Stolen Sword

  • Currently 2.6/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 2.6/5 (42 votes)
Comments (12) | Views (4,700)

Stolen Sword

TrickyOne afternoon, a knight decided not to wait until night to take his nightly knight-nap. And while the knight benightedly knight-napped alongside his knight sword, a wizard came along and stole . Thus when the knight woke from his knight-nap, he realize his knight sword had been sword-napped! The knight chased the wizard to the wizard's castle, only to get zapped with a nightmarish knight-spell. The knight could no longer jump, only knight-fall from ceiling to floor as his personal gravity was reversed. But only a weak knight would let that stand in his way, so off to recover his sword he goes! Stolen Sword is a gravity-bending puzzle platform game that will flip you so much, you might have trouble telling between night and day.

Stolen SwordUse the [arrow] keys or [WASD] to move your knight left and right, pressing up to shift the gravity to make the knight fall up, and down to make the knight fall down. The knight keeps his forward momentum though, and beating the game will require you to master that as well. In each level, you must first pick up a key before making your way to the exit door. There are twenty levels in all. The obvious comparison for Stolen Sword is VVVVVV, still the gold standard in the flipping puzzle sub-genre. Certainly, requiring two keys to employ the gravity mechanic, rather than just one, took some getting used to, but it is not without its advantages. Stolen Sword is slower-paced than VVVVVV and beating it will require a greater proportion of strategy than reflex. One thing that Stolen Sword does share with VVVVVV is a high challenge level, and I don't mind telling you that I impaled many a knight on many a spike while going through the game. But while certainly some of the levels appear frustrating, even unfair at a first play-through, but they end up having a logic behind them that is satisfying to suss out, if only by trial-and-error (Though one must admit that after trialing-and-erroring so much to get there, the ending is a little weak.) Still, maybe it's just the summer slump of game releases granting me a dose of pat or maybe it's my frankly inexplicable love of cartoon knights walking on ceilings like Lionel Richie, but I found pushing through Stolen Sword strangely rewarding, and this good knight should give you a good night of fun as well.

Play Stolen Sword


Some cool level design but the controls are sluggish and the collision detection is wonky. The former could be a design decision, but there's no reason the knight should so frequently get stuck on corners or have bouncy ropes completely screw up his momentum.

Patreon Crew SonicLover August 12, 2014 10:27 AM

The review says the ending was "a little weak". I'd have to disagree.

I'd say the ending was nonexistent.

Reply August 12, 2014 10:29 AM

This is only SLIGHTLY more playable than the version on Kongregate where it's next to impossible to beat level 4.

I made it to the bottom of level 6 but couldn't hit that bottom platform even once. I stopped playing there.

I don't think the game was properly play-tested. If play-tested even at all.

There's no feeling of "I almost made that, I CAN do it".
It needs a serious rethink for playability.


I have to agree with the previous comment, although I was at least able to make it one level further. But there I was facing the same problem: a jump/drop that's just impossible to make, without even coming near the very seed of an idea of seeing the solution on the distant horizon. Add to that the other imperfections in regard to the controls and the lack of originality, and it's just not worth continuing. 1 out of 5 mushrooms for me.

LightWarriorK August 12, 2014 11:08 AM replied to SonicLover

Yep, spot on.

It's like...they just left out the whole section of code regarding the end.

I never got my sword back! Why did I go through all of that??


I'd prefer one single button for switching gravity. I get confused between up and down too much.

bdr198524 August 12, 2014 3:45 PM

VVVVVV this is not, no matter how bad the creators wish it was.

bdr198524 August 12, 2014 3:47 PM

Sorry for the double post, must have confused things when I hit the update button after hitting submit (things were taking an abnormally long time to respond for some reason).

bdr198524 August 12, 2014 3:57 PM

To contribute more, I despise that the character slips on corners. There's nothing fun or challenging in that behavior, it's just frustrating.

maxiesemma August 12, 2014 7:12 PM

Either games are getting worse or ... this game is barely playable.


The previous game from the same dev was clearly better:


This game is impossible to play when you're drunk.


^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Hoverboard> Dora Webcomic xkcd has been around for over a decade, and to celebrate the release of his new book, creator Randall Munroe has created a very simple piece of platforming interactive art. But venture beyond the small playing field, and you'll find a much bigger world than you thought that's full of surprises.  ...
Rock 'n' Roll Escape> Dora Pine Studio serves up a short but rock-worthy escape in your browser or free on iOS and Android as you try to find your way out of a cozy, abandoned little concert venue. But with a soundtrack this catchy, will you be able to resist air-guitaring long enough to escape?  ...
Weekday Escape N°103> Dora This week on Weekday Escape! no1game gets inside your computer and asks if you WANT TO PLAY A GAME? (Maybe you should call Matthew Broderick?) MayMay isn't letting you go anywhere until you get these snails out of the yard. And Vitamin Hana turns you right 'round baby, right 'round.  ...
Supermuzhik> Tricky Supermuzhik is an arcade-action sorta-shooter game by Aimar where the titular hero proves to be much better at "defeating evil" than "protecting the innocent", as he uses his telekinetic vision to fling the latter into the former. Viscerally enjoyable in its destruction, even if its difficulty takes a surprise leap about a third of the way in.  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Mystery Case Files: Ravenhearst Unlocked

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2015 All Rights Reserved.

Visit our great partner: maxcdn!