The Last Door: Chapter One
A letter from an old friend brings you to his sprawling estate... only to find it empty and seemingly abandoned. As you begin to search for clues, you soon discover that your old friend had become a very different person in recent years, and this quiet old house, and your own past, might have more than its share of skeletons in its closet. So begins The Last Door: Chapter One, the first installment in The Game Kitchen's point-and-click adventure horror game series. Click to move around and interact with things. You'll usually have to examine items before you can take or use them, so make sure to click on something again if your icon changes from a magnifying glass to a hand to stuff it in your pocket or otherwise interact. You can also combine items in your inventory by clicking on one, then the other you wish to use it with.
At this point in time, apart from a few finely executed jump scares, The Last Door is more unsettling than genuinely scary. It has some great moments that will send chills up your spine, and the game's fantastic moody atmosphere, aided by the subtle use of sound effects, makes it all the more effective... provided you're not put off by how slo-o-o-wly you have to plod everywhere. (Fortunately, this is addressed in the second chapter.) It helps that the gameplay is both, by and large, fairly logical and well-paced. It's always nice whenever a game gives you an excuse as to why you can't use a particular item to accomplish a task, and Chapter One is both short enough and smartly constructed that as long as you explore and examine everything, you'll usually always know what you need something for when you get it.
As of right now, The Last Door offers far more questions than answers, and it does feel like Chapter One serves as one big hook for the next. It's a slow, thoughtful sort of horror, more focused on character and pacing than anything else. It's a welcome reminder that horror can do more than just startle, and be far more effective at times without copious blood or violence. To say the first chapter ends on a cliffhanger is a bit of an understatement, so it's sort of disappointing that the big shocking reveal is something that's given away within the first moments of the game, but it definitely ends with a bang that's executed with style. It's not exactly what you'd call challenging, and its pixelated art style might not be for everyone, but The Last Door: Chapter One is a profoundly creepy start to what's shaping up to be a compelling horror story clothed in an adventure game.
Thanks to Mandy, buding, and Cami for sending this one in!
Though Chapter Two has been released, it's currently only available to people who donate towards funding the next chapter in the series, and will be released freely for everyone when Chapter Three is released in September of 2013. The series will follow this release model until it's finished, and we will wait to cover each chapter until you can play it freely. "Enhanced" versions of each chapter containing sharper visuals and translation options are available on the site. More information is available here.