Welcome back to another thrilling episode of Weekday Escape! On last week's show, our hero escaped from wild mangoes only to be stranded with a magic book and recalcitrant new employees. Meanwhile, a hunt for the perfect bikini befuddled a few fans while others blissfully sung odes to vegetation. What could be lurking beyond that next locked door? Will our hero solve the devious three color stars code, rescue all the green men, recover the lost candy and escape? Stay tuned to find out...
Candy Rooms 12: Turquoise Blue Natural - Almost as easy as taking candy from... well, you have better things to do than that. Like finding five pieces of the sugary goodness which are then magically morphed into your key to freedom. That is, if you ever get tired of FunkyLand's fab decor, this time done up in that most chill shade of blue. This episode tends toward the ordinary, although there are some very fun visuals to behold, just as you've come to expect from the cognoscente of rooms too cool to escape.
Escape from the Three Colors Star Room - Yomino Kagura eschews a fancy color scheme for these plainly beige walls but isn't so remiss as to forgo using colors in coding a lock or two. Although the cursor changes, you'll need keen eyes to discover why some cupboards stay closed. After creating forty-two of these rooms, it's well-established that Yomino Kagura can design clever, logical puzzles—this room is no different—with just enough challenge to keep it interesting but not quite enough originality to make it pop. All the same, opening that door, however it comes about, is still a satisfying feeling.
Find the Escape-Men 108: A Typical Escape Game 2 - is indeed rather typical as far as these things go. You wake up in an unknown place. Head hurting. The door is locked. You know the drill. Truly there's nothing new for folks familiar with No1Game's methods, which go as far as pixel hunts and real time events to prevent over-easy acquisition of green men. But, as far as escape games go, there really is nothing else like a good Find the Escape-Men game; its idiosyncrasies are purely its own. And this is good: just some harmless fun (never mind those boards across the window).
We love escape games, and our readers love talking about them and sharing hints! How about you? Let us know what you think, ask for clues, or help out other players in the comments below.