The Vault №140

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The Vault

TrickyWhile it wasn't quite on the level of New Coke or the Arch Deluxe, it's safe to say that a lot of people are happy to see the old Link Dump Friday return. In LDF's honor, this week in the Vault, we're featuring classic titles from our archives that made their debut by gettin' posted on Friday, Friday!

  • The VisitorThe Visitor - One of Zeebarf's most underrated talents as a developer is his skill in franchise building. Each of his games has so many ideas just waiting to be expanded upon, that it would take more sequels than any one person could make before the well ran dry. You can see this particularly in 2007's The Visitor, a point-and-click adventure game. The concept of an puny worm of an alien who assimilates abilities by consuming creatures around him is equal parts comedic and horrific, like Kirby re-invented as a cannibalistic demon. Even though your control the alien, the sense of dread grows as the choice of victims slowly goes up the food chain. Good thing there's a guy like Reemus out there, or else there'd be no hope for us puny humans.
  • Colour My HeartColour My Heart - Some games are just made to be comfort food, and Colour My Heart, a 2009 point-and-click platformer by Silver Stitch, is one of them. Though its control scheme is a little uneven, the tale of a lonely person looking for a little color in their work of gray, black and white, still has emotional punch. Accusations that Colour My Heart is a little syrupy cannot be denied. However, that just means it's sweet enough for everyone, and, of course, there is the rest of the Colour My series for one's daily dose of sturm und drang.
  • I Wish I Were The MoonI Wish I Were The Moon - I Wish I Were The Moon, by Daniel Benmergui, was the winner of the 2008 Best of Casual Gameplay award in the Interactive Art/Webtoy category, quite rare for an LDF entry. However, its victory was well-earned, as this small story of boy, a girl, and a moon is a piece of beauty. The work packs a truly impressive amount of emotion into its minimalist graphics and gameplay, and its iconic simplicity is nothing less than elegance of game design. After this, and his similarly excellent Today I Die, Benmergui dedicated himself to the development of Storyteller, a work that promises to be his masterpiece and had better not end up being vaporware or else I'm going to hunt him down and kick over his sandcastle.

While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!

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Hoverboard> Dora Webcomic xkcd has been around for over a decade, and to celebrate the release of his new book, creator Randall Munroe has created a very simple piece of platforming interactive art. But venture beyond the small playing field, and you'll find a much bigger world than you thought that's full of surprises.  ...
Rock 'n' Roll Escape> Dora Pine Studio serves up a short but rock-worthy escape in your browser or free on iOS and Android as you try to find your way out of a cozy, abandoned little concert venue. But with a soundtrack this catchy, will you be able to resist air-guitaring long enough to escape?  ...
Weekday Escape N°103> Dora This week on Weekday Escape! no1game gets inside your computer and asks if you WANT TO PLAY A GAME? (Maybe you should call Matthew Broderick?) MayMay isn't letting you go anywhere until you get these snails out of the yard. And Vitamin Hana turns you right 'round baby, right 'round.  ...
Supermuzhik> Tricky Supermuzhik is an arcade-action sorta-shooter game by Aimar where the titular hero proves to be much better at "defeating evil" than "protecting the innocent", as he uses his telekinetic vision to fling the latter into the former. Viscerally enjoyable in its destruction, even if its difficulty takes a surprise leap about a third of the way in.  ...

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