The End Of Us
Created by Michael Molinari (OneMrBean) and Chelsea Howe for the San Francisco 2011 48 Hour Global Game Jam, The End Of Us is a surprisingly evocative work about two meteors meeting and playing amidst the strangeness and charm of deep space. As much a piece of wordlessly lyrical interactive art as an action game, The End Of Us matches its play to an engaging soundtrack and offers a short but satisfying experience.
The End of Us is controlled with the [arrow] keys, and with the mouse. You direct your purple meteor as it flies through the starry cosmos and encounters a playful orange meteor. The two end up traveling, colorful paths trailing behind, swirling, bashing, collecting stars... There is little overt narrative, or stated goal in The End Of Us, but it is endearing all the same.
The End of Us is short enough that nearly anything I say about might feel like a spoiler. I will say that I always find it intriguing when game creators are able to evoke human characteristics in non-human objects, through actions rather than words. It is always better to show than to tell, and The End of Us puts on quite a nice show indeed. The slight air of pretension makes the ultimate artistic direction a little predictable, but none-the-less effective. In any case, I highly reccomend budgeting the two minutes it will take to play The End of Us: when those two meteors go round and round together, it's the rest of the world that looks so small.