Rocket Island

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Rocket Island

JohnBThe world is crumbling beneath everyone's feet, and there's only one hope for survival: rockets to the moon! In Clouds and Sheep creator Handy Game's puzzle release Rocket Island, your job is to develop hexagons of land into functional rockets as quickly as you can. Start with the sea, build solid ground, prop up a platform, then make a rocket. All you have to do is keep everyone alive as you frantically swipe between meteors and volcanic eruptions!

Rocket IslandRocket Island is very much like Triple Town in basic design, only here gameplay is focused on short rounds with limited moves. Simply tap and swipe across the hexagons to grow them from simpler tiles to more complex ones. The counter at the top right corner of the screen shows you how many tiles must be in the current swipe. You can't go over or under that number, nor can you include different land types in a single swipe, forcing you to develop bits of land that may not be your top priority. Once a tile turns into a rocket, the next swipe sends it skyward, saving a group of people and opening up the sea for a brand new development.

Speed and forethought are your best weapons in this game. Knowing which groups of tiles to leave undeveloped for the moment can help you get more rockets in the air early on. Natural disasters increase in frequency as the rounds progress, so at any moment a meteor could crash down, a whirlpool could consume a tile, or a volcano could spit out some nasty rocks. You know how it is, world ending and all. Once you get the hang of it, though, Rocket Island quickly becomes a satisfying diversion. Two modes of play offer a little variety, but really it's just a race to the top of the scoreboard. With a lovely steampunk setting and a nice view of your lunar colony, of course!


This was a fun puzzle game. (I need a word other than fun)

I was not quick enough for the timer version.

With more than one play I am sure I would have developed some more strategies.

If you like puzzles give it a play.

masterjruiz August 5, 2013 9:00 PM

A story mode would be quiet nice! :)


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