Space is Key 2
High difficulty games; hurts so good or just plain painful? If you try Chris Jeffrey's one-button arcade title Space is Key 2, you'll probably make up your mind in a hurry. You control a little square that moves forward automatically, and the only thing you can do is hit the [spacebar] at the right time to make it leap over obstacles or explode in a shower of pixels upon contact with one. Each stage has three floors to get through, and if you fail at one, you only have to restart that particular spot... of course, that's all the mercy the game is willing to give you. You'll have to contend with obstacles that move and expand, switches that raise or lower things, and your own rising twitchiness if you want to succeed at the game's twenty levels and ten challenges.
High difficulty games can create some of the most polarising experiences you'll encounter; you either love them, or you can't understand why anyone would be willing to do this to themselves. With its snappy presentation and straight-forward gameplay, Space is Key 2 is hardly innovative, but it is a well polished little torture device for your reflexes. More than anything, it's a great illustration of how hard you can force players to push themselves at a simple concept just by implying it should be easy. So go ahead and warm up that [spacebar]... you looked too relaxed today anyway.