Robot Goal, by Ja.Games is a simple action/puzzle game where you use a series of clickable commands to program a robot on the screen. The goal is to have the 'bot collect green spheres and fire them into the targets before time runs out. Four possible commands are laid out in tiles to the right: rotate clockwise, counterclockwise, move forward, and fire the ball. String these together in whatever order you need to get the robot to the spheres.
As the game progresses, puzzles get much more complex and can be a real challenge to complete on time. Movable blocks appear after a few levels that must be pushed out of the way before you can collect the spheres. Of course pushing them usually blocks your path and forces you to take the long way around, making your fight against the clock a little more tense.
Robot Goal carries the unique ability to make you laugh at yourself. Carefully planning moves out in your head sometimes goes awry, causing the robot to walk, twist and do some wacky looking things in the wrong place at the wrong time. You aren't penalized for "incorrect" moves (other than losing precious time), so just grin and keep chugging away.
Robot Goal is a very simple game that has a kind of innocent charm. Cheers to Ja.Games for a great entry!
dancemonkey - I'm afraid I feel like I was missing something here. Let me start with the positive: I actually enjoyed this game and think that overall it's a great concept. What I don't really get is where the theme came into play, it just wasn't that strong of a Replay concept. That aside, I think there is a mis-match in the game's rules. You program the robot to do its thing in discrete steps, yet the levels are time-based. I think it would have been a better choice to make the constraint turn-based rather than time-based, so that you only have a certain number of moves to accomplish the goals. Either that or significantly reduce the time alloted to each level so that there is some challenge. How about this: give you no time limit at all, no programming limit either, but stipulate that the level needs to be completed in one pass? Or a mixture of all of those things and then some more that I'm not creative enough to think of? I don't mean to sound too negative, I thought the game was charming and shows a lot of promise, but it just didn't gel for me completely.