The Plan

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Rating: 3.6/5 (34 votes)
| Comments (5) | Views (2,121)

The Plan

trinnThe Plan is a short experimental game that tells the story of a helpless, little fly at the bottom of a vast forest. Navigate with the [WASD] or [arrow] keys and, well, that's it. A side project by Krillbite Studio as they work on Among the Sleep, it's a simple idea at its surface — buzz about between branches and soak in the serene environment. Scripted events like a wayward breeze as well as other, more physical, obstacles occasionally interrupt your progress, but are fitting enough with the overall concept that they don't disrupt the flow of the gameplay.

The PlanDespite the constricting invisible walls and a playthrough length around ten minutes at a leisurely pace, The Plan evokes a much greater sense of scale. Most surprising is how introspective, atmospheric, and emotionally charged it is, given its focus on a creature we often associate with poop. Initially, it appears to lack direction and a clear goal, but don't let those first few moments of aimless wandering discourage you. It's called The Plan for good reason, and discovering why leads to a whole new depth of interpretation. I won't spoil things with over-explanation, but I will tell you the two most important words you must know to fully experience this world: fly up. Fly up to witness the evolving skyscape, fly up to boldly go where no fly has gone before, fly up to find what fate has planned for you.

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Strangelander March 23, 2013 12:50 PM

Sorry, this was a miss. It's pretty, but it's not a game, nor is it art. It's an excruciatingly long, boring flight up. The trip is absolutely meaningless -- there's no exploration, no discovery, no transformation, no challenge (unless you count dodging seven leaves).

And then you get the big "ending."

Open to interpretation? Yes. Any of those interpretations original or especially interesting? No.


I disagree with Strangelander: it is art. It may not be deep and meaningful, but it looks beautiful and sounds beautiful. It also made me smile at the end.

(I will confess, though: I picked up my phone for a about a minute of the ascent.)

Reply March 23, 2013 4:46 PM

I enjoyed the game for the pretty visuals and beautiful music, which actually led to a discovery once I'd completed the game.

Hoping to find out what the music was, I looked for credits, but was only led back to the title screen. Finding it at the bottom of the page, I clicked it in case of a hyperlink, but instead found that my fly was transformed into Navi from Zelda: Ocarina of Time. That wasn't enough to make me replay the game, but it WAS pretty awesome!

billyswong March 23, 2013 11:35 PM

Leaves can carry one down further back than oneself


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