Quantum of Light


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Rating: 4.2/5 (68 votes)
Comments (12) | Views (4,541)

Quantum of Light

Johnny123 Ever wonder about light? Most of us know the basics: it's super fast, it's got something to do with rainbows, and it's dangerous to drive or cook bacon without it. Well, the folks at Foumart Games want to teach you a thing or two about this mysterious force that illuminates our world, and lucky for us they've created an extremely addictive puzzle game with which to spread the gospel. Quantum of Light isn't a strict educational game, more a brainteaser that rewards you with some cool textbook facts. Gameplay revolves around rotating square tiles a 2D grid to better reflect the streams of photons towards the crystals at the end. The game tosses some creative obstacles in your path like black light streams that cancel out your photons, so patience and intuition are a must. It's great fun watching the colorful patterns take shape as you guide your light streams towards the crystals, and seriously, who doesn't like to learn?

Quantum of Light Quantum of Light does a great job developing its simple gameplay hook in a variety of ways, better even than most light reflection games. It's got a familiarity to it but it separates itself from the crowd. There are unique tile shapes you'll come to recognize as useful and others you'll come to loath, similar to Tetris pieces, and as mentioned, the obstacles get deviously tricky. There's no time limit nor any scoring system so you're left to ponder the pathways of your light beams at your own pace. Is that strong casual game design or a bit dull? Your mileage might vary. What we do know is that if you're looking for a solid puzzler that draws you in and keeps you there, Quantum of Light is your game. Who knows? You might even learn something.

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12 Comments

Good looking, but a bit slow and the educational texts would benefit from some proof-reading. (suggestion for future development: bigger grid, more advanced "encyclopedia":)
Still, a pretty good little puzzle.

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I'm really sad cause this game looks pretty cool and like id enjoy it but every game i try to play on this site wont work :(

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shipoopie August 18, 2014 8:21 PM

I wonder what would happen if they switched to wave nature.

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Patreon Crew Dora August 18, 2014 9:18 PM replied to TayC

Hello! Sorry you're having problems, but without more information as to what you're experiencing and what your computer is like, I can't help. Ensure all ad blockers are off, update your browser and flash plugins, and try clearing your cache.

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Infant Tyrone August 18, 2014 11:59 PM

No magic wands or bombs or characters, just a pretty logic puzzle. No story to follow, no awards or power-ups, just an elegant, simple maze of light. Perfect! Simplicity is undervalued! Five stars!

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funnyguts August 19, 2014 2:26 AM

I'm stuck on level 21. Any advice?

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marshalljpeters August 19, 2014 7:28 PM replied to funnyguts

That's the one I gave up on, too.

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tran.fors August 19, 2014 8:52 PM

Erm... this is an educational tool about the nature of light, yes? If so, I believe it does our youth a disservice, no matter how fun it may be.

I can live with light beams "cancelling out" each other if they meet directly, because technically the light waves must trace back to the origin points of the opposing light beams and are therefore made moot from a purely logical perspective... but... "black light" that cancels out other waveforms, regardless of the direction/orientation of how the beams intersect?

It's been about 25 yrs since I was in my upper-division Physics classes at college, so I may (admittedly) be forgetting something, but I just don't recall anything about any waveform that unilaterally negates light waves... not even coherent ones. :P

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@funnyguts: I can tell you the answer, but I can't tell you how to get the answer. I had to go through a lot of trial and error, and I was kind of surprised when something actually worked.

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Patreon Crew SonicLover August 20, 2014 8:56 AM

Here's the strategy that helped me beat most of the levels, including Level 21:

Arrange the tiles so that no flat sides or equivalent level boundaries are exposed, Loops of Zen-style (i.e. the only way a stream of photons can fail to reach its destination is by colliding with another stream of photons head-on). If you don't have the solution once you've done that, fiddle with alternatives until you do.

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I love these types of games, but it's rather ironic and frustrating that a game involving beams of light is far too slow for me.

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I loved this game, and found its predecessor http://www.foumartgames.com/dev/bacon/2013-LightGuide/ - A slightly more primitive version of the engine, and only 7 levels, but it was a great diversion

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