Tricky here! Now you Vault-kateers may or may have not have heard (mainly because I am fabricating it this very second) that we at JayIsGames are looking to expand into the hardware market with the JiGtroller Gamepad! Should you wish to sign up for the frighteningly exclusive beta-test, merely follow these steps: 1. Fill out our simple and strangely invasive 35-page questionnaire/legal documentation/indentured servitude contract. 2. Create a list of technical specifications that you would like to see in the JiGtroller Gamepad. These specifications must include full blueprints and hardware design documents. 3. Raise enough venture capital to secure production of the JiGtroller Gamepad, then sign over all intellectual and profit rights to our shadowy overseas holding company. It's that simple! So while we're waiting for you all to finish your electrical engineering degrees, let's kick back with some excellent puzzle, adventure, and action games from the JayIsGames archives!
- Child of a Witch Trilogy - The start of October means that I no longer have to hide my yearlong obsession with Halloween, and there's no better way to get into the spooky spirit than with this trilogy of spot-the-difference games created in 2010 by Garbuz Games. The art is beautiful, the differences to spot appropriately challenging and the story, told entirely without words, of a witch, her son, and the world around them, has the perfect balance of love, sadness, and spookiness which will warm your heart like a cup of warm apple cider. And hey, if you spend the entire time playing with your eyes crossed, I'm not going to judge.
- Quest for the Rest - The natural quirkiness found in the worlds of Samorost-creator Amanita Design make for some of the most engaging browser games ever created, so it's no surprise that a music group like the Polyphonic Spree would want to hitch a ride on their creativity. Being a commissioned advergame, 2004's Quest For The Rest sometimes gets skipped in the discussion of the Amanita Design canon, but it is as worthy an entry as any other, with a beautiful surreality backing the simple story of a band trying to find its members. All point-and-click fans do themselves a disservice if they don't go ahead and try to get this band back together.
- Nuclear Eagle - Nuclear Eagle, made by c404 and Brad Borne in 2007, is a game based on people-flinging, explosions and mindless destruction, and it's not ashamed of it one bit. The physics engine well complements the zany madcap action, not to mention the banjo-pickin' soundtrack. There may not be a clear narrative path between "an eagle trying to feed its baby chicks" and "throwing a tank into another tank, which then explodes into a fuel truck", but altogether, it's a heck of a ride.
While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!