Quaint Room, created by Japanese developer Mofuya in 2005, is not the most ambitious of escape games. Released barely a year after Crimson Room, the great grand-daddy of the genre, the game hearkens back to a less complicated time. But ah, let us not forget the joys of simplicity! Though briefer and less intricately-plotted than many modern escape games, Quaint Room is nonetheless a quality piece of work, a yummy amuse-bouche that leaves the player wanting more.
The scenario is simple. You awaken, disoriented, in a tiny, charming (one might even say...quaint?) room, a cubbyhole furnished with little more than a cupboard and low table. You were visiting your uncle...but wait, you don't have an uncle! What on earth is going on? What's worse, you're locked in this strange place. You can't remember how you got there, but one thing is clear: you gotta get out.
Quaint Room is among the shortest of the room escapes that I've fully reviewed, and certainly one of the easiest, containing only a couple of relatively simple puzzles. Despite this, however, the game is impressively polished and well-made. The graphics, while far from photorealistic, are aesthetically pleasing in a tidy sort of way, and the interface is completely smooth and user-friendly. The game also makes good use of sound, an oft-neglected component of the escape gaming experience; the lack of music and occasional jarring, electrical buzz adds a note of discord to the otherwise peaceful ambience. However, many will be happy to note that unlike in Mofuya's other games, it is impossible to die or find yourself in an inextricable situation while playing Quaint Room.
So, take a break. Relax, step back a few years and enjoy this lovely example of classic Japanese escape gaming goodness. It's the middle of the week, you deserve it!