Slingstar marks the 26th Flash game created and released by David Thorburn on his Teagames.com website. The pace at which he is able to create new games is remarkable! With this one, the most recent of his games, he has created a new game by combining two classic gameplay mechanics: the slingshot and the platformer.
Each level consists of horizontal strips of stretchy, flexible material on which a ball is bounced. You control the ball with the left and right cursor keys. The object of the game is to reach the top of the level by bouncing your way up, and collecting stars along the way for points. Find and collect the one blue-ish star near the top to complete the level and move on to the next.
Analysis: Although this game is similar to others, including Yoshio Ishii's Neko-Pachi and Tobby-Pachi games, I have yet to see a game with the same gameplay. As is customary with all of David's Teagames, the physics implementation is exceptional. The stretchy material reacts convincingly most of the time, and is quite an impressive feat in Flash. To keep the framerate down with all the physics computations in his games, there are no sound effects or music, though the graphics are generally appealing and efficient for the Web. The down side is that the ball moves as if in slow motion, which gets frustrating rather quickly.
Strategy: Aim to land on the opposite corner of the direction you want to jump. Then hold down the arrow key—in the reverse direction of the jump—to stretch the band to its maximum. Then, when it's fully stretched, release and hold down the arrow key in the forward direction, and away you go!
Thanks go to grant0 for suggesting the game and for writing much of the review that I subsequently edited to add my own two-cents! To which he adds: "Beyond that, good luck!" =)