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Rating: 4.4/5 (267 votes)
| Comments (16) | Views (4,628)


HopefulNebulaThere are 49 rooms, and 49 treasure chests, and for the most obvious reason in the world, you have to open them all. It's a good thing the laws of physics flexible around here. In the platform game Pivot by PodBot, you play as a little person with a huge head. You're not super fast, you're not super strong, and you can't fly. But you can rotate the world around you, so long as you're in a corner. As superpowers go, it's a pretty useful one to have.

You can navigate using the [arrow] keys, and press [C] while in a corner to tilt the world to your own devices. If that sounds similar to Fez, that's because it is. But it has its own class of charm that makes it an excellent platformer The art is pixellatedly gorgeous, the mechanics are smooth as butter, and the challenges are just enough to keep you playing. Now where was that 48th chest again?

Play Pivot

Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

Pivot Map

A MAP YOU SAY?! WHAT A COINKY-DINK! Click for a Map of All Rooms

Thanks to Tricky for providing the map!


https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU September 6, 2013 10:47 AM

Sorely in need of a map.


Amen to that... I'm at 96% and have retraced my steps 4 times. I don't want to quit but I don't want to keep playing.


Pivot Map

A MAP YOU SAY?! WHAT A COINKY-DINK! Click for a Map of All Rooms

Thanks to Tricky for providing the map!


Thanks for the map. But still couldn't figure out how to get to some of the platforms. Not a bad game though.


I just finished the game... and now there's a map?!?!?!! *facepalm*

daltonator September 6, 2013 2:06 PM

Protip for those stuck:

Don't go crazy backtracking at 98%. Just go to the gray "door block" and it'll open the way to the final chest.

silent george September 6, 2013 3:39 PM

That was a lot of fun, and thanks for the map!

One place that stuck me for a while requires you to

go two blocks away to get the right rotation, then fall back to land with the right orientation.

That took me a while to figure out.


Thanks for the map! I doubt I'd've bothered completing the game without it.


...Wait, why we're talking about FEZ again? I don't think anyone who says it's like FEZ and isn't joking is actually sane or anything (Which I've seen this kind of comments very frequently at other sites). They're absolutely different except that they share similar graphics, and they're both platformers. It's like saying Cube World is like Minecraft, which is of course, wrong in many, many levels.

Seriously, everyone should stop this kind of "this game is similar to another popular game" argument. It causes great communication problems among the community because some ignorant people keep bashing new games for "some popular game rip-off" - like keep saying all voxel-based game are Minecraft ripoff or all screen-manipulating platformers are like FEZ, which is of course annoying, and even worse, it discourages some indie developers from making games because these kind of arguments totally derails the discussion, and nobody comments on your game itself anymore. (For the record, Minecraft is originally a Infiniminer clone, but almost nobody mentions that at all, right? That's the thing.) Especially since you guys at JIG plays games a lot, this kind of thing should really be avoided.


I have to agree with uncopy2002 here. It happens way too much in the gaming industry, with every game/genre.

Remember Dishonored? People were saying "OH ITS LIKE BIOSHOCK", and it's just like, no, not at all. Similarities yes, but so vastly different and individual. Let's just not mention other games as "like" another just because of a few things, and instead focus on the game and give it its full glory.
Don't insult it by making it feel sub-par or unoriginal.

https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU September 7, 2013 9:58 AM

Thanks for map. Now game needs double jump. A lot of those platforms look just TOO far away. I think I picked up 23 chests before I got bored. Perhaps if the rooms you've completed changed to a different colour so you instantly know if you've been there and beaten that room or not?


@google guy, I have not quite finished yet but it may help to realise that

Not all rooms are solvable from within the room, some you have to enter from the right direction etc

like all good puzzle games, some chests do seem impossible at first


Great game, but it could have used an in-game map. And also an end-screen or animation would have been nice. It's just a blank screen with "Total rotations: x", I completed it with 492 rotations :)


Btw something I don't understand; obviously quite some effort went into this game, yet the credits screen just reads "by podbot". I mean, why don't they take credit with full name(s)? You see this with lots of these webgames, are they ashamed of what they create or something?

fallinghawks September 9, 2013 9:38 PM

Things that would be nice:

A save point.
A save point.
A save point.


A save point. Really. I mean it.

Oh, and music on/off.


Actually, the game already has save points. Each treasure chest you pick up is a save point. When you press ESC or close browser and start again, the main menu has extra option "Continue" above "New game". Okay it's not as "fine grained" that you can save anywhere, but it's good enough for me at least.


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