem.
One part shooter, one part visual/audio toy, Cubex by RoboJAM is a stunning Flash game reminiscent of the Dreamcast/PS2 musical shooter Rez. The first person view sends you flying through a futuristic corridor defending yourself against polygonal enemies that appear in the distance. With the mouse, simply move the target around the screen and pelt your foes with weapons fire. The throbbing techno beat in the background keeps things running right along, and each time you fire and destroy an enemy you add to the music.
Ok, so there's this ball. And then there's this square. You gotta get the ball to the square. How complicated could it get? Plenty complicated, it turns out, in this absurdly fun and addictive physics-based game from John Cooney and his prolific jmtb02 studios.
In Asteroids Revenge III, play the role of a blue-tinted asteroid up against all sorts of human enemies&8212;shooting ships, repelling fields, space mines, and many others. Your goal is to wipe out the treacherous human fleet by crashing into all the ships while avoiding getting hit by their fire. Apart from being a tad easy, this game is really fun to play!
Weeks after the mega-release of Hot Air 2: All Blown Up, Nitrome has unveiled another slick Flash game titled Toxic. It combines your standard adventure platformer with ... bombs! Destructible environments! And ... more bombs! Imagine a roaming platformer game sprinkled with elements from Bomberman and you have a pretty good idea of what Toxic is all about.
I was skeptical and wasn't expecting much from Ricochet Infinity at first. There are a lot of Breakout clones out there, including a lot that use dynamic targets, the most impressive of which is Break Quest. And while Ricochet Infinity is no Break Quest, it is a highly engaging and addictive game that should satisfy both breakout and shmup fans alike.
Another simple idea executed almost perfectly, Andrew VanHeuklon's Rerun is a unique mouseplay game of collection and avoidance. And though we have seen this core gameplay mechanic in other games before, it is the creative implementations of the "replay" theme that elevate this title above others of its type.
Cute pixelly monsters? Plucky soundtrack? Arcade-style gameplay? It must be the latest release from Nitrome! Hooray! In Square Meal, you play a cute boxy monster trying to escape from a sinister dungeon filled with monsters, floor spikes, exploding blocks, slippery patches, and other hazards. Luckily you're armed with a hearty appetite.
Gravity Pods is a physics-based vector shooting/puzzle title created by Wicked Pissah Games. The goal is to fire a projectile and hit a target across the screen. Barriers are usually in the way, but by using gravity pods you can bend the path your projectile takes to send it virtually anywhere on the screen.
After months of waiting, it's finally here! Nitrome has just rolled out Hot Air 2, the highly anticipated sequel to the balloon physics game Hot Air. The new incarnation is bigger, better, more intricate and more stylish than the original, proving it's possible to take an already polished game idea and turn it into something even better. Plus, you get to make your own balloons!
Everybody likes flinging around barrels full of toxic waste, right? Toss, tumble.... Oops. Well, perhaps not in a real environment, unless you are a law-breaking factory owner with questionable ethics. But, when tossed across a gorgeous fantasy landscape, lined with carefully placed adjustable platforms and forces, it isn't so bad. When you get to clear the way with dynamite, and watch things explode... now we're talking.
Game-Pure has already pumped out a pseudo-sequel to Bound Bears with more levels and an updated presentation. Bound Bear Quest Mode features the same Bloons-meets-Breakout gameplay along with the ultra-cute square bears, but now the music and backgrounds have been jazzed up and the levels are much more challenging.
Temple of Zoom is a great platformer that manages to use the features of the product it promotes (the Panasonic Lumix TZ3 digital camera) as integral elements of the game rather than as tacked-on graphics and splash advertisements. The shutter is the exit to each level, the zoom lens is a rising platform, and the hot lava is... well, I guess the hot lava doesn't come from the camera, does it?
Sound Energy mixes a simple color-matching game of collection/avoidance with a little bit of musical interaction to create a superb multimedia experience. You control a transparent orb that can change color from purple to blue to gray. By clicking the mouse you can switch colors and absorb pieces that match your color. Build up combos to earn a high score and keep the background music shifting as you play!
Game-Pure continues to amaze us with the rate at which they can release new games. Bound Bear is a simple action projectile game that combines elements from Breakout and Bloons to create something wholly unique and enjoyable to play.The objective is to reunite baby bear with mama bear, and to do so you'll have to avoid the black bears that can block your path.
From the creator of Hot Air and Skywire comes Dangle, a physics-based action game where you control a spider hanging from a neon pink line of webbing. By swinging back and forth you must work your way down each stage, avoiding enemies and collecting coins along the way.
Venice is an arcade-style action puzzle game that takes some of the best elements of Peggle and Breakout and combines them into something new (and utterly fascinating). Various items appear atop your vessel floating on the waters of Venice, and it's your job to fire them into the empty slots hovering above. Fill all the gaps in the objects to cause them to vanish and continue your quest to save the sinking city.
In Red White Yellow, the objective is to create groups of the same color in quantities of 6 or more by dropping the falling blocks into place. However, like its name suggests, Red White Yellow is also the order in which you must clear groups from play. It's a unique new twist to the new generation of falling block puzzle games popularized by Lumines. The selectable soundtracks make this game really special.
Protect your precious desktop from the invading enemies by placing towers throughout the screen. Choose fast-firing but weak turrets or slow-but-powerful ones to ensure no creeps cross your borders. Desktop TD features charming hand-drawn graphics and freeform gameplay that make it a winner in the tower defense genre. New in version 1.5 are new towers, enemies, challenge modes, and upgrades sounds and visuals!
In Rat Maze 2, you are a mouse in a maze and you must collect all the pieces of cheese in the shortest time possible. Use the arrow keys for movement to zip around the maze. Running over a cheese is as good as eating it, so no time is wasted collecting them all. Simple retro fun from the highly talented developers at PixelJam.
Bloxorz is a simple idea for a puzzle game that is beautifully executed. The objective is to tumble a rectangular block through each stage and deposit it into the square hole at the end. Using a series of bridge-opening switches, teleporters, and block-splitting switches, solve the puzzle each stage presents to move on to the next of the game's 33 levels.
Puzzle fans rejoice! A sequel to the critically acclaimed action puzzler, Professor Fizzwizzle, is here and it's HOT! Just released by Grubby games, Professor Fizzwizzle and the Molten Mystery picks up where the first game leaves off and presents over 200 fresh new levels to sink your puzzle-loving teeth into.
Ricochet shooting stars across the sky to light the heavens and unlock levels in this dazzling new action puzzler by Hero Interactive. Starshine is a game of rays and angles in which the objective is to light all of the stars to advance to the next level. You have but a single shooting star in your arsenal to fire from anywhere along the outer edge of the circular field of play. The path your shooting star will take depends on the type of stars it comes in contact with.
Bada Boing is based on a very simple idea: Bounce a ball off a trampoline to hit targets and score points. Using the mouse just click, drag, and release a ball from the unlimited supply to 'throw' it. It's really quite intuitive to play. Included are 4 different game modes incorporating the same addictive gameplay mechanic.