Continuing the theme of obviously-named games this week*, we now present a Shockwave action-puzzle platformer called: Platform Game. As you probably never would have expected, you control a character that runs around and jumps while trying to navigate his way to the exit of each screen.
But wait! OMGplottwistOMG! There are two characters that you have to guide to the exit! And most of the time, you'll have to guide them through separate routes, due to some exquisite level designs that require teamwork to get through. (Time Raider or A Good Hunch! anyone?)
Even better, Platform is a serial game, and each week brings a new level to pass. It even has a plot! The two characters awake to discover that they are in a strange factory-type place with no recollection as to how they got there. With each level, the story unfolds a little more, but not much. So far, 20 levels have been released, and the characters are just starting to realize what is going on.
Use the [arrow] keys to move around, [Z] to jump and [space] to switch characters. The more sinister among you can use [A] and [D] to move and period to jump, if you prefer. Activate switches by stepping on them. Avoid anything that looks sharp or energetic, and stay clear of descending platforms, lest you get smooshed.
Analysis: Like I mentioned before, I really dig the level design of Platform. In most cases, you'll need to switch between characters multiple times per level, in order to activate the requisite switches to allow both to reach the exit. In addition, some levels don't have any safe resting spots, so you'll have to switch between the characters just to make sure they keep away from the moving hazards. Every time I think I have a level figured out, some other element pops up to keep me on my feet. The boxy, industrial feel and the mechanized sound effects add a wonderful atmosphere to the already top-quality levels.
My one, tiny, minor, insignificant quibble has to do with the responsiveness of the controls. It's difficult to land on some of the smaller platforms, yet very easy to fall off. But I'm far too excited about the future installments to let myself get worked up over this minor detail.
*OK, so you can't really "continue" a theme if there's only been one game so far that meets it. So I guess I'm initiating the theme. And everyone knows that that last game was really about muffins anyway. (This one is secretly about Jackalopes.)