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Vortex Point 4: The Golem


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Rating: 4.3/5 (100 votes)
Comments (8) | Views (10,217)

Vortex Point 4

KimberlyThe supernatural investigation team is back in Carmel Games' Vortex Point 4: The Golem, this time with a shiny new office, and two brutal beatings to look into. In this mysterious point-and-click adventure game, you once again play Kevin, the lead investigator. When both the victims turn out to be artists, and the police can't find any fingerprints at the scene, they call you to use your superior detecting skills to turn up a lead. This latest case has all the markings of an ancient myth, and it's up to you to put the pieces together.

Vortex Point 4Watch for the cursor to change, and click on an object to get a description, or to pick it up. Your inventory appears at the bottom of the screen. Click on an inventory item to select it, then again on what you'd like the item to interact with. You can turn off the voice acting and music from the options menu should you desire. This fourth installment of the series is a little more straightforward than some of the earlier games, and I mean that in a good way. There's not much aimless wandering as you've always got a goal in mind when you head out of the office. It would be nice to have once-click access to the map, as you do travel around a bit. The puzzles all make sense, and as long as you've got a sharp eye for detail you shouldn't get too hung up on finding all the items you need. Vortex Point 4 is fairly short, but with a fun story that will leave you feeling satisfied once you crack the case.

Play Vortex Point 4: The Golem

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Walkthrough
(puzzle solutions from response from @Questioner)

  1. Exit the building, and go to the crime scenes.

  2. Talk to the man outside the building, he will ask if you want to play a game for $5.

    In the Ufo puzzle, the big UFO shall be on tile 6 to 11 from the left

    Get the camera from the man.

  3. Talk to the police officer in the building, then enter A5

  4. Click the dirt on the ground

  5. Go to A6, Again, click the dirt on the ground

  6. Return to headquarters and give the mud to Caroline

  7. Go to Craigs neighbor, click Rabbi Jacob on the intercom next to the door, he will let you in

  8. Pick up the wood plank on the left side of the screen

  9. Click the mouse hole in the floorboard by your feet to get some cheese

  10. Go into B1 and talk to the Rabbi

  11. Click the Alarm clock, he will offer for you to take it

  12. Take the tooth from the floor by the Rabbi's feet

  13. Talk to Gabe at Garcia's Pizza

  14. Give Gabe the cheese, he will give you a slice of Pizza

  15. Go back to headquarters, give the tooth to Caroline

  16. Go to Rubens academy of Art, talk to Ruben

  17. Buy an Energy drink from the soda machine

  18. Click the intercom next to the building outside of Rubens, press the button for Bertram

  19. Talk to the man painting the hallway, give him the energy drink, he will give you paint thinner

  20. Go into A1, talk to Bertram

  21. Use the plank on Bertram

  22. Click on the camera, and then click the window. Use the camera to take a picture of the light blue book

  23. Go back to Rabbi Jacob, show him the picture. He will tell you how to defeat the Golem

  24. Fix the clock: The pictures on the bottom show you a combination of 2 shapes to make the completed shapes.


    X - Square
    SW pointing arrow - Angle looking like a "greater than" sign (>)
    NW pointing arrow - T with a line between east edge and lower edge
    Big sqaure without bottom but with a little sqare in the lower left - Rectangle

  25. Go back to headquarters.

  26. Use the clock on the Golem

  27. Use the paint thinner on the Golem

8 Comments

Patreon Crew SonicLover April 25, 2014 3:07 PM

Call it "old" if you want, Bryan, but this game wasn't released for hosting until just recently.

Reply

anyone working on a walkthrough?

Reply

I am stuck at the puzzles :( the one where you have to pay $5 and the alarm clock puzzle

Reply
Patreon Contributor Questioner April 26, 2014 11:33 AM

Marematt:

In the Ufo puzzle, the big UFO shall be on tile 6 -> 11 from the left. The rest should be quite easy.

On the clock, the squares shall be connected like this:

X - Square
SW pointing arrow - Angle looking like a "greater than" sign (>)
NW pointing arrow - T with a line between east edge and lower edge
Big sqaure without bottom but with a little sqare in the lower left - Rectangle

Reply

Thank You Questioner :)

Reply

guess not.

Reply
Arkitecht April 27, 2014 11:29 AM

Walkthrough
(puzzle solutions from response from @Questioner)

  1. Exit the building, and go to the crime scenes.

  2. Talk to the man outside the building, he will ask if you want to play a game for $5.

    In the Ufo puzzle, the big UFO shall be on tile 6 to 11 from the left

    Get the camera from the man.

  3. Talk to the police officer in the building, then enter A5

  4. Click the dirt on the ground

  5. Go to A6, Again, click the dirt on the ground

  6. Return to headquarters and give the mud to Caroline

  7. Go to Craigs neighbor, click Rabbi Jacob on the intercom next to the door, he will let you in

  8. Pick up the wood plank on the left side of the screen

  9. Click the mouse hole in the floorboard by your feet to get some cheese

  10. Go into B1 and talk to the Rabbi

  11. Click the Alarm clock, he will offer for you to take it

  12. Take the tooth from the floor by the Rabbi's feet

  13. Talk to Gabe at Garcia's Pizza

  14. Give Gabe the cheese, he will give you a slice of Pizza

  15. Go back to headquarters, give the tooth to Caroline

  16. Go to Rubens academy of Art, talk to Ruben

  17. Buy an Energy drink from the soda machine

  18. Click the intercom next to the building outside of Rubens, press the button for Bertram

  19. Talk to the man painting the hallway, give him the energy drink, he will give you paint thinner

  20. Go into A1, talk to Bertram

  21. Use the plank on Bertram

  22. Click on the camera, and then click the window. Use the camera to take a picture of the light blue book

  23. Go back to Rabbi Jacob, show him the picture. He will tell you how to defeat the Golem

  24. Fix the clock: The pictures on the bottom show you a combination of 2 shapes to make the completed shapes.


    X - Square
    SW pointing arrow - Angle looking like a "greater than" sign (>)
    NW pointing arrow - T with a line between east edge and lower edge
    Big sqaure without bottom but with a little sqare in the lower left - Rectangle

  25. Go back to headquarters.

  26. Use the clock on the Golem

  27. Use the paint thinner on the Golem

Reply

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