A series of scales line the center of the screen connected by supports and fulcrums. A column of numbers sits idly in the corner and along the bottom is a row of controls. "Please calibrate scale 2..." is the only instruction you have at first. It might take a little clicking, but soon you'll discover you can add or subtract weights from each scale in order to match pairs of numbers on the left. The first few are easy, but as you get more scales to balance, your life gets complex. Weighing one scale pushes others up or down, so you'll need to add and subtract weight across the board to get things right.
After you calibrate each individual scale, complete chaos breaks loose. Well, not quite, but a big wrench is thrown into the scheme: you have to balance all scales simultaneously and move the fulcrums into place. Yikes. Fortunately there are markers that help you set everything up, so it's not entirely a guessing game.
Analysis: When I see the cryptic text and computer-like interface I can't help but think of another competition entry, Cyberpunk. It's only a passing resemblance, but there are some similarities in design and overall atmosphere. Sean did an excellent job creating a sleek-looking game while using nothing but a greyscale color palette.
The physics feel a bit unrealistic and this can be frustrating once you hit the final round. You'll also need to do some clicking before you figure out how to calibrate scales. To begin, click the flashing bar on the far right to bring up the - + interface. Then, add weights to shift the position of the second scale. Notice the small pairs of numbers on the left changing? Try and get the bottom pair to match, then simply click the white circle next to it and you're ready to move on. Now just keep adjusting weight on the scales and eventually all the number pairs will match.
A truly unique and creative entry from Sean Hawkes.