Vox Populi, Vox Dei
(A Werewolf Thriller)
You tell yourself you don't care about her anymore. She broke your heart and to forget the pain you throw yourself into your ninja training, pushing your muscles further than any human should rightly expect of their body. You tell yourself it doesn't matter, and for a while you think you might believe yourself. It's not until your friend informs you that she's been kidnapped by the ruling species, werewolves, that you come to understand that it's all a lie. You still love her enough to rip through every single werewolf keeping you from her, or die trying. Enter the dark world of Vox Populi, Vox Dei (A Werewolf Thriller), a platformer from Pablo Weremczuk.
As the blue ninja you navigate your way through this strange white-washed world using your [arrow] keys and [space] bar to run, jump, and crouch. The [ctrl] key allows you to turn on your Predator-esque personal cloaking device that makes you invisible to patrolling werewolves. Employ extreme caution, though, for your cloaking device is easily disrupted and if the werewolves spot you, the guns in their chest give them a distinct advantage over you.
This isn't to say you can't fight back. By jumping from a crouching position, you hurl yourself at the enemy and by repeatedly pressing the [space] bar after connecting, you quite literally maul any werewolf unlucky enough to have found itself in your sights. Again, you'll need to be careful here as defeating an enemy takes some time during which you are completely vulnerable to any other werewolves that happen upon the way.
From the simple, iconic, neo-noir graphics to the smooth but challenging gameplay, Vox is a definite treat, especially if you like platformers. This is at once an action platformer and a puzzle platformer, testing both your reflexes and your problem solving abilities. What makes it even better is that you get all this with an excellent story that impacts directly with the gameplay about halfway through.
The biggest and perhaps only weakness that Vox entertains is that it is simply too short which comes with its own stock set of disappointments. We want to explore the character's abilities more, and we want to see more variety in level design. Like any good game that is too short, it leaves us wanting more, more, more. Happily we are left with those tortuously teasing words that will keep us hungering for another installment, "To Be Continued..."