Welcome to 2013, the year of the snake. Everyone celebrates the coming of the new year in their own way: party-goers engorge themselves on wine, people with bad habits make resolutions they usually can't keep, and escape game developers like Place of Light create tributes. Soom 2013 is such a game. You know the basics if you're a point-and-click fanatic: click around the room, pick up items, solve puzzles, and ultimately (hopefully) escape. Items that appear in your inventory in the lower left can't be examined or combined, but you can select them by clicking them, then use them once they're marked with the red star.
Although Soom 2013 isn't long at all, particularly compared to Place of Light's earlier works like Loom Dawn and Room Marine, it's good while it lasts. The room and its puzzles are very well designed, and although the lack of any sound can be a little disconcerting, it doesn't really get in the way. There's one part that'll absolutely stump anyone who's not familiar with those weird Japanese doodads involving a tangerine-headed snowman on a pedestal (seriously, what are those even for?), but the rest of the puzzles are so well done that that's easily overlooked.
As someone born in the year of the snake myself (...er, not this year of the snake, the one 24 years ago), I consider myself qualified to recommend Soom 2013, and I do so eagerly.