How often do you get to say Stephen King was right? The vehicles have gotten sick of their soft, squishy masters, and I'm going to go right ahead and blame you for this one, pal. Is it because of the time you let those guys who stank of Axe Body Spray drive it to their kegger? Is it revenge for that one thing you did in your parents' car you think nobody knows about? Pipol Smasher by Vogd is a physics puzzler where the goal is to incapacitate all the helpless ragdoll pipol to get to the next level and cause as much damage as you can. Click on a vehicle to start it moving, then click it again to make it stop. Since the pipol are strangely reluctant to be smashed and have tried to place themselves where you can't get to them, you'll have to utilize your environment full of precariously balanced objects and the power of vehicular teamwork to reach them. Just don't get too cocky; send a car flying offscreen and you'll fail the level. If you get stuck, just click "restart".
If you're noticing some similarities between Pipol Smasher and Vehicles, there's a good reason for that... namely, Vogd created them both. As such, Pipol Smasher's first handful of levels feel like a de-cutesified retread of familiar territory. The biggest problem is actually one you'll find in the lion's share of physics puzzles, and that's a frustrating tendency to have to hope for the best as the physics engine takes over certain finicky events. There's also very little instruction given, so for the most part you're left to experiment with your surroundings and find out how creation objects react to a judicious application of homicidal car.
As mildly gruesome as it may be in concept, Pipol Smasher is actually bloodless, and there's something incredibly entertaining about dropping a bus on unwary pipol, or sending a helpless ragdoll flying towards his buddy to knock them both into a gout of flames. When the physics work the way they're supposed to and you nail the timing, certain levels are wickedly fun to watch play out the way they're supposed to. Only a few of the game's thirty levels are actually that tricky, requiring you to be quick with your clicks to win, and I might actually have preferred a bit more of a challenge. All of this combines to make Pipol Smasher a flawed but fun little coffee break of a game to enjoy. Then again, I am admittedly a little twisted. How about you?
Thanks to Roomescaper for sending this one in!