Pretty Pretty Bang Bang
In what may soon be a game on XBox Live Arcade, this Flash prototype was recently created and released by R. Hunter Gough ("Hunty") on his website, Studiohunty. The game was inspired by the free dojin game: Every Extend.
Pretty Pretty Bang Bang is a simple action game of avoidance, bosses, and chain reactions. It's the pretty chain reactions that occur that gives this game its name.
Control is entirely with the mouse. Move it to control a small white ball around the play field. Red balls will begin to join you, avoid them if you can. Click the mouse button to explode yourself near a red ball to start a chain reaction. Red balls will turn to green balls when they explode. Green balls are good.
The objective of the game is simply to last as long as possible. There is a clock that is always counting down. When it reaches zero (0) the game is over. However, by doing well in the game seconds can be added to the clock; and likewise, some conditions will take seconds from the clock.
Each time you explode yourself you lose 5 seconds from the clock; this is unavoidable so try to start the longest chain reaction you can with each click of the mouse. You will automatically explode if a red ball touches you, and you lose 10 seconds from the clock. So, avoid any non-green balls.
From time to time a boss will appear. Green balls attack bosses so you will have to explode red balls to produce green balls to fight back. Bosses spray purple balls around the play field, which cannot be exploded and, like red balls, you will lose 10 seconds every time one touches you. Killing a boss adds 50 seconds to the clock.
Falling stars will also appear from time to time. They, too, spray purple balls so it's best to steer clear of them altogether. The good news is stars add 10 seconds to the clock.
Analysis: The game is very easy to pick-up and can be a lot of fun to play once the rules are understood. The graphics are a bit rough around the edges, but work just fine for a game prototype. The background music is cute and cheery, though repetitive, and the exploding sound effects add a sense of satisfaction when a long chain reaction occurs. I got a chuckle each time a new boss came out as their names are ridiculous: Hairdresser Corndog and Bumbershoot Evangelist being the first two. Besides their funny names, the bosses showed creativity in style and behavior. I managed to get up to level 7's boss and then lost, because I didn't read the writing on the ball soon enough.
Pretty Pretty Bang Bang is a simple game with gratifying gameplay, bosses and all, and I am definitely looking forward to seeing the game adorned with some very pretty eye candy via DirectX.
Thanks to Willoughby Jackson for the link. =)