Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart.
The game puts you in control of a team of Warbear agents called in for duty because of some trouble down at the local bank. The bank security guard calls up the Chief for help after he "tried nothing, but it didn't work(!)" So, it's up to you to do something. What you find is all of the bank's employees have been taken hostage by a bunch of very mean bears with very large drill bits, and it's up to the Warbears to rescue them.
Mouse over a Warbear agent to pop-up a list of possible actions. Actions are represented as icons and it's up to you to figure out what they mean and in what order to invoke them. Most of the time you will select an action and watch the animation play to completion; however, similar to the Hapland games, there are some situations that depend on timing of multiple actions in sequence, such as fighting for example.
Also like the Hapland games, there is the possibility of failure. If this happens the Chief will give you a hint as to what went wrong to help you for the next time you play. A reset button is provided to start the game back from the beginning.
Analysis: Warbears is a cute game with a great sense of humor and a lot of fun to play. I found myself laughing out loud several times from the silly southpark sarcasm injected into the game. The graphics, animations and sound effects are well done and nicely polished, especially the introduction at the Chief's desk that doubles as the game's main menu. A language selector allows the game to be played in English or Italian, with a Japanese version planned.
Overall the game presents a significant challenge such that you probably will not succeed the first time through. Having to start back at the beginning after failure is likely to turn some players off from trying again, especially if the game was almost done. That is one of the inherent disadvantages to games with no-win scenarios like this. To help ease the pain and to promote replay, unlockable bonus content is included.
Warbears was designed and created by Gionatan Iasio of Italy. Remember while playing (as well as an excellent life lesson): doing nothing doesn't work.
Cheers to Tom for the link. =)
Want more Warbears missions? Try Warbears Mission 2